# Enchanter Attunement — Design Spec > Describes the Enchanter attunement: identity, unlock flow, mana behavior, full > discipline list with stats/perks, systems unlocked, and attunement level interactions. --- ## 1. Objective The Enchanter is the starting attunement and the gateway to the enchanting system. It provides access to Transference-based disciplines that unlock enchantment effects, boost enchantment power, and provide study/utility bonuses. The Enchanter is always the first attunement a player uses, and it remains relevant throughout all stages of the game through its 10 disciplines and the deep enchanting pipeline. --- ## 2. Identity | Property | Value | |---|---| | **ID** | `enchanter` | | **Slot** | `rightHand` | | **Icon** | `✨` | | **Color** | `#1ABC9C` (Teal) | | **Primary Mana** | `transference` | | **Raw Mana Regen** | +0.5/hour (base, scales with `1.5^(level-1)`) | | **Conversion Rate** | 0.2 raw→transference/hour (base, scales with `1.5^(level-1)`) | | **Unlock** | Starting attunement (unlocked by default) | | **Capabilities** | `['enchanting']` | | **Skill Categories** | `['enchant', 'effectResearch']` | --- ## 3. Unlock Condition and Flow The Enchanter is **always unlocked** — it is present in the initial game state: ```typescript attunements: { enchanter: { id: 'enchanter', active: true, level: 1, experience: 0 } } ``` No unlock flow is required. The player begins the game with Enchanter active. --- ## 4. Raw Mana Regen Contribution Base regen: **+0.5/hour** (at level 1). Scales exponentially: ``` effectiveRegen = 0.5 × 1.5^(level - 1) ``` | Level | Raw Regen | |---|---| | 1 | 0.500/hr | | 5 | 2.531/hr | | 10 | 19.221/hr | --- ## 5. Mana Conversion Behavior The Enchanter is the **only attunement that converts raw mana to Transference**: ``` effectiveConversionRate = 0.2 × 1.5^(level - 1) ``` This is an automatic per-hour conversion. Each tick: - `0.2 × 1.5^(level-1) × HOURS_PER_TICK` raw mana is consumed - The same amount is added to the Transference mana pool At level 10, the Enchanter converts **7.69 raw→transference/hour**. --- ## 6. Disciplines The Enchanter's discipline pool contains **10 disciplines** across 4 files. ### 6.1 Core Disciplines (`enchanter.ts`) — 4 disciplines #### Enchantment Crafting (`enchant-crafting`) | Field | Value | |---|---| | **Mana Type** | `transference` | | **Base Cost** | 8 | | **Stat Bonus** | `enchantPower` +8 (base) | | **Scaling Factor** | 60 | | **Difficulty Factor** | 120 | | **Drain Base** | 3 | | Perk ID | Type | Threshold | Bonus | |---|---|---|---| | `enchant-1` | `infinite` | 150 | +5 enchantPower per tier (repeats every 150 XP) | | `enchant-2` | `capped` | 300 | +10 enchantPower per tier, interval 200 XP, max 3 tiers | #### Mana Channeling (`mana-channeling`) | Field | Value | |---|---| | **Mana Type** | `transference` | | **Base Cost** | 12 | | **Stat Bonus** | `clickManaMultiplier` +0.3 (base) | | **Scaling Factor** | 90 | | **Difficulty Factor** | 180 | | **Drain Base** | 5 | | Perk ID | Type | Threshold | Bonus | |---|---|---|---| | `channel-1` | `once` | 250 | `elementCap_lightning` +15 | #### Study Basic Weapon Enchantments (`study-basic-weapon-enchantments`) | Field | Value | |---|---| | **Mana Type** | `transference` | | **Base Cost** | 10 | | **Stat Bonus** | `enchantPower` +3 (base) | | **Scaling Factor** | 80 | | **Difficulty Factor** | 100 | | **Drain Base** | 2 | | Perk ID | Type | Threshold | Unlocks | |---|---|---|---| | `basic-weapon-fire` | `once` | 50 | `sword_fire` | | `basic-weapon-frost` | `once` | 100 | `sword_frost` | | `basic-weapon-lightning` | `once` | 150 | `sword_lightning` | #### Study Advanced Weapon Enchantments (`study-advanced-weapon-enchantments`) | Field | Value | |---|---| | **Mana Type** | `transference` | | **Base Cost** | 20 | | **Requires** | `study-basic-weapon-enchantments` | | **Stat Bonus** | `enchantPower` +5 (base) | | **Scaling Factor** | 120 | | **Difficulty Factor** | 