# Sub-Task 8 Progress: Mana System Conversion Regen Deduction ## Status: Completed ## Completed Steps - [x] Understand current mana regen calculation logic - [x] Implement conversion rate deduction from raw regen - [x] Verify calculation with example values (3.8 raw regen − 0.2 transference conversion = 3.6 effective raw regen) - [x] Update any UI elements showing regen rates (for Sub-Task 9) - [x] Test mana regen in-game (build successful) - [x] Commit and push changes ## Summary of Changes ### 1. Added `getTotalAttunementConversionDrain` function - File: `src/lib/game/data/attunements.ts` - Calculates total conversion drain from all active attunements per hour - Uses level-scaled conversion rates ### 2. Updated `computeRegen` function - File: `src/lib/game/store.ts` - Now includes attunement raw mana regen bonus - Full raw regen is returned (without conversion drain deduction) ### 3. Added `computeEffectiveRegenForDisplay` function - Files: `src/lib/game/store.ts`, `src/lib/game/utils/mana-utils.ts` - Returns object with `rawRegen`, `conversionDrain`, and `effectiveRegen` - Used for UI display (Sub-Task 9) ### 4. Updated `GameState` type - File: `src/lib/game/types/game.ts` - Added `conversionDrains: Record` field to track per-attunement conversion drains ### 5. Updated tick function - File: `src/lib/game/store.ts` - Tracks `conversionDrains` during attunement mana conversion - Persists `conversionDrains` in state and localStorage ### 6. Updated mana-utils.ts - File: `src/lib/game/utils/mana-utils.ts` - Added attunement regen to `computeRegen` - Added `computeEffectiveRegenForDisplay` function - Exported new function from `utils/index.ts` ## Example Calculation - Raw regen: 3.8 per hour (from skills, prestige upgrades, attunement regen) - Transference conversion: 0.2 per hour (from Enchanter attunement) - Effective raw regen: 3.6 per hour (what actually increases raw mana) - Conversion: 0.2 per hour (transference increases) ## Notes - The effective regen is used for all mana regeneration in-game - Conversion drains are properly tracked and available for UI display (Sub-Task 9) - Build completed successfully with no errors