# Mana Loop - Complete Skill System Documentation ## Table of Contents 1. [Overview](#overview) 2. [Core Mechanics](#core-mechanics) 3. [Skill Categories](#skill-categories) 4. [All Skills Reference](#all-skills-reference) 5. [Upgrade Trees](#upgrade-trees) 6. [Tier System](#tier-system) 7. [Banned Content](#banned-content) --- ## Overview The skill system in Mana Loop provides deep character customization through a branching upgrade tree system. Skills are organized by attunement, with each attunement granting access to specific skill categories. ### Skill Level Types | Max Level | Description | Example Skills | |-----------|-------------|----------------| | 10 | Standard skills with full upgrade trees | Mana Well, Mana Flow, Enchanting | | 5 | Specialized skills with limited upgrades | Efficient Enchant, Golem Mastery | | 3 | Focused skills with no upgrades | Knowledge Retention, Golem Longevity | | 1 | Effect research skills (unlock only) | All research skills | --- ## Core Mechanics ### Study System Leveling skills requires: 1. **Mana cost** - Paid upfront to begin study 2. **Study time** - Hours required to complete 3. **Active studying** - Must be in "study" action mode #### Study Cost Formula ``` cost = baseCost × (currentLevel + 1) × tier × costMultiplier ``` #### Study Time Formula ``` time = baseStudyTime × tier / studySpeedMultiplier ``` ### Milestone Upgrades At **levels 5 and 10**, you choose **1 upgrade** from an upgrade tree: - Each skill has its own unique upgrade tree - Trees have branching paths with prerequisites - Choices are permanent for that tier - Upgrades persist when tiering up --- ## Skill Categories ### Core Categories (No Attunement Required) | Category | Icon | Description | |----------|------|-------------| | Mana | 💧 | Mana pool and regeneration | | Study | 📚 | Learning speed and efficiency | | Research | 🔮 | Permanent bonuses | | Ascension | ⭐ | Loop-persisting benefits | ### Attunement Categories | Category | Icon | Attunement | Description | |----------|------|------------|-------------| | Enchanting | ✨ | Enchanter | Enchantment design and efficiency | | Effect Research | 🔬 | Enchanter | Unlock spell enchantments | | Invocation | 💜 | Invoker | Pact-based abilities | | Pact Mastery | 🤝 | Invoker | Guardian pact bonuses | | Fabrication | ⚒️ | Fabricator | Crafting and construction | | Golemancy | 🗿 | Fabricator | Golem summoning and control | --- ## All Skills Reference ### Mana Skills (Core) | Skill | Max | Effect | Base Cost | Study Time | |-------|-----|--------|-----------|------------| | Mana Well | 10 | +100 max mana/level | 100 | 4h | | Mana Flow | 10 | +1 regen/hour/level | 150 | 5h | | Elemental Attunement | 10 | +50 element cap/level | 200 | 4h | | Mana Overflow | 5 | +25% click mana/level | 400 | 6h | **Prerequisites:** - Mana Overflow: Mana Well 3 ### Study Skills (Core) | Skill | Max | Effect | Base Cost | Study Time | |-------|-----|--------|-----------|------------| | Quick Learner | 10 | +10% study speed/level | 250 | 4h | | Focused Mind | 10 | -5% study cost/level | 300 | 5h | | Meditation Focus | 1 | Up to 2.5x regen after 4hrs | 400 | 6h | | Knowledge Retention | 3 | +20% progress saved on cancel/level | 350 | 5h | ### Research Skills (Core) | Skill | Max | Effect | Base Cost | Study Time | |-------|-----|--------|-----------|------------| | Mana Tap | 1 | +1 mana/click | 300 | 12h | | Mana Surge | 1 | +3 mana/click | 800 | 36h | | Mana Spring | 1 | +2 mana regen | 600 | 24h | | Deep Trance | 1 | 6hr meditation = 3x regen | 900 | 48h | | Void Meditation | 1 | 8hr meditation = 5x regen | 1500 | 72h | **Prerequisites:** - Mana Surge: Mana Tap 1 - Deep Trance: Meditation 1 - Void Meditation: Deep Trance 1 ### Ascension Skills (Any Attunement) | Skill | Max | Effect | Base Cost | Study Time | Attunement Req | |-------|-----|--------|-----------|------------|----------------| | Insight Harvest | 5 | +10% insight/level | 1000 | 20h | Any level 5+ | | Temporal Memory | 3 | Keep 1 spell/level across loops | 2000 | 36h | Any level 5+ | | Guardian Bane | 3 | +20% dmg vs guardians/level | 1500 | 30h | Invoker 1 | ### Enchanting Skills (Enchanter) | Skill | Max | Effect | Base Cost | Study Time | Attunement Req | |-------|-----|--------|-----------|------------|----------------| | Enchanting | 10 | Unlocks enchantment design | 200 | 5h | Enchanter 1 | | Efficient Enchant | 5 | -5% capacity cost/level | 350 | 6h | Enchanter 2 | | Disenchanting | 3 | +20% mana recovery/level | 400 | 6h | Enchanter 1 | | Enchant Speed | 5 | -10% enchant time/level | 300 | 4h | Enchanter 1 | | Scroll Crafting | 3 | Store enchantment designs | 500 | 8h | Enchanter 3 | | Essence Refining | 5 | +10% effect power/level | 450 | 7h | Enchanter 2 | **Prerequisites:** - Efficient Enchant: Enchanting 3 - Disenchanting: Enchanting 2 - Enchant Speed: Enchanting 2 - Scroll Crafting: Enchanting 5 - Essence Refining: Enchanting 4 ### Golemancy Skills (Fabricator) | Skill | Max | Effect | Base Cost | Study Time | Attunement Req | |-------|-----|--------|-----------|------------|----------------| | Golem Mastery | 5 | +10% golem damage/level | 300 | 6h | Fabricator 2 | | Golem Efficiency | 5 | +5% attack speed/level | 350 | 6h | Fabricator 2 | | Golem Longevity | 3 | +1 floor duration/level | 500 | 8h | Fabricator 3 | | Golem Siphon | 3 | -10% maintenance/level | 400 | 8h | Fabricator 3 | | Advanced Golemancy | 1 | Unlock hybrid recipes | 800 | 16h | Fabricator 5 | | Golem Resonance | 1 | +1 golem slot | 1200 | 24h | Fabricator 8 | **Prerequisites:** - Advanced Golemancy: Golem Mastery 3 - Golem Resonance: Golem Mastery 5 ### Effect Research Skills (Enchanter) All effect research skills are **max level 1** and unlock specific enchantment effects. #### Tier 1 Research (Basic Spells) | Skill | Unlocks | Study Time | |-------|---------|------------| | Mana Spell Research | Mana Strike enchantment | 4h | | Fire Spell Research | Ember Shot, Fireball | 6h | | Water Spell Research | Water Jet, Ice Shard | 6h | | Air Spell Research | Gust, Wind Slash | 6h | | Earth Spell Research | Stone Bullet, Rock Spike | 6h | | Light Spell Research | Light Lance, Radiance | 8h | | Dark Spell Research | Shadow Bolt, Dark Pulse | 8h | | Death Research | Drain enchantment | 8h | #### Tier 2 Research (Advanced Spells) Requires Enchanter 3+ and parent element research. | Skill | Unlocks | Study Time | |-------|---------|------------| | Advanced Fire Research | Inferno, Flame Wave | 12h | | Advanced Water Research | Tidal Wave, Ice Storm | 12h | | Advanced Air Research | Hurricane, Wind Blade | 12h | | Advanced Earth Research | Earthquake, Stone Barrage | 12h | | Advanced Light Research | Solar Flare, Divine Smite | 14h | | Advanced Dark Research | Void Rift, Shadow Storm | 14h | #### Tier 3 Research (Master Spells) Requires Enchanter 5+ and advanced research. | Skill | Unlocks | Study Time | |-------|---------|------------| | Master Fire Research | Pyroclasm | 24h | | Master Water Research | Tsunami | 24h | | Master Earth Research | Meteor Strike | 26h | #### Compound Element Research Requires parent element research + Enchanter 3+. | Skill | Unlocks | Study Time | |-------|---------|------------| | Metal Spell Research | Metal Shard, Iron Fist | 6h | | Sand Spell Research | Sand Blast, Sandstorm | 6h | | Lightning Spell Research | Spark, Lightning Bolt | 6h | | Advanced Metal Research | Steel Tempest | 12h | | Advanced Sand Research | Desert Wind | 12h | | Advanced Lightning Research | Chain Lightning, Storm Call | 12h | | Master Metal Research | Furnace Blast | 26h | | Master Sand Research | Dune Collapse | 26h | | Master Lightning Research | Thunder Strike | 26h | #### Utility Research | Skill | Unlocks | Study Time | |-------|---------|------------| | Transference Spell Research | Transfer Strike, Mana Rip | 5h | | Advanced Transference Research | Essence Drain | 12h | | Master Transference Research | Soul Transfer | 26h | #### Effect Research | Skill | Unlocks | Study Time | |-------|---------|------------| | Damage Effect Research | Minor/Moderate Power, Amplification | 5h | | Combat Effect Research | Sharp Edge, Swift