## Crafting and Equipment System - Implementation Notes ### Date: $(date) ### Completed Tasks: 1. ✅ Fixed CraftingTab icon imports (Ring → Circle, HandMetal → Hand) 2. ✅ Removed combat skill evolution paths from skill-evolution.ts: - Removed COMBAT_TRAIN_TIER1_UPGRADES_L5 upgrade definitions - Removed COMBAT_TRAIN_TIER1_UPGRADES_L10 upgrade definitions - Removed combatTrain evolution path (all 5 tiers) ### System Architecture: - **Equipment System**: 8 slots (mainHand, offHand, head, body, hands, feet, accessory1, accessory2) - **Equipment Types**: Different categories (caster, shield, catalyst, head, body, hands, feet, accessory) - **Capacity System**: Each equipment has base capacity, effects cost capacity - **Enchantment Effects**: 7 categories (spell, mana, combat, elemental, defense, utility, special) - **Starting Equipment**: Basic Staff (with Mana Bolt), Civilian Shirt/Gloves/Shoes ### Key Files: - `/src/lib/game/data/equipment.ts` - Equipment types and capacity system - `/src/lib/game/data/enchantment-effects.ts` - Enchantment effect catalogue - `/src/lib/game/store/craftingSlice.ts` - Crafting store slice - `/src/components/game/tabs/CraftingTab.tsx` - Crafting UI component - `/src/lib/game/skill-evolution.ts` - Skill evolution paths (combat skills removed) ### Remaining Tasks: - Update SpellsTab to work with equipment-granted spells - Add evolution paths for crafting skills (optional) - Add tests for new crafting system