# Instructions - Following Playwright test failed. - Explain why, be concise, respect Playwright best practices. - Provide a snippet of code with the fix, if possible. # Test info - Name: equipment.spec.ts >> Equipment Management >> can unequip an item from a slot - Location: e2e/equipment.spec.ts:113:7 # Error details ``` Error: expect(locator).toBeVisible() failed Locator: locator('text=Hands').locator('..').locator('button').first() Expected: visible Timeout: 5000ms Error: element(s) not found Call log: - Expect "toBeVisible" with timeout 5000ms - waiting for locator('text=Hands').locator('..').locator('button').first() ``` # Page snapshot ```yaml - generic [ref=e1]: - generic [ref=e2]: - banner [ref=e3]: - generic [ref=e4]: - heading "MANA LOOP" [level=1] [ref=e5] - generic [ref=e7]: - generic [ref=e8]: - generic [ref=e9]: Day 1 - generic [ref=e10]: 01:55 - generic [ref=e11]: - generic [ref=e12]: "0" - generic [ref=e13]: Insight - main [ref=e14]: - generic [ref=e15]: - generic [ref=e17]: - generic [ref=e18]: - generic [ref=e19]: - generic [ref=e20]: "14" - generic [ref=e21]: / 100 - generic [ref=e22]: - text: +2.8 mana/hr - generic [ref=e23]: (1.4x med) - progressbar [ref=e24] - button "Gather +1 Mana" [ref=e26]: - img - text: Gather +1 Mana - generic [ref=e27]: - button "Elemental Mana (1)" [ref=e28]: - generic [ref=e29]: Elemental Mana (1) - img [ref=e30] - generic [ref=e33]: - generic [ref=e34]: - generic [ref=e35]: 🔗 - generic [ref=e36]: Transference - generic [ref=e39]: 0/10 - button "Climb the Spire" [ref=e40]: - img - text: Climb the Spire - generic [ref=e42]: - generic [ref=e43]: - img [ref=e44] - generic [ref=e46]: Current Activity - generic [ref=e47]: Meditating - generic [ref=e48]: - generic [ref=e49]: "1" - generic [ref=e50]: "2" - generic [ref=e51]: "3" - generic [ref=e52]: "4" - generic [ref=e53]: "5" - generic [ref=e54]: "6" - generic [ref=e55]: "7" - generic [ref=e56]: "8" - generic [ref=e57]: "9" - generic [ref=e58]: "10" - generic [ref=e59]: "11" - generic [ref=e60]: "12" - generic [ref=e61]: "13" - generic [ref=e62]: "14" - generic [ref=e63]: "15" - generic [ref=e64]: "16" - generic [ref=e65]: "17" - generic [ref=e66]: "18" - generic [ref=e67]: "19" - generic [ref=e68]: "20" - generic [ref=e69]: "21" - generic [ref=e70]: "22" - generic [ref=e71]: "23" - generic [ref=e72]: "24" - generic [ref=e73]: "25" - generic [ref=e74]: "26" - generic [ref=e75]: "27" - generic [ref=e76]: "28" - generic [ref=e77]: "29" - generic [ref=e78]: "30" - generic [ref=e80]: - tablist [ref=e81]: - tab "⚔️ Spire" [ref=e82] - tab "✨ Attune" [ref=e83] - tab "🗿 Golems" [ref=e84] - tab "📚 Skills" [ref=e85] - tab "🔮 Spells" [ref=e86] - tab "🛡️ Gear" [active] [selected] [ref=e87] - tab "🔧 Craft" [ref=e88] - tab "💎 Loot" [ref=e89] - tab "🏆 Achieve" [ref=e90] - tab "📊 Stats" [ref=e91] - tab "🐛 Debug" [ref=e92] - tab "📖 Grimoire" [ref=e93] - tabpanel "🛡️ Gear" [ref=e94]: - generic [ref=e95]: - generic [ref=e96]: - generic [ref=e97]: - heading "Equipped Gear" [level=3] [ref=e98] - generic [ref=e100]: 4 / 8 slots filled - generic [ref=e101]: - generic [ref=e102]: - heading "Weapon & Shield" [level=4] [ref=e103] - generic [ref=e104]: - 'button "Main Hand slot: Basic Staff" [ref=e106]': - generic [ref=e107]: - generic [ref=e108]: - img [ref=e109] - generic [ref=e114]: Main Hand - button "Unequip Basic Staff" [ref=e115]: - img [ref=e116] - generic [ref=e119]: - generic [ref=e120]: - text: Basic Staff - generic [ref=e121]: 2-Handed - generic [ref=e122]: "Enchantments: 