'use client';
import { useState } from 'react';
import { useGameStore } from '@/lib/game/store';
import { ELEMENTS, MANA_PER_ELEMENT } from '@/lib/game/constants';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Button } from '@/components/ui/button';
export function LabTab() {
const store = useGameStore();
const [convertTarget, setConvertTarget] = useState('fire');
return (
{/* Elemental Mana Display */}
Elemental Mana
{Object.entries(store.elements)
.filter(([, state]) => state.unlocked && state.current >= 1)
.map(([id, state]) => {
const def = ELEMENTS[id];
const isSelected = convertTarget === id;
return (
setConvertTarget(id)}
>
{def?.sym}
{def?.name}
{state.current}/{state.max}
);
})}
{/* Element Conversion */}
Element Conversion
Convert raw mana to elemental mana (100:1 ratio)
{/* Unlock Elements */}
Unlock Elements
Unlock new elemental affinities (500 mana each)
{Object.entries(store.elements)
.filter(([id, state]) => !state.unlocked && ELEMENTS[id]?.cat !== 'exotic')
.map(([id]) => {
const def = ELEMENTS[id];
return (
{def?.sym}
{def?.name}
);
})}
{/* Composite Crafting */}
Composite & Exotic Crafting
{Object.entries(ELEMENTS)
.filter(([, def]) => def.recipe)
.map(([id, def]) => {
const state = store.elements[id];
const recipe = def.recipe!;
const canCraft = recipe.every(
(r) => (store.elements[r]?.current || 0) >= recipe.filter((x) => x === r).length
);
return (
{recipe.map((r) => ELEMENTS[r]?.sym).join(' + ')}
);
})}
);
}