'use client';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Button } from '@/components/ui/button';
import { Bug } from 'lucide-react';
import { usePrestigeStore, useManaStore, useUIStore, useGameStore } from '@/lib/game/stores';
import { GUARDIANS, ELEMENTS } from '@/lib/game/constants';
// ─── Guardian Pact Row ───────────────────────────────────────────────────────
function GuardianPactRow({ floor, isSigned, onForceSign, onRemove }: {
floor: number;
isSigned: boolean;
onForceSign: () => void;
onRemove: () => void;
}) {
const guardian = GUARDIANS[floor];
return (
{guardian.name}
Floor {floor} | {guardian.pact}x multiplier
Element: {ELEMENTS[guardian.element]?.name || guardian.element}
{isSigned ? (
) : (
)}
);
}
// ─── Main Component ───────────────────────────────────────────────────────────
export function PactDebugSection() {
const signedPacts = usePrestigeStore((s) => s.signedPacts);
const signedPactDetails = usePrestigeStore((s) => s.signedPactDetails);
const elements = useManaStore((s) => s.elements);
const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
const addSignedPact = usePrestigeStore((s) => s.addSignedPact);
const removePact = usePrestigeStore((s) => s.removePact);
const debugSetSignedPacts = usePrestigeStore((s) => s.debugSetSignedPacts);
const debugSetPactDetails = usePrestigeStore((s) => s.debugSetPactDetails);
const unlockElement = useManaStore((s) => s.unlockElement);
const addLog = useUIStore((s) => s.addLog);
const guardianFloors = Object.keys(GUARDIANS || {}).map(Number).sort((a, b) => a - b);
const forcePact = (floor: number) => {
const guardian = GUARDIANS[floor];
if (!guardian) return;
if (signedPacts.includes(floor)) {
addLog(`⚠️ Already signed pact with ${guardian.name}!`);
return;
}
const maxPacts = 1 + (prestigeUpgrades?.pactCapacity || 0);
if (signedPacts.length >= maxPacts) {
addLog(`⚠️ Cannot sign more pacts! Maximum: ${maxPacts}.`);
return;
}
addSignedPact(floor);
const newSignedPactDetails = {
...signedPactDetails,
[floor]: {
floor,
guardianId: guardian.element,
signedAt: { day: useGameStore.getState().day, hour: useGameStore.getState().hour },
skillLevels: {} as Record,
},
};
debugSetPactDetails(newSignedPactDetails);
addLog(`📜 DEBUG: Pact with ${guardian.name} force-signed!`);
};
const removePactHandler = (floor: number) => {
const guardian = GUARDIANS[floor];
removePact(floor);
const newSignedPactDetails = { ...signedPactDetails };
delete newSignedPactDetails[floor];
debugSetPactDetails(newSignedPactDetails);
addLog(`📜 DEBUG: Removed pact with ${guardian?.name || 'Unknown'}!`);
};
const signAllPacts = () => {
guardianFloors.forEach((floor) => {
if (!signedPacts.includes(floor)) {
forcePact(floor);
}
});
};
const clearAllPacts = () => {
addLog(`📜 DEBUG: Cleared all pacts!`);
debugSetSignedPacts([]);
debugSetPactDetails({});
};
return (
Pact Debug
{guardianFloors.map((floor) => (
forcePact(floor)}
onRemove={() => removePactHandler(floor)}
/>
))}
Signed Pacts: {signedPacts.length} |
Max Pacts: {1 + (prestigeUpgrades?.pactCapacity || 0)}
);
}
PactDebugSection.displayName = 'PactDebugSection';