'use client'; import { useState } from 'react'; import { useGameStore } from '@/lib/game/store'; import { ELEMENTS, MANA_PER_ELEMENT } from '@/lib/game/constants'; import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'; import { Button } from '@/components/ui/button'; export function LabTab() { const store = useGameStore(); const [convertTarget, setConvertTarget] = useState('fire'); return (
{/* Elemental Mana Display */} Elemental Mana
{Object.entries(store.elements) .filter(([, state]) => state.unlocked && state.current >= 1) .map(([id, state]) => { const def = ELEMENTS[id]; const isSelected = convertTarget === id; return (
setConvertTarget(id)} >
{def?.sym}
{def?.name}
{state.current}/{state.max}
); })}
{/* Element Conversion */} Element Conversion

Convert raw mana to elemental mana (100:1 ratio)

{/* Unlock Elements */} Unlock Elements

Unlock new elemental affinities (500 mana each)

{Object.entries(store.elements) .filter(([id, state]) => !state.unlocked && ELEMENTS[id]?.cat !== 'exotic') .map(([id]) => { const def = ELEMENTS[id]; return (
{def?.sym}
{def?.name}
); })}
{/* Composite Crafting */} Composite & Exotic Crafting
{Object.entries(ELEMENTS) .filter(([, def]) => def.recipe) .map(([id, def]) => { const state = store.elements[id]; const recipe = def.recipe!; const canCraft = recipe.every( (r) => (store.elements[r]?.current || 0) >= recipe.filter((x) => x === r).length ); return (
{def.sym}
{def.name}
{def.cat}
{recipe.map((r) => ELEMENTS[r]?.sym).join(' + ')}
); })}
); }