1/50" - generic [ref=e124]: Mana Bolt - button "Off Hand slot (blocked by 2-handed weapon) (empty)" [ref=e125]: - generic [ref=e127]: - img [ref=e128] - generic [ref=e130]: Off Hand - generic [ref=e131]: - img - text: Occupied — 2H Weapon - generic [ref=e132]: - img [ref=e133] - text: Blocked by 2-handed weapon - generic [ref=e135]: - heading "Armor" [level=4] [ref=e136] - generic [ref=e137]: - button "Head slot (empty)" [ref=e139]: - generic [ref=e141]: - img [ref=e142] - generic [ref=e147]: Head - generic [ref=e148]: Head - 'button "Body slot: Civilian Shirt" [ref=e150]': - generic [ref=e151]: - generic [ref=e152]: - img [ref=e153] - generic [ref=e155]: Body - button "Unequip Civilian Shirt" [ref=e156]: - img [ref=e157] - generic [ref=e160]: - generic [ref=e161]: Civilian Shirt - generic [ref=e162]: "Enchantments: 0/30" - 'button "Hands slot: Civilian Gloves" [ref=e164]': - generic [ref=e165]: - generic [ref=e166]: - img [ref=e167] - generic [ref=e172]: Hands - button "Unequip Civilian Gloves" [ref=e173]: - img [ref=e174] - generic [ref=e177]: - generic [ref=e178]: Civilian Gloves - generic [ref=e179]: "Enchantments: 0/20" - 'button "Feet slot: Civilian Shoes" [ref=e181]': - generic [ref=e182]: - generic [ref=e183]: - img [ref=e184] - generic [ref=e187]: Feet - button "Unequip Civilian Shoes" [ref=e188]: - img [ref=e189] - generic [ref=e192]: - generic [ref=e193]: Civilian Shoes - generic [ref=e194]: "Enchantments: 0/15" - generic [ref=e195]: - heading "Accessories" [level=4] [ref=e196] - generic [ref=e197]: - button "Accessory 1 slot (empty)" [ref=e199]: - generic [ref=e201]: - img [ref=e202] - generic [ref=e205]: Accessory 1 - generic [ref=e206]: Accessory 1 - button "Accessory 2 slot (empty)" [ref=e208]: - generic [ref=e210]: - img [ref=e211] - generic [ref=e214]: Accessory 2 - generic [ref=e215]: Accessory 2 - generic [ref=e216]: - heading "Equipment Inventory (0 items)" [level=3] [ref=e218] - status [ref=e219]: No unequipped items. Craft new gear in the Crafting tab. - generic [ref=e220]: - heading "Equipment Stats Summary" [level=3] [ref=e222] - generic [ref=e223]: - generic [ref=e224]: - generic [ref=e225]: "4" - generic [ref=e226]: Total Items - generic [ref=e227]: - generic [ref=e228]: "4" - generic [ref=e229]: Equipped - generic [ref=e230]: - generic [ref=e231]: "0" - generic [ref=e232]: In Inventory - generic [ref=e233]: - generic [ref=e234]: "1" - generic [ref=e235]: Total Enchantments - generic [ref=e236]: - heading "✨ Enchantment Power" [level=3] [ref=e238] - generic [ref=e239]: - generic [ref=e240]: - generic [ref=e241]: "Enchantment Power:" - generic [ref=e242]: 1.00× - paragraph [ref=e243]: Increases the power of all enchantments by 0%. Multiplier applied to all enchantment effects. - generic [ref=e244]: - generic [ref=e245]: "Active Effects from Equipment:" - generic [ref=e247]: No active effects - region "Notifications (F8)": - list - region "Notifications (F8)": - list - button "Open Next.js Dev Tools" [ref=e253] [cursor=pointer]: - img [ref=e254] - alert [ref=e257] ``` # Test source ```ts 28 | 29 | // Verify equipment UI elements 30 | const equippedGearHeading = page.locator('text="Equipped Gear"'); 31 | await expect(equippedGearHeading).toBeVisible({ timeout: 5000 }); 32 | }); 33 | 34 | test('shows equipment slots with labels', async ({ page }) => { 35 | await page.goto('/'); 36 | await page.evaluate(() => { 37 | Object.keys(localStorage) 38 | .filter((k) => k.startsWith('mana-loop-')) 39 | .forEach((k) => localStorage.removeItem(k)); 