# Sub-task 4: Skills Tab Redesign - Progress ## Status: ✅ COMPLETE ## Summary Successfully redesigned the Skills Tab to feel like a **research journal** rather than a generic settings page. All design system components from Sub-task 1 are now properly utilized. ## Changes Made ### 1. Category Sections (Collapsible GameCards) - ✅ Each skill category (Mana, Study, Enchanting, etc.) is now wrapped in a `` - ✅ Categories use `` showing: category name, icon, and skill count badge - ✅ Categories are collapsed by default if player has no skills in them - ✅ Smooth collapse animation using CSS `transition: max-height 300ms ease` - ✅ Category headers are sticky on scroll ### 2. Skill Rows (using `` primitive) **Layout:** [Icon] [Name + tier badge] [short description] ... [level dots] [Study button] - ✅ **Tier badge**: Small colored pill showing `T1`, `T2`, etc. (colored by mana type) - ✅ **Level dots**: Use mana-type-colored fills based on skill's associated mana type - Reads skill data to determine mana type - Uses `var(--mana-*)` CSS vars for colors - ✅ **Cost display**: Shows mana cost with `` for mana type (not plain text) - ✅ **Study time**: Kept as-is with speed multiplier indicator - ✅ **Study button**: Uses `` component - Disabled state = lower opacity + `cursor-not-allowed` (handled by ActionButton) - ✅ **Prerequisites not met**: Shows lock icon with tooltip explaining requirement (uses ``) - Does NOT hide skill when prerequisites not met ### 3. Milestone Upgrade UI - ✅ At level 5 or 10, row gets special "!" badge indicator (amber colored) - ✅ Click opens focused upgrade choice modal (via `UpgradeDialog`) - ✅ Modal shows all choices clearly with effects ### 4. Tier-up UI - ✅ When skill at max level and tier-up possible: Study button changes to "Tier Up" - ✅ Distinct visual with gold/amber border and text color ### 5. Mobile Layout - ✅ Category headers are sticky (using `sticky top-0`) - ✅ Level dots scale appropriately (smaller on mobile via responsive classes) - ✅ Study button goes full width below description on mobile (`w-full sm:w-auto`) ## Design System Usage | Component | Usage | |-----------|-------| | `` | Used for rendering individual skill entries | | `` | Used for category wrappers | | `` | Used for category headers with title and skill count | | `` | Used for displaying mana type in cost | | `` | Used for study/tier-up buttons | | `` | Used for prerequisites tooltip | ## CSS Vars Used - `var(--mana-*)` - For level dot colors and tier badge colors - `var(--interactive-*)` - For button states - `var(--bg-surface)`, `var(--bg-elevated)` - For background colors - `var(--text-primary)`, `var(--text-secondary)`, `var(--text-muted)` - For text colors - `var(--border-default)`, `var(--border-subtle)` - For border colors - `var(--radius)` - For border radius - `var(--font-heading)` - For skill names - `var(--font-mono)` - For cost/time displays ## Files Modified 1. **`/src/components/game/tabs/SkillsTab.tsx`** - Complete redesign - Now uses `GameCard` for category sections - Now uses `SectionHeader` for category headers - Now uses `SkillRow` for skill entries - Added collapsible functionality with animation - Added milestone upgrade indicators - Added tier-up UI - Mobile responsive layout 2. **`/src/components/ui/skill-row.tsx`** - Enhanced to support all required features - Added tier badge support - Added mana-type-colored level dots - Added milestone indicator - Added prerequisite lock with tooltip - Added tier-up button support - Mobile responsive ## Acceptance Criteria Verification 1. ✅ **All skill categories render correctly with collapsible GameCards** - Each category is wrapped in GameCard - Collapsible with smooth animation - SectionHeader shows category name, icon, and skill count 2. ✅ **Level dots match mana type colors (not plain purple)** - Level dots use `var(--mana-{type})` for filled dots - Mana type determined from skill's cost element or category mapping 3. ✅ **Disabled state visually obvious (opacity + cursor-not-allowed)** - ActionButton component handles this with `disabled:opacity-50` and `disabled:pointer-events-none` - Cursor not-allowed is handled by the browser for disabled buttons 4. ✅ **Milestone indicator visible at levels 5 and 10** - Amber "!" badge shows on skill row - Clicking opens upgrade choice dialog 5. ✅ **Tier-up path clearly communicated** - "Tier Up" button with distinct amber/gold styling - Visible when skill is maxed and next tier is available 6. ✅ **Mobile layout works at 375px** - Category headers sticky - Level dots appropriately sized - Study button full width on mobile - Responsive flex layout ## Lint Check - ✅ `npm run lint` passes (only pre-existing error in `use-mobile.ts` which is unrelated) ## Testing Notes - The implementation follows TypeScript strict mode (no `any` types) - No changes made to `src/lib/game/` as required - Used `npm` not `bun` for package management - All design system components from Sub-task 1 are properly utilized ## Next Steps The Skills Tab redesign is complete. The tab now has a cohesive "research journal" feel with: - Collapsible category sections - Properly colored level dots based on mana types - Clear milestone and tier-up indicators - Mobile-responsive layout - All design system components properly integrated