200 | | **Drain Base** | 4 | | Perk ID | Type | Threshold | Unlocks | |---|---|---|---| | `advanced-weapon-void` | `once` | 100 | `sword_void` | | `advanced-weapon-damage-5` | `once` | 150 | `damage_5` | | `advanced-weapon-crit` | `once` | 200 | `crit_5` | | `advanced-weapon-attack-speed` | `once` | 250 | `attack_speed_10` | ### 6.2 Utility Disciplines (`enchanter-utility.ts`) — 2 disciplines #### Study Utility Enchantments (`study-utility-enchantments`) | Field | Value | |---|---| | **Mana Type** | `transference` | | **Base Cost** | 8 | | **Stat Bonus** | `studySpeed` +0.05 (base) | | **Scaling Factor** | 60 | | **Difficulty Factor** | 80 | | **Drain Base** | 2 | | Perk ID | Type | Threshold | Unlocks | |---|---|---|---| | `utility-meditate` | `once` | 50 | `meditate_10` | | `utility-study` | `once` | 100 | `study_10` | | `utility-insight` | `once` | 150 | `insight_5` | #### Study Mana Enchantments (`study-mana-enchantments`) | Field | Value | |---|---| | **Mana Type** | `transference` | | **Base Cost** | 15 | | **Stat Bonus** | `maxManaBonus` +10 (base) | | **Scaling Factor** | 100 | | **Difficulty Factor** | 150 | | **Drain Base** | 3 | | Perk ID | Type | Threshold | Unlocks | |---|---|---|---| | `mana-cap-50` | `once` | 75 | `mana_cap_50` | | `mana-cap-100` | `once` | 150 | `mana_cap_100` | | `mana-regen-1` | `once` | 100 | `mana_regen_1` | | `mana-regen-2` | `once` | 200 | `mana_regen_2` | | `click-mana-1` | `once` | 125 | `click_mana_1` | | `click-mana-3` | `once` | 225 | `click_mana_3` | ### 6.3 Spell Disciplines (`enchanter-spells.ts`) — 3 disciplines #### Study Basic Spell Enchantments (`study-basic-spell-enchantments`) | Field | Value | |---|---| | **Mana Type** | `transference` | | **Base Cost** | 18 | | **Stat Bonus** | `enchantPower` +4 (base) | | **Scaling Factor** | 100 | | **Difficulty Factor** | 160 | | **Drain Base** | 3 | | Perk ID | Type | Threshold | Unlocks | |---|---|---|---| | `spell-mana-bolt` | `once` | 50 | `spell_manaBolt` | | `spell-fireball` | `once` | 100 | `spell_fireball` | | `spell-water-jet` | `once` | 100 | `spell_waterJet` | | `spell-gust` | `once` | 100 | `spell_gust` | | `spell-stone-bullet` | `once` | 100 | `spell_stoneBullet` | | `spell-light-lance` | `once` | 150 | `spell_lightLance` | | `spell-shadow-bolt` | `once` | 150 | `spell_shadowBolt` | | `spell-drain` | `once` | 150 | `spell_drain` | #### Study Intermediate Spell Enchantments (`study-intermediate-spell-enchantments`) | Field | Value | |---|---| | **Mana Type** | `transference` | | **Base Cost** | 25 | | **Requires** | `study-basic-spell-enchantments` | | **Stat Bonus** | `enchantPower` +6 (base) | | **Scaling Factor** | 150 | | **Difficulty Factor** | 250 | | **Drain Base** | 5 | | Perk ID | Type | Threshold | Unlocks | |---|---|---|---| | `spell-inferno` | `once` | 100 | `spell_inferno` | | `spell-tidal-wave` | `once` | 100 | `spell_tidalWave` | | `spell-earthquake` | `once` | 120 | `spell_earthquake` | | `spell-chain-lightning` | `once` | 100 | `spell_chainLightning` | | `spell-metal-shard` | `once` | 80 | `spell_metalShard` | | `spell-sand-blast` | `once` | 80 | `spell_sandBlast` | #### Study Advanced Spell Enchantments (`study-advanced-spell-enchantments`) | Field | Value | |---|---| | **Mana Type** | `transference` | | **Base Cost** | 35 | | **Requires** | `study-intermediate-spell-enchantments` | | **Stat Bonus** | `enchantPower` +10 (base) | | **Scaling Factor** | 200 | | **Difficulty Factor** | 350 | | **Drain Base** | 7 | | Perk ID | Type | Threshold | Unlocks | |---|---|---|---| | `spell-pyroclasm` | `once` | 100 | `spell_pyroclasm` | | `spell-tsunami` | `once` | 100 | `spell_tsunami` | | `spell-meteor-strike` | `once` | 120 | `spell_meteorStrike` | | `spell-heaven-light` | `once` | 100 | `spell_heavenLight` | | `spell-oblivion` | `once` | 100 | `spell_oblivion` | | `spell-furnace-blast` | `once` | 100 | `spell_furnaceBlast` | | `spell-dune-collapse` | `once` | 100 | `spell_duneCollapse` | | `spell-stellar-nova` | `once` | 200 | `spell_stellarNova` | | `spell-void-collapse` | `once` | 180 | `spell_voidCollapse` | | `spell-crystal-shatter` | `once` | 160 | `spell_crystalShatter` | ### 6.4 Special Discipline (`enchanter-special.ts`) — 1 discipline #### Study Special Enchantments (`study-special-enchantments`) | Field | Value | |---|---| | **Mana Type** | `transference` | | **Base Cost** | 22 | | **Requires** | `study-advanced-weapon-enchantments` | | **Stat Bonus** | `enchantPower` +5 (base) | | **Scaling Factor** | 130 | | **Difficulty Factor** | 220 | | **Drain Base** | 4 | | Perk ID | Type | Threshold | Unlocks | |---|---|---|---| | `special-spell-echo` | `once` | 100 | `spell_echo_10` | | `special-guardian-dmg` | `once` | 80 | `guardian_dmg_10` | | `special-overpower` | `once` | 150 | `overpower_80` | | `special-first-strike` | `once` | 120 | `first_strike` | | `special-combo-master` | `once` | 200 | `combo_master` | | `special-adrenaline-rush` | `once` | 180 | `adrenaline_rush` | --- ## 7. Systems Unlocked The Enchanter attunement gates the **Enchanting System** (see `enchanting-spec.md`): - **Design** stage: Create named enchantment designs - **Prepare** stage: Clear existing enchantments, ready equipment - **Apply** stage: Apply saved designs to prepared equipment --- ## 8. Puzzle Room Behavior In the spire, every 7th floor has a puzzle room. When the room type is `enchanter_trial`, progress scales at 2.5–3% per tick per Enchanter level. --- ## 9. Attunement Level Interactions Higher Enchanter level affects: 1. **Raw mana regen**: `0.5 × 1.5^(level-1)` per hour 2. **Transference conversion rate**: `0.2 × 1.5^(level-1)` per hour 3. **Enchanting XP → Attunement XP**: Enchanting awards Enchanter XP (1 per 10 capacity used), feeding back into leveling Attunement level does **not** directly affect enchantment strength or discipline power — those scale through discipline XP alone. --- ## 10. Discipline Dependency Chain ``` enchant-crafting (root) mana-channeling (root) study-basic-weapon-enchantments (root) └── study-advanced-weapon-enchantments └── study-special-enchantments study-utility-enchantments (root) study-mana-enchantments (root) study-basic-spell-enchantments (root) └── study-intermediate-spell-enchantments └── study-advanced-spell-enchantments ``` 6 root disciplines. Maximum dependency depth: 3. --- ## 11. Acceptance Criteria | # | Criterion | |---|---| | AC-1 | Enchanter starts unlocked at level 1 with 0 XP. | | AC-2 | All 10 Enchanter disciplines are available when Enchanter is active. | | AC-3 | Discipline dependency chains are enforced — Advanced Weapon Enchantments requires Basic Weapon Enchantments. | | AC-4 | All perk thresholds unlock the correct enchantment effects at the specified XP values. | | AC-5 | Enchantment Power stat bonus from all active Enchanter disciplines stacks additively. | | AC-6 | The `enchant-1` infinite perk grants +5 enchantPower every 150 XP beyond threshold. | | AC-7 | The `enchant-2` capped perk grants +10 enchantPower per tier, max 3 tiers, interval 200 XP beyond threshold. | | AC-8 | Enchanting system is accessible when Enchanter is active, locked when inactive. | | AC-9 | Enchanter `enchanter_trial` puzzle rooms grant bonus progress per Enchanter level. | | AC-10 | Enchanter level scales raw regen and conversion rate by `1.5^(level-1)`. | --- ## 12. Files Reference | File | Role | |---|---| | `src/lib/game/data/attunements.ts` | Enchanter definition | | `src/lib/game/data/disciplines/enchanter.ts` | Core Enchanter disciplines (4) | | `src/lib/game/data/disciplines/enchanter-utility.ts` | Utility enchantment disciplines (2) | | `src/lib/game/data/disciplines/enchanter-spells.ts` | Spell enchantment disciplines (3) | | `src/lib/game/data/disciplines/enchanter-special.ts` | Special enchantment discipline (1) | | `docs/specs/attunements/enchanter/systems/enchanting-spec.md` | Enchanting system spec |