# Sub-Task 9 Progress: StatsTab Mana Breakdown ## Status: Completed ## Completed Steps - [x] Review Sub-Task 8 completion (get conversion drain data) - [x] Design mana breakdown UI for StatsTab - [x] Implement data fetching for each mana type's stats - [x] Add modifiers display (attunements, conversion drains) - [x] Test reactive updates - [x] Commit and push changes ## Implementation Details ### Files Modified 1. **src/components/game/stats/ManaTypeBreakdown.tsx** (NEW) - Created new component to display detailed breakdown for each mana type - Shows current value, capacity, and effective regen rate - Lists modifiers: attunement bonuses, conversion drains from Sub-Task 8 - Groups elements by category (base, composite, exotic, utility) - Shows recipe for composite/exotic elements - Includes progress bars for visual clarity 2. **src/components/game/tabs/StatsTab.tsx** (MODIFIED) - Added import for ManaTypeBreakdown component - Added ManaTypeBreakdown section after ManaStatsSection ### Features Implemented - Raw Mana section with: - Current/max display - Progress bar with color coding - Base regen, conversion drain, effective regen - Per-attunement conversion drain breakdown - Elemental Mana sections (for each unlocked element): - Current/max display with element-specific colors - Progress bar with element color - Conversion rate from attunements - Source attunement names and levels - Recipe display for composite/exotic elements ### Testing - `npm run build` completed successfully with no errors - Component uses reactive data from store - Properly handles conversion drains from Sub-Task 8 ## Notes - Uses `computeEffectiveRegenForDisplay` from mana-utils.ts for regen calculations - Uses `getAttunementConversionRate` from attunements.ts for per-attunement drain - Conversion drains are read from `store.conversionDrains` (populated by Sub-Task 8) - Element categories (base, composite, exotic, utility) are preserved from ELEMENTS constant