Casting | 6h | | Mana Effect Research | Mana Reserve, Trickle, Mana Tap | 4h | | Advanced Mana Research | Mana Reservoir, Stream, River | 8h | | Utility Effect Research | Meditative Focus, Quick Study | 6h | | Special Effect Research | Echo Chamber, Siphoning, Bane | 10h | | Overpower Research | Overpower effect | 12h | --- ## Upgrade Trees ### Mana Well Upgrade Tree #### Tier 1 Upgrades **Level 5 Choices:** ``` ├── Expanded Capacity (+25% max mana) │ └── Level 10: Deep Reservoir (+50% max mana) [replaces] │ ├── Natural Spring (+0.5 regen/hour) │ └── Level 10: Flowing Spring (+1.5 regen) [replaces] │ ├── Mana Threshold (+30% max mana, -10% regen) │ └── Level 10: Mana Conversion (5% max → click bonus) │ └── Desperate Wells (+50% regen when below 25% mana) └── Level 10: Panic Reserve (+100% regen below 10%) ``` **Level 10 Additional Choices:** - Mana Echo (10% chance double mana from clicks) - Emergency Reserve (Keep 10% mana on loop reset) - Deep Wellspring (+50% meditation efficiency) #### Tier 2 Upgrades (Deep Reservoir) - Abyssal Depth (+50% max mana) - Ancient Well (+500 starting mana per loop) - Mana Condense (+1% max per 1000 gathered) - Deep Reserve (+0.5 regen per 100 max mana) - Ocean of Mana (+1000 max mana) - Mana Tide (Regen pulses ±50%) - Void Storage (Store 150% max temporarily) - Mana Core (0.5% max mana as regen) --- ### Mana Flow Upgrade Tree #### Tier 1 Upgrades **Level 5 Choices:** ``` ├── Rapid Flow (+25% regen speed) │ └── Level 10: Mana Torrent (+50% regen above 75% mana) │ ├── Steady Stream (Immune to incursion penalty) │ └── Level 10: Eternal Flow (Immune to all penalties) │ ├── Mana Cascade (+0.1 regen per 100 max mana) │ └── Level 10: Mana Waterfall (+0.25 per 100 max) [replaces] │ └── Mana Overflow (Raw mana can exceed max by 20%) ``` **Level 10 Additional Choices:** - Ambient Absorption (+1 permanent regen) - Flow Surge (Clicks boost regen for 1 hour) - Flow Mastery (+10% mana from all sources) --- ### Elemental Attunement Upgrade Tree #### Tier 1 Upgrades **Level 5 Choices:** ``` ├── Expanded Attunement (+25% element cap) │ └── Level 10: Element Master (+50% element cap) [replaces] │ ├── Elemental Surge (+15% elemental spell damage) │ └── Level 10: Elemental Power (+30% damage) [replaces] │ └── Elemental Affinity (New elements start with 10 capacity) ``` **Level 10 Additional Choices:** - Elemental Resonance (Spell use restores element) - Exotic Mastery (+20% exotic element damage) --- ### Quick Learner Upgrade Tree #### Tier 1 Upgrades **Level 5 Choices:** ``` ├── Deep Focus (+25% study speed) │ └── Level 10: Deep Concentration (+50% speed) [replaces] │ ├── Quick Grasp (5% chance double study progress) │ └── Level 10: Knowledge Echo (15% instant complete) │ ├── Parallel Study (Study 2 things at 50% speed each) │ └── Quick Mastery (-20% time for final 3 levels) ``` **Level 10 Additional Choices:** - Study Momentum (+5% speed per hour, max 50%) - Knowledge Transfer (New skills start at 10% progress) --- ### Focused Mind Upgrade Tree #### Tier 1 Upgrades **Level 5 Choices:** ``` ├── Mind Efficiency (+25% cost reduction) │ └── Level 10: Efficient Learning (-15% study cost) [replaces] │ ├── Mental Clarity (+10% speed when mana > 75%) │ └── Level 10: Study Rush (First hour 2x speed) │ └── Study Refund (25% mana back on completion) └── Level 10: Deep Understanding (+10% skill bonuses) ``` **Level 10 Additional Choices:** - Chain Study (-5% cost per maxed skill) --- ### Enchanting Upgrade Tree #### Tier 1 Upgrades **Level 5 Choices:** ``` ├── Enchantment Capacity (+20% equipment capacity) ├── Swift Enchanting (-15% design time) │ └── Quality Control (+10% effect power) └── Level 10: Perfect Refinement (+25% power) [replaces] ``` **Level 10 Additional Choices:** - Enchantment Mastery (2 designs in progress) - Mana Preservation (25% chance free enchant) --- ### Golem Mastery Upgrade Tree #### Tier 1 Upgrades **Level 5 Choices:** ``` ├── Golem Power (+25% golem damage) ├── Golem Durability (+1 floor duration) │ └── Efficient Summons (-20% summon cost) └── Level 10: Golem Siphon (-30% maintenance) ``` **Level 10 Additional Choices:** - Golem Fury (+50% attack speed for first 2 floors) - Golem Resonance (Golems share 10% damage) --- ### Other Skill Upgrade Trees #### Mana Overflow (Max 5) - **Level 5:** Click Surge (+50% click mana above 90% mana) - **Tier 2 Level 5:** Mana Flood (+75% click mana above 75% mana) #### Efficient Enchant (Max 5) - **Level 5:** Thrifty Enchanter (+10% free enchant chance) - **Tier 2 Level 5:** Optimized Enchanting (+25% free chance) #### Enchant Speed (Max 5) - **Level 5:** Hasty Enchanter (+25% speed for repeat designs) - **Tier 2 Level 5:** Instant Designs (10% instant completion) #### Essence Refining (Max 5) - **Level 5:** Pure Essence (+25% power for tier 1 enchants) - **Tier 2 Level 5:** Perfect Essence (+50% all enchant power) #### Efficient Crafting (Max 5) - **Level 5:** Batch Crafting (2 items at 75% speed each) - **Tier 2 Level 5:** Mass Production (3 items at full speed) #### Field Repair (Max 5) - **Level 5:** Scavenge (Recover 10% materials from broken items) - **Tier 2 Level 5:** Reclaim (Recover 25% materials) #### Golem Efficiency (Max 5) - **Level 5:** Rapid Strikes (+25% speed for first 3 floors) - **Tier 2 Level 5:** Blitz Attack (+50% speed for first 5 floors) #### Insight Harvest (Max 5) - **Level 5:** Insight Bounty (+25% insight from guardians) - **Tier 2 Level 5:** Greater Harvest (+50% insight from all sources) --- ## Tier System ### How Tiers Work 1. **Reach max level** (10 for most skills, 5 for specialized) 2. **Meet attunement requirements** 3. **Tier up** - Skill resets to level 1 with 10x power multiplier ### Tier Power Scaling | Tier | Multiplier | Level 1 Power = | |------|------------|-----------------| | 1 | 1x | Base | | 2 | 10x | Tier 1 Level 10 | | 3 | 100x | Tier 2 Level 10 | | 4 | 1000x | Tier 3 Level 10 | | 5 | 10000x | Tier 4 Level 10 | ### Tier Up Requirements #### Core Skills (Mana, Study) | Tier | Requirement | |------|-------------| | 1→2 | Any attunement level 3 | | 2→3 | Any attunement level 5 | | 3→4 | Any attunement level 7 | | 4→5 | Any attunement level 10 | #### Enchanter Skills | Tier | Requirement | |------|-------------| | 1→2 | Enchanter level 3 | | 2→3 | Enchanter level 5 | | 3→4 | Enchanter level 7 | | 4→5 | Enchanter level 10 | #### Fabricator Skills (Golemancy) | Tier | Requirement | |------|-------------| | 1→2 | Fabricator level 3 | | 2→3 | Fabricator level 5 | | 3→4 | Fabricator level 7 | | 4→5 | Fabricator level 10 | --- ## Banned Content The following effects/mechanics are **NOT allowed** in skill upgrades: | Banned Effect | Reason | |---------------|--------| | Lifesteal | Player cannot take damage | | Healing (for player) | Player cannot take damage | | Life/Blood/Wood/Mental/Force mana | Removed elements | | Execution effects | Bypasses gameplay mechanics | | Instant finishing | Skips mechanics | | Direct spell damage bonuses | Spells only via weapons | | Familiar system | Replaced by golemancy | ### Design Philosophy 1. **Player cannot take damage** - Only floors/enemies have HP 2. **No healing needed** - Player health doesn't exist 3. **Weapons matter** - Player attacks through enchanted weapons 4. **Golems fight** - Fabricator's constructs do the combat 5. **Enchantments empower** - Enchanter enhances equipment 6. **Pacts grant power** - Invoker makes deals with guardians --- ## Example Progression ### Mana Well Complete Journey 1. **Level 1-4:** +400 max mana (100 per level) 2. **Level 5:** Choose "Expanded Capacity" (+25% max) - Total: 500 base + 125 bonus = 625 max mana 3. **Level 6-9:** +400 more max mana 4. **Level 10:** Choose "Deep Reservoir" (replaces to +50%) - Total: 1000 base + 500 bonus = 1500 max mana 5. **Tier Up to Tier 2:** Mana Well becomes "Deep Reservoir" 6. **Tier 2 Level 1:** 100 × 10 = 1000 base (same as T1 L10) 7. **Tier 2 Level 5:** Choose "Abyssal Depth" (+50% max) 8. **Continue progression...** ### Total Power at Tier 2 Level 5: - Base: 500 × 10 = 5000 max mana - Upgrades: +50% from Tier 1 +50% from Tier 2 = +100% - Total: 5000 × 2 = **10,000 max mana**