# Sub-Task 10 Progress: Essence Refining Investigation ## Status: Completed ## Completed Steps - [x] Locate Essence Refining effect logic - [x] List all enchantment types in the game - [x] Test Essence Refining on each enchantment type - [x] Document compatible/incompatible types - [x] Fix or flag incompatible cases - [x] Write findings to essence_refining_findings.md - [x] Commit and push changes ## Summary of Findings **Bug 15 Confirmed**: The `Essence Refining` skill and all `enchantPower` perks are NOT WORKING. ### Root Cause 1. `enchantPower` stat is set by skills/perks but never stored in `ComputedEffects` 2. `enchantPower` multiplier is never applied to enchantment effects in `computeEquipmentEffects()` ### Enchantment Type Compatibility | Category | Effect Type | Compatible with Essence Refining | Notes | |----------|-------------|----------------------------------|-------| | Spell | `spell` | NO | Grants spell access, no numeric values | | Mana | `bonus` | YES | +50 mana, +1 regen, etc. should be multiplied | | Combat | `bonus`, `multiplier` | YES | +5 damage, +10% damage, etc. should be scaled | | Elemental | `special` | PARTIAL | Special effects need separate handling | | Defense | (empty) | N/A | No effects defined | | Utility | `multiplier` | YES | +10% study speed, etc. should be scaled | | Special | `special`, `multiplier` | PARTIAL | `guardianDamage` can be scaled, pure specials cannot | ### Files to Fix 1. `/src/lib/game/upgrade-effects.ts` - Add `enchantPower` to `ComputedEffects` and handle in `computeEffects()` 2. `/src/lib/game/effects.ts` - Apply `enchantPower` multiplier to equipment effects ### Next Steps The findings have been documented in `essence_refining_findings.md`. A developer should implement the fix by: 1. Adding `enchantPower: number` to `ComputedEffects` interface 2. Handling `enchantPower` case in `computeEffects()` switch statement 3. Applying `enchantPower` multiplier in `computeEquipmentEffects()` ## Notes - Finding date: 2025-01-16 - Bug verified by code inspection - No runtime testing needed - the code clearly doesn't apply the multiplier