# Mana Loop - Skill System Documentation ## Overview The skill system in Mana Loop allows players to specialize their character through a deep progression system. Skills are organized by attunement, with each attunement providing access to specific skill categories. ## Core Mechanics ### Skill Levels - Most skills level from **1 to 10** - Some skills cap at **level 5** (specialized skills) - Research skills are **level 1 only** (unlock effects) ### Tier Up System When a skill reaches max level, it can **tier up**: - **Tier 2, Level 1 = Tier 1, Level 10** in power - Each tier multiplies the skill's base effect by 10x - Maximum of 5 tiers per skill - Tiering up requires attunement level prerequisites ### Milestone Upgrades (The Perk Tree) At **every 5 levels** (5 and 10), you choose **1 upgrade/perk** from an upgrade tree: - Starts with 3 base choices per milestone - Each choice leads to branching paths - You can always choose from previously available options - Upgrades can be **upgraded again** at future milestones - Upgrades meaningfully impact how the skill works #### Example: Mana Well Upgrade Tree ``` Level 5 Choices: ├── Expanded Capacity (+25% max mana) │ └── Level 10 upgrade: Deep Reservoir (+50% max mana) │ └── Future: Can sacrifice capacity for regen ├── Natural Spring (+0.5 regen) │ └── Level 10 upgrade: Flowing Spring (+1 regen) │ └── Future: Regen scales with max mana └── Mana Threshold (+20% max mana, -10% regen) └── Level 10 upgrade: Mana Conversion (Convert capacity to click bonus) └── Future: Threshold mechanics Level 10 Choices (additional): ├── Mana Echo (10% chance double mana from clicks) ├── Emergency Reserve (Keep 10% mana on loop reset) └── Deep Wellspring (+50% meditation efficiency) ``` ### Study System Leveling skills requires: 1. **Mana cost** - Paid upfront to begin study 2. **Study time** - Hours required to complete 3. **Active studying** - Must be in "study" action mode Study costs scale with: - Current level (higher levels = more expensive) - Skill tier (higher tiers = more expensive) - Focused Mind skill (reduces cost) ### Attunement Requirements Skills have attunement requirements for: 1. **Access** - Which attunement unlocks the skill category 2. **Tier Up** - Required attunement levels to advance tiers | Requirement Type | Example | |-----------------|---------| | Single Attunement | Enchanting skills require Enchanter | | Multiple Attunements | Hybrid skills require both attunements leveled | | Any Attunement | Core skills just need any attunement active | | No Requirement | Basic skills always available | --- ## Skill Categories ### Core Skills (No Attunement Required) Always available to all players. #### Mana Category | Skill | Max Level | Effect | Description | |-------|-----------|--------|-------------| | Mana Well | 10 | +100 max mana per level | Increases your mana reservoir | | Mana Flow | 10 | +1 regen/hour per level | Faster mana regeneration | | Elemental Attunement | 10 | +50 element cap per level | Store more elemental mana | #### Study Category | Skill | Max Level | Effect | Description | |-------|-----------|--------|-------------| | Quick Learner | 10 | +10% study speed per level | Learn faster | | Focused Mind | 10 | -5% study cost per level | Learn cheaper | | Knowledge Retention | 3 | +20% progress saved on cancel | Don't lose study progress | | Meditation Focus | 1 | Up to 2.5x regen after 4hr meditating | Enhanced meditation | #### Research Category (Long Study Times) | Skill | Max Level | Effect | Description | |-------|-----------|--------|-------------| | Mana Tap | 1 | +1 mana/click | Better clicking | | Mana Surge | 1 | +3 mana/click | Requires Mana Tap | | Mana Spring | 1 | +2 mana regen | Passive bonus | | Deep Trance | 1 | 6hr meditation = 3x regen | Requires Meditation | | Void Meditation | 1 | 8hr meditation = 5x regen | Requires Deep Trance | ### Enchanter Skills (Requires Enchanter Attunement) #### Enchanting Category | Skill | Max Level | Effect | Attunement Req | |-------|-----------|--------|----------------| | Enchanting | 10 | Unlocks enchantment design | Enchanter 1 | | Efficient Enchant | 5 | -5% capacity cost per level | Enchanter 2 | | Disenchanting | 3 | +20% mana recovery per level | Enchanter 1 | | Enchant Speed | 5 | -10% enchant time per level | Enchanter 1 | | Essence Refining | 5 | +10% effect power per level | Enchanter 2 | #### Effect Research Category Research skills unlock enchantment effects. All are level 1 only and require Enchanter attunement. **Tier 1 Research (Basic Spells)** - Mana Spell Research → Mana Strike enchantment - Fire Spell Research → Ember Shot, Fireball enchantments - Water Spell Research → Water Jet, Ice Shard enchantments - Air Spell Research → Gust, Wind Slash enchantments - Earth Spell Research → Stone Bullet, Rock Spike enchantments - Light Spell Research → Light Lance, Radiance enchantments - Dark Spell Research → Shadow Bolt, Dark Pulse enchantments - Death Research → Drain enchantment **Tier 2 Research (Advanced Spells)** - Requires Enchanter 3 - Advanced Fire/Water/Air/Earth Research - Advanced Light/Dark Research **Tier 3 Research (Master Spells)** - Requires Enchanter 5 - Master Fire/Water/Earth Research **Compound Mana Research** - Requires parent element research - Metal Spell Research (Fire + Earth) - Sand Spell Research (Earth + Water) - Lightning Spell Research (Fire + Air) - Plus Advanced/Master variants **Utility Research** - Transference Spell Research - Damage Effect Research - Mana Effect Research - Utility Effect Research ### Invoker Skills (Requires Invoker Attunement) #### Pact Category | Skill | Max Level | Effect | Attunement Req | |-------|-----------|--------|----------------| | Pact Mastery | 5 | +10% pact bonus per level | Invoker 1 | | Guardian Insight | 3 | See guardian weaknesses | Invoker 2 | | Pact Efficiency | 3 | -10% pact ritual cost | Invoker 2 | ### Fabricator Skills (Requires Fabricator Attunement) #### Golemancy Category | Skill | Max Level | Effect | Attunement Req | |-------|-----------|--------|----------------| | Golem Mastery | 5 | +10% golem damage per level | Fabricator 2 | | Golem Efficiency | 5 | +5% attack speed per level | Fabricator 2 | | Golem Longevity | 3 | +1 floor duration per level | Fabricator 3 | | Golem Siphon | 3 | -10% maintenance per level | Fabricator 3 | | Advanced Golemancy | 1 | Unlock hybrid golem recipes | Fabricator 5 | | Golem Resonance | 1 | +1 golem slot at max level | Fabricator 8 | ### Ascension Skills (Require Any Attunement Level 5+) | Skill | Max Level | Effect | Requirement | |-------|-----------|--------|-------------| | Insight Harvest | 5 | +10% insight per level | Any attunement 5 | | Temporal Memory | 3 | Keep 1 spell per level across loops | Any attunement 5 | --- ## Tier Up Requirements Each tier requires specific attunement levels: ### Core Skills (Mana, Study) | Tier | Requirement | |------|-------------| | 1→2 | Any attunement level 3 | | 2→3 | Any attunement level 5 | | 3→4 | Any attunement level 7 | | 4→5 | Any attunement level 10 | ### Enchanter Skills | Tier | Requirement | |------|-------------| | 1→2 | Enchanter level 3 | | 2→3 | Enchanter level 5 | | 3→4 | Enchanter level 7 | | 4→5 | Enchanter level 10 | ### Fabricator Skills (Golemancy) | Tier | Requirement | |------|-------------| | 1→2 | Fabricator level 3 | | 2→3 | Fabricator level 5 | | 3→4 | Fabricator level 7 | | 4→5 | Fabricator level 10 | ### Hybrid Skills (Multiple Attunements) | Tier | Requirement | |------|-------------| | 1→2 | Both attunements level 3 | | 2→3 | Both attunements level 5 | | etc. | Both attunements leveled together | --- ## Upgrade Tree Design Principles ### Branching Paths Each skill's upgrade tree should: 1. Offer meaningful choices that change playstyle 2. Allow players to specialize or generalize 3. Provide trade-offs (gain X, lose Y) 4. Scale with future milestone choices ### Upgrade Categories **Multiplier Upgrades**: Increase the base effect - Example: "+25% max mana" → "+50% max mana" **Bonus Upgrades**: Add flat bonuses - Example: "+0.5 regen" → "+1 regen" **Special Mechanics**: Unique behaviors - Example: "Mana Cascade" (+0.1 regen per 100 max mana) - Example: "Steady Stream" (immune to incursion regen penalty) **Trade-offs**: Risk/reward - Example: "+20% max mana, -10% regen" - Example: "+50% damage when below 50% mana" ### Upgrade Persistence - **Milestone upgrades persist through tier-ups** - Tier 2 starts with all Tier 1's chosen upgrades - New tier offers new upgrade paths --- ## Banned Effects The following effects are **NOT allowed** in skill upgrades: | Banned Effect | Reason | |---------------|--------| | Lifesteal | Player cannot take damage | | Healing | Player cannot take damage | | Life/Blood/Wood/Mental/Force mana | Removed elements | | Execution effects | Instant kills bypass gameplay | | Instant finishing | Skip mechanics | | Direct spell damage bonuses | Spells only via weapons | --- ## Removed Skills The following skills have been removed because the player cannot cast offensive spells directly: | Removed Skill | Reason | |---------------|--------| | Combat Training | No direct spell casting | | Arcane Fury | Combat damage bonus | | Precision | Crit chance for spells | | Quick Cast | Spell cast speed | | Elemental Mastery | Elemental damage bonus | | Spell Echo | Spell mechanics | | Guardian Bane | Direct damage to guardians | --- ## Implementation Notes ### Study Cost Formula ``` cost = baseCost * (currentLevel + 1) * tier * costMultiplier ``` ### Study Time Formula ``` time = baseStudyTime * tier / studySpeedMultiplier ``` ### Tier Multiplier ``` tierMultiplier = 10^(tier - 1) ``` - Tier 1: 1x - Tier 2: 10x - Tier 3: 100x - Tier 4: 1000x - Tier 5: 10000x --- ## Example: Complete Skill Progression ### Mana Well Journey 1. **Study Mana Well** → Level 1 (+100 max mana) 2. **Continue studying** → Level 2-4 (+400 more max mana) 3. **Level 5 Milestone** → Choose "Expanded Capacity" (+25% max mana) 4. **Continue studying** → Level 6-9 (+400 more max mana) 5. **Level 10 Milestone** → Choose "Deep Reservoir" (upgrades Expanded Capacity to +50%) 6. **Tier Up** → Mana Well becomes "Deep Reservoir" (Tier 2) 7. **Continue at Tier 2** → Level 1-5 with 10x multiplier 8. **New upgrades available** at Tier 2 milestones Total effect at Tier 2, Level 5: - Base: 500 * 10 = 5000 max mana - +50% from upgrades: +2500 max mana - Total: 7500 max mana from one skill!