# Fabricator Attunement — Design Spec > Describes the Fabricator attunement: identity, unlock flow, mana behavior, full > discipline list with stats/perks, systems unlocked, and attunement level interactions. --- ## 1. Objective The Fabricator is the crafting and golemancy attunement. It provides access to Earth-based disciplines that unlock equipment fabrication recipes, golem summoning, and crafting cost reduction. The Fabricator is the primary source of custom equipment and the golem combat system. --- ## 2. Identity | Property | Value | |---|---| | **ID** | `fabricator` | | **Slot** | `leftHand` | | **Icon** | `⚒️` | | **Color** | `#F4A261` (Earth) | | **Primary Mana** | `earth` | | **Raw Mana Regen** | +0.4/hour (base, scales with `1.5^(level-1)`) | | **Conversion Rate** | 0.25 raw→earth/hour (base, scales with `1.5^(level-1)`) | | **Unlock** | Prove crafting worth | | **Capabilities** | `['golemCrafting', 'gearCrafting', 'earthShaping']` | | **Skill Categories** | `['fabrication', 'golemancy']` | --- ## 3. Unlock Condition and Flow **Condition:** Prove your worth as a crafter. **Unlock flow:** 1. Meet the crafting-related unlock condition 2. Fabricator becomes available for activation 3. Player activates Fabricator → initialized at `{ active: true, level: 1, experience: 0 }` 4. Fabricator disciplines become available (5 total) The unlock condition is stored as a descriptive string: `"Prove your worth as a crafter"` --- ## 4. Raw Mana Regen Contribution Base regen: **+0.4/hour** (at level 1). Scales exponentially: ``` effectiveRegen = 0.4 × 1.5^(level - 1) ``` | Level | Raw Regen | |---|---| | 1 | 0.400/hr | | 5 | 2.025/hr | | 10 | 15.377/hr | --- ## 5. Mana Conversion Behavior The Fabricator converts raw mana to Earth: ``` effectiveConversionRate = 0.25 × 1.5^(level - 1) ``` At level 10, the Fabricator converts **9.61 raw→earth/hour**. --- ## 6. Disciplines The Fabricator's discipline pool contains **5 disciplines**. ### 6.1 Golem Crafting (`golem-crafting`) | Field | Value | |---|---| | **Mana Type** | `earth` | | **Base Cost** | 10 | | **Stat Bonus** | `golemCapacity` +2 (base) | | **Scaling Factor** | 80 | | **Difficulty Factor** | 150 | | **Drain Base** | 4 | **Perks:** | Perk ID | Type | Threshold | Bonus | |---|---|---|---| | `golem-1` | `once` | 200 | Unlock golem summoning | | `golem-2` | `capped` | 500 | +1 Golem Capacity per tier, interval 500 XP, max 2 tiers | ### 6.2 Crafting Efficiency (`crafting-efficiency`) | Field | Value | |---|---| | **Mana Type** | `earth` | | **Base Cost** | 12 | | **Stat Bonus** | `craftingCostReduction` +15 (base) | | **Scaling Factor** | 90 | | **Difficulty Factor** | 180 | | **Drain Base** | 6 | **Perks:** | Perk ID | Type | Threshold | Bonus | |---|---|---|---| | `efficiency-1` | `once` | 300 | +10% Crafting Cost Reduction | ### 6.3 Study Fabricator Recipes (`study-fabricator-recipes`) | Field | Value | |---|---| | **Mana Type** | `earth` | | **Base Cost** | 10 | | **Stat Bonus** | `enchantPower` +3 (base) | | **Scaling Factor** | 80 | | **Difficulty Factor** | 100 | | **Drain Base** | 2 | **Perks:** | Perk ID | Type | Threshold | Unlocks | |---|---|---|---| | `fabricator-earth` | `once` | 50 | `earthHelm`, `earthChest`, `earthBoots` | | `fabricator-metal` | `once` | 100 | `metalBlade`, `metalShield`, `metalGloves` | | `fabricator-sand` | `once` | 150 | `sandBoots`, `sandGloves`, `sandVest` | | `fabricator-crystal` | `once` | 200 | `crystalWand`, `crystalRing`, `crystalAmulet` | ### 6.4 Study Wizard Equipment (`study-wizard-branch`) | Field | Value | |---|---| | **Mana Type** | `earth` | | **Base Cost** | 15 | | **Requires** | `study-fabricator-recipes` | | **Stat Bonus** | `enchantPower` +5 (base) | | **Scaling Factor** | 100 | | **Difficulty Factor** | 150 | | **Drain Base** | 3 | **Perks:** | Perk ID | Type | Threshold | Unlocks | |---|---|---|---| | `wizard-oak` | `once` | 50 | `oakStaff` | | `wizard-arcanist-staff` | `once` | 