'use client';

import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import type { GameStore } from '@/lib/game/store';
import { LootInventoryDisplay } from '@/components/game/LootInventory';

export interface LootTabProps {
  store: GameStore;
}

export function LootTab({ store }: LootTabProps) {
  const inventory = store.lootInventory;
  const elements = store.elements;
  const equipmentInstances = store.equipmentInstances;
  
  // Count items for badge
  const materialCount = Object.values(inventory.materials).reduce((a, b) => a + b, 0);
  const blueprintCount = inventory.blueprints.length;
  const equipmentCount = Object.keys(equipmentInstances).length;
  const totalItems = materialCount + blueprintCount + equipmentCount;
  
  return (
    <div className="space-y-4">
      <Card className="bg-gray-900/80 border-gray-700">
        <CardHeader className="pb-2">
          <CardTitle className="text-amber-400 text-sm flex items-center gap-2">
            💎 Loot Inventory
            <Badge className="ml-auto bg-gray-800 text-gray-300">
              {totalItems} items
            </Badge>
          </CardTitle>
        </CardHeader>
        <CardContent>
          <LootInventoryDisplay
            inventory={inventory}
            elements={elements}
            equipmentInstances={equipmentInstances}
            onDeleteMaterial={store.deleteMaterial}
            onDeleteEquipment={store.deleteEquipmentInstance}
          />
        </CardContent>
      </Card>
    </div>
  );
}
