// ─── Basic Elemental Spells (Tier 1) ──────────────────────────────────────── import type { SpellDef } from '../../types'; import { elemCost } from '../elements'; export const BASIC_ELEMENTAL_SPELLS: Record = { // Tier 1 - Basic Elemental Spells (2-4 hours study) fireball: { name: "Fireball", elem: "fire", dmg: 15, cost: elemCost("fire", 2), tier: 1, castSpeed: 2, unlock: 100, studyTime: 2, desc: "Hurl a ball of fire at your enemy." }, emberShot: { name: "Ember Shot", elem: "fire", dmg: 10, cost: elemCost("fire", 1), tier: 1, castSpeed: 3, unlock: 75, studyTime: 1, desc: "A quick shot of embers. Efficient fire damage." }, waterJet: { name: "Water Jet", elem: "water", dmg: 12, cost: elemCost("water", 2), tier: 1, castSpeed: 2, unlock: 100, studyTime: 2, desc: "A high-pressure jet of water." }, iceShard: { name: "Ice Shard", elem: "water", dmg: 14, cost: elemCost("water", 2), tier: 1, castSpeed: 2, unlock: 120, studyTime: 2, desc: "Launch a sharp shard of ice." }, gust: { name: "Gust", elem: "air", dmg: 10, cost: elemCost("air", 2), tier: 1, castSpeed: 3, unlock: 100, studyTime: 2, desc: "A powerful gust of wind." }, windSlash: { name: "Wind Slash", elem: "air", dmg: 12, cost: elemCost("air", 2), tier: 1, castSpeed: 2.5, unlock: 110, studyTime: 2, desc: "A cutting blade of wind." }, stoneBullet: { name: "Stone Bullet", elem: "earth", dmg: 16, cost: elemCost("earth", 2), tier: 1, castSpeed: 2, unlock: 150, studyTime: 3, desc: "Launch a bullet of solid stone." }, rockSpike: { name: "Rock Spike", elem: "earth", dmg: 18, cost: elemCost("earth", 3), tier: 1, castSpeed: 1.5, unlock: 180, studyTime: 3, desc: "Summon a spike of rock from below." }, lightLance: { name: "Light Lance", elem: "light", dmg: 18, cost: elemCost("light", 2), tier: 1, castSpeed: 2, unlock: 200, studyTime: 4, desc: "A piercing lance of pure light." }, radiance: { name: "Radiance", elem: "light", dmg: 14, cost: elemCost("light", 2), tier: 1, castSpeed: 2.5, unlock: 180, studyTime: 3, desc: "Burst of radiant energy." }, shadowBolt: { name: "Shadow Bolt", elem: "dark", dmg: 16, cost: elemCost("dark", 2), tier: 1, castSpeed: 2, unlock: 200, studyTime: 4, desc: "A bolt of shadowy energy." }, darkPulse: { name: "Dark Pulse", elem: "dark", dmg: 12, cost: elemCost("dark", 1), tier: 1, castSpeed: 3, unlock: 150, studyTime: 2, desc: "A quick pulse of darkness." }, drain: { name: "Drain", elem: "death", dmg: 10, cost: elemCost("death", 2), tier: 1, castSpeed: 2, unlock: 150, studyTime: 3, desc: "Siphon vital energy from your enemy." }, rotTouch: { name: "Rot Touch", elem: "death", dmg: 14, cost: elemCost("death", 2), tier: 1, castSpeed: 2, unlock: 170, studyTime: 3, desc: "Touch of decay and rot." }, };