100 | `arcanistStaff` | | `wizard-battlestaff` | `once` | 150 | `battlestaff` | | `wizard-arcanist-gear` | `once` | 200 | `arcanistCirclet`, `arcanistRobe` | | `wizard-void-catalyst` | `once` | 250 | `voidCatalyst` | | `wizard-arcanist-pendant` | `once` | 300 | `arcanistPendant` | ### 6.5 Study Physical Equipment (`study-physical-branch`) | Field | Value | |---|---| | **Mana Type** | `earth` | | **Base Cost** | 15 | | **Requires** | `study-fabricator-recipes` | | **Stat Bonus** | `enchantPower` +5 (base) | | **Scaling Factor** | 100 | | **Difficulty Factor** | 150 | | **Drain Base** | 3 | **Perks:** | Perk ID | Type | Threshold | Unlocks | |---|---|---|---| | `physical-crystal-blade` | `once` | 50 | `crystalBlade` | | `physical-arcanist-blade` | `once` | 100 | `arcanistBlade` | | `physical-void-blade` | `once` | 150 | `voidBlade` | | `physical-battle-gear` | `once` | 200 | `battleHelm`, `battleRobe` | | `physical-battle-boots` | `once` | 250 | `battleBoots` | | `physical-combat-gauntlets` | `once` | 300 | `combatGauntlets` | --- ## 7. Systems Unlocked The Fabricator attunement gates two systems: 1. **Golemancy** (see `golemancy-spec.md`): Summon and maintain golems for spire combat 2. **Item Fabrication** (see `item-fabrication-spec.md`): Craft equipment and materials from recipes --- ## 8. Puzzle Room Behavior In the spire, every 7th floor has a puzzle room. When the room type is `fabricator_trial`, progress scales at 2.5–3% per tick per Fabricator level. --- ## 9. Attunement Level Interactions Higher Fabricator level affects: 1. **Raw mana regen**: `0.4 × 1.5^(level-1)` per hour 2. **Earth conversion rate**: `0.25 × 1.5^(level-1)` per hour 3. **Golem slots**: `floor(fabricatorLevel / 2)` — Fabricator level directly determines golem capacity | Fabricator Level | Golem Slots | |---|---| | 1 | 0 | | 2–3 | 1 | | 4–5 | 2 | | 6–7 | 3 | | 8–9 | 4 | | 10 | 5 | --- ## 10. Discipline Dependency Chain ``` golem-crafting (root) crafting-efficiency (root) study-fabricator-recipes (root) └── study-wizard-branch └── study-physical-branch ``` 3 root disciplines. Maximum dependency depth: 2. --- ## 11. Acceptance Criteria | # | Criterion | |---|---| | AC-1 | Fabricator is locked until the unlock condition is met. | | AC-2 | All 5 Fabricator disciplines are available when Fabricator is active. | | AC-3 | `study-wizard-branch` and `study-physical-branch` require `study-fabricator-recipes`. | | AC-4 | Golem summoning is unlocked at Golem Crafting discipline threshold 200 XP. | | AC-5 | Golem capacity is 2 (base) + up to 2 (from capped perk) = max 4 from disciplines. | | AC-6 | Golem slots from attunement level: `floor(fabricatorLevel / 2)`, max 5 at level 10. | | AC-7 | All recipe unlock perks fire at the correct discipline XP thresholds. | | AC-8 | Crafting Efficiency discipline reduces material costs by 15% (base) + 10% (perk). | | AC-9 | Fabricator `fabricator_trial` puzzle rooms grant bonus progress per Fabricator level. | | AC-10 | Fabricator level scales raw regen and earth conversion by `1.5^(level-1)`. | --- ## 12. Files Reference | File | Role | |---|---| | `src/lib/game/data/attunements.ts` | Fabricator definition | | `src/lib/game/data/disciplines/fabricator.ts` | Fabricator disciplines (5) | | `src/lib/game/data/golems/` | Golem definitions (10 golems) | | `src/lib/game/crafting-fabricator.ts` | Fabrication crafting logic | | `src/lib/game/data/fabricator-recipes.ts` | Core equipment recipes | | `src/lib/game/data/fabricator-material-recipes.ts` | Material recipes | | `src/lib/game/data/fabricator-physical-recipes.ts` | Physical branch recipes | | `src/lib/game/data/fabricator-wizard-recipes.ts` | Wizard branch recipes | | `src/components/game/tabs/GolemancyTab.tsx` | Golemancy UI | | `docs/specs/attunements/fabricator/systems/golemancy-spec.md` | Golemancy system spec | | `docs/specs/attunements/fabricator/systems/item-fabrication-spec.md` | Item fabrication spec |