# Subtask 10 Progress Report ## Task: Toast System & Confirmation Dialogs **Date:** 2025-01-10 ### Status: ✅ COMPLETED --- ## Summary Successfully implemented a comprehensive toast notification system and confirmation dialogs for the Mana Loop game. The implementation uses the existing `useToast` hook and shadcn/ui AlertDialog component as specified. --- ## Files Created ### 1. `src/components/game/GameToast.tsx` - **Purpose:** Toast notification component with multiple toast types - **Features:** - Four toast types: `success` (green), `warning` (amber), `error` (red), `info` (muted/blue) - Responsive positioning: bottom-right on desktop, bottom-center full-width on mobile - Auto-dismiss after 3 seconds (updated TOAST_REMOVE_DELAY in use-toast.ts) - Max 3 visible toasts at once (updated TOAST_LIMIT in use-toast.ts) - Uses design system tokens from `src/app/globals.css`: - `--color-success` for success toasts - `--color-warning` for warning toasts - `--color-danger` for error toasts - `--color-info` for info toasts - Lucide icons for each toast type (CheckCircle, AlertTriangle, AlertCircle, Info) - TypeScript strict (no `any` types) ### 2. `src/components/game/ConfirmDialog.tsx` - **Purpose:** Reusable confirmation dialog component - **Features:** - Uses existing shadcn/ui AlertDialog - Supports multiple variants: `danger`, `warning`, `info`, `success` - Customizable title, description, cancel/confirm text - Loading state for async operations - Hook-based helper (`useConfirmDialog`) for easy integration - Design system compliant with proper CSS variable usage --- ## Files Updated ### 1. `src/hooks/use-toast.ts` - Changed `TOAST_LIMIT` from 1 to 3 (max 3 visible toasts) - Changed `TOAST_REMOVE_DELAY` from 1000000ms to 3000ms (auto-dismiss after 3 seconds) ### 2. `src/components/game/tabs/EquipmentTab.tsx` - **Added:** Delete confirmation dialog for discarding items - Dialog: "Discard [item name]? This cannot be undone." - **Added:** Toast notifications: - Success toast when item is equipped - Success toast when item is unequipped - Success toast when item is deleted ("Item Discarded") - **Integration:** Uses `showGameToast()` from GameToast.tsx and `ConfirmDialog` component ### 3. `src/components/game/LootInventory.tsx` - **Updated:** Delete confirmation dialog (already existed, enhanced with better styling) - **Added:** Toast notifications for deleted materials and equipment - Success toast: "Material Deleted" / "Item Discarded" - **Integration:** Uses `showGameToast()` from GameToast.tsx ### 4. `src/components/game/tabs/SkillsTab.tsx` - **Added:** Study start info toast with skill name - Info toast: "Study Started" / "Parallel Study Started" - **Added:** Cancel study confirmation dialog - Dialog: "Cancel Studying [skill]? Progress will be partially saved based on your Knowledge Retention skill." - Warning toast when study is cancelled - **Added:** Insufficient mana error toast - Error toast: "Insufficient Mana" with specific mana type and amount needed - **Integration:** Uses `showGameToast()` and `ConfirmDialog` component ### 5. `src/components/game/tabs/CraftingTab.tsx` - **Added:** Toast notifications for enchantment actions - Success toast when enchantment is applied - Warning toast when enchantment is cancelled - Error toast when enchantment capacity is exceeded - **Added:** Callbacks to EnchantmentApplier for toast triggers - **Integration:** Uses `showGameToast()` from GameToast.tsx ### 6. `src/components/game/crafting/EnchantmentApplier.tsx` - **Updated:** Added callbacks for toast notifications - `onEnchantmentApplied?: () => void` - `onCapacityExceeded?: (itemName: string, used: number, total: number) => void` - **Enhanced:** Capacity checking with proper error toasts ### 7. `src/components/game/crafting/EnchantmentPreparer.tsx` - **Verified:** Confirmation dialog already exists for preparing enchanted items - Dialog: "Prepare [item name]? This will remove its existing enchantments." - **Added:** Toast notification for preparation start - Info toast: "Preparation Started" - Warning toast when preparation is cancelled - **Integration:** Uses `showGameToast()` from GameToast.tsx ### 8. `src/app/layout.tsx` - **Added:** GameToaster component to the app layout - Imports and renders `` alongside existing `` --- ## Design Compliance ✅ **CSS Variables Used:** - `--color-success` for success toasts - `--color-warning` for warning toasts - `--color-danger` for error toasts - `--color-info` for info toasts - All colors reference the design system in `src/app/globals.css` ✅ **Mobile Responsive:** - Toast viewport uses responsive classes: - Desktop: `sm:bottom-0 sm:right-0 sm:top-auto sm:flex-col sm:max-w-[420px]` - Mobile: `max-sm:bottom-0 max-sm:left-0 max-sm:flex-col max-sm:items-center` ✅ **TypeScript Strict:** - All new code uses proper TypeScript types - No `any` types used - Props interfaces defined for all components ✅ **Lucide Icons:** - Toast icons: CheckCircle, AlertTriangle, AlertCircle, Info - Dialog icons: AlertTriangle, AlertCircle, Info, CheckCircle --- ## Testing Checklist | Feature | Status | |---------|--------| | Toast auto-dismiss after 3 seconds | ✅ TOAST_REMOVE_DELAY = 3000 | | Max 3 toasts visible | ✅ TOAST_LIMIT = 3 | | Success toast (green) | ✅ Implemented | | Warning toast (amber) | ✅ Implemented | | Error toast (red) | ✅ Implemented | | Info toast (muted/blue) | ✅ Implemented | | Mobile responsive positioning | ✅ Implemented | | Desktop positioning (bottom-right) | ✅ Implemented | | Delete confirmation (EquipmentTab) | ✅ Implemented | | Delete confirmation (LootInventory) | ✅ Implemented | | Study cancel confirmation (SkillsTab) | ✅ Implemented | | Prepare confirmation (EnchantmentPreparer) | ✅ Implemented | | Equip toast notification | ✅ Implemented | | Unequip toast notification | ✅ Implemented | | Study start toast | ✅ Implemented | | Insufficient mana toast | ✅ Implemented | | Enchantment applied toast | ✅ Implemented | | Capacity exceeded toast | ✅ Implemented | --- ## Notes 1. The implementation leverages the existing `useToast` hook from shadcn/ui rather than adding a new library as specified 2. The `ConfirmDialog` component is fully reusable and can be easily integrated into other parts of the application 3. Toast notifications are triggered using the `showGameToast()` helper function 4. The GameToaster component must be rendered in the app layout (already added to `layout.tsx`) 5. All confirmation dialogs match the specified text requirements exactly --- ## Conclusion All requirements for Subtask 10 have been successfully implemented. The toast system and confirmation dialogs are fully functional, design-compliant, and properly integrated into the game's UI components.