40 | }); 41 | await page.reload(); 42 | await page.waitForLoadState('networkidle'); 43 | 44 | await page.getByRole('tab', { name: /🛡️ Gear/ }).click(); 45 | 46 | // Check for expected slot labels - use role=heading or more specific selectors 47 | // Main Hand slot 48 | const mainHandSection = page.locator('text=Main Hand'); 49 | await expect(mainHandSection.first()).toBeVisible(); 50 | 51 | // Off Hand 52 | const offHandSection = page.locator('text=Off Hand'); 53 | await expect(offHandSection.first()).toBeVisible(); 54 | 55 | // Head 56 | const headSection = page.locator('text=Head'); 57 | await expect(headSection.first()).toBeVisible(); 58 | 59 | // Body 60 | const bodySection = page.locator('text=Body'); 61 | await expect(bodySection.first()).toBeVisible(); 62 | 63 | // Hands 64 | const handsSection = page.locator('text=Hands'); 65 | await expect(handsSection.first()).toBeVisible(); 66 | 67 | // Feet 68 | const feetSection = page.locator('text=Feet'); 69 | await expect(feetSection.first()).toBeVisible(); 70 | 71 | // Accessory 1 and 2 72 | const acc1Section = page.locator('text=Accessory 1'); 73 | await expect(acc1Section.first()).toBeVisible(); 74 | const acc2Section = page.locator('text=Accessory 2'); 75 | await expect(acc2Section.first()).toBeVisible(); 76 | }); 77 | 78 | test('shows starting equipment already equipped', async ({ page }) => { 79 | await page.goto('/'); 80 | await page.evaluate(() => { 81 | Object.keys(localStorage) 82 | .filter((k) => k.startsWith('mana-loop-')) 83 | .forEach((k) => localStorage.removeItem(k)); 84 | }); 85 | await page.reload(); 86 | await page.waitForLoadState('networkidle'); 87 | 88 | await page.getByRole('tab', { name: /🛡️ Gear/ }).click(); 89 | 90 | // The player starts with a Basic Staff in main hand (as an equipped item) 91 | const mainHandSlot = page.locator('text=Main Hand >> .. >> text=Basic Staff'); 92 | await expect(mainHandSlot).toBeVisible({ timeout: 5000 }); 93 | }); 94 | 95 | test('2-handed weapon blocks offhand slot', async ({ page }) => { 96 | await page.goto('/'); 97 | await page.evaluate(() => { 98 | Object.keys(localStorage) 99 | .filter((k) => k.startsWith('mana-loop-')) 100 | .forEach((k) => localStorage.removeItem(k)); 101 | }); 102 | await page.reload(); 103 | await page.waitForLoadState('networkidle'); 104 | 105 | await page.getByRole('tab', { name: /🛡️ Gear/ }).click(); 106 | 107 | // The starting basic staff is 2-handed 108 | // The offhand slot should show as blocked with "Occupied — 2H Weapon" 109 | const offHandBlocked = page.locator('text=Occupied').first(); 110 | await expect(offHandBlocked).toBeVisible({ timeout: 5000 }); 111 | }); 112 | 113 | test('can unequip an item from a slot', async ({ page }) => { 114 | await page.goto('/'); 115 | await page.evaluate(() => { 116 | Object.keys(localStorage) 117 | .filter((k) => k.startsWith('mana-loop-')) 118 | .forEach((k) => localStorage.removeItem(k)); 119 | }); 120 | await page.reload(); 121 | await page.waitForLoadState('networkidle'); 122 | 123 | await page.getByRole('tab', { name: /🛡️ Gear/ }).click(); 124 | 125 | // Find an equiped slot with an unequip button (the X button) 126 | // The hands slot has civilian gloves equipped 127 | const handsSlot = page.locator('text=Hands >> .. >> button').first(); > 128 | await expect(handsSlot).toBeVisible({ timeout: 5000 }); | ^ Error: expect(locator).toBeVisible() failed 129 | // Note: exact behavior of unequip depends on implementation state 130 | }); 131 | }); ```