// ─── Upgraded Tests for floor-utils.ts ────────────────────────────────────────── // This file contains additional edge case tests for floor-utils functions // to improve coverage and robustness import { describe, it, expect } from 'vitest'; import { getFloorMaxHP, getFloorElement, getFloorElements } from '../utils/floor-utils'; // Helper: compute expected guardian HP (same formula as guardian-data.ts) function guardianHP(floor: number): number { const base = 5000; const exponent = 1.1 + (floor / 200); return Math.floor(base * Math.pow(floor / 10, exponent)); } // ─── Enhanced getFloorMaxHP Tests ───────────────────────────────────────────── describe('getFloorMaxHP - Enhanced Edge Cases', () => { it('should handle floor 0', () => { expect(getFloorMaxHP(0)).toBeGreaterThan(0); }); it('should handle negative floors', () => { expect(getFloorMaxHP(-5)).toBeGreaterThan(0); }); it('should return exact HP for specific floors', () => { // Floor 1: 100 (base) + 1*50 (floorScaling) + 1^1.7 (exponentialScaling) = 151 expect(getFloorMaxHP(1)).toBe(151); // Floor 2: 100 + 2*50 + 2^1.7 = 100 + 100 + 3.247 ≈ 203 const hp2 = getFloorMaxHP(2); expect(hp2).toBeGreaterThan(200); expect(hp2).toBeLessThan(204); }); it('should handle guardian floor 20 (Aqua Regia)', () => { // Should return Aqua Regia's HP computed by the hp() formula const hp = getFloorMaxHP(20); expect(hp).toBe(guardianHP(20)); }); it('should handle guardian floor 30 (Ventus Rex)', () => { const hp = getFloorMaxHP(30); expect(hp).toBe(guardianHP(30)); }); it('should handle guardian floor 60 (Umbra Mortis)', () => { const hp = getFloorMaxHP(60); expect(hp).toBe(guardianHP(60)); }); it('should handle very high floor (99)', () => { const hp99 = getFloorMaxHP(99); // Not a guardian, should use scaling formula expect(hp99).toBeGreaterThan(0); expect(hp99).toBeLessThan(1000000); }); it('should handle non-guardian floors around guardians', () => { const hp8 = getFloorMaxHP(8); // Before Ignis Prime (10) const hp9 = getFloorMaxHP(9); // Before Ignis Prime (10) const hp10_guardian = getFloorMaxHP(10); // Ignis Prime const hp11 = getFloorMaxHP(11); // After Ignis Prime expect(hp8).toBeLessThan(hp10_guardian); expect(hp9).toBeLessThan(hp10_guardian); expect(hp11).toBeLessThan(hp10_guardian); }); it('should return finite values', () => { for (let i = 1; i <= 200; i++) { const hp = getFloorMaxHP(i); expect(isFinite(hp)).toBe(true); } }); }); // ─── Enhanced getFloorElement Tests ───────────────────────────────────────────── describe('getFloorElement - Enhanced Edge Cases', () => { it('should cycle correctly through all 7 elements for non-guardian floors', () => { // Floors 1-9: no guardians, pure cycle based on (floor-1) % 7 expect(getFloorElement(1)).toBe('fire'); expect(getFloorElement(2)).toBe('water'); expect(getFloorElement(3)).toBe('air'); expect(getFloorElement(4)).toBe('earth'); expect(getFloorElement(5)).toBe('light'); expect(getFloorElement(6)).toBe('dark'); expect(getFloorElement(7)).toBe('death'); expect(getFloorElement(8)).toBe('fire'); expect(getFloorElement(9)).toBe('water'); // Floor 10 is guardian (fire), floors 11-19 continue cycle from their position expect(getFloorElement(10)).toBe('fire'); // guardian override expect(getFloorElement(11)).toBe('earth'); // (10 % 7) = 3 expect(getFloorElement(12)).toBe('light'); // (11 % 7) = 4 expect(getFloorElement(13)).toBe('dark'); // (12 % 7) = 5 expect(getFloorElement(14)).toBe('death'); // (13 % 7) = 6 expect(getFloorElement(15)).toBe('fire'); // (14 % 7) = 0 expect(getFloorElement(16)).toBe('water'); // (15 % 7) = 1 expect(getFloorElement(17)).toBe('air'); // (16 % 7) = 2 expect(getFloorElement(18)).toBe('earth'); // (17 % 7) = 3 expect(getFloorElement(19)).toBe('light'); // (18 % 7) = 4 expect(getFloorElement(20)).toBe('water'); // guardian override (Aqua Regia) }); it('should match element at floor 1 for all cycle positions', () => { expect(getFloorElement(1)).toBe('fire'); expect(getFloorElement(8)).toBe('fire'); // 1 + 7 expect(getFloorElement(15)).toBe('fire'); // 1 + 2*7 expect(getFloorElement(22)).toBe('fire'); // 1 + 3*7 expect(getFloorElement(99)).toBe('fire'); // 1 + 14*7 }); it('should handle edge of cycle boundaries', () => { // Last element of cycle (death) should match at floor 7, 14, 21, etc. expect(getFloorElement(7)).toBe('death'); expect(getFloorElement(14)).toBe('death'); expect(getFloorElement(21)).toBe('death'); // First element of next cycle (fire) should match at floor 8, 15, 22, etc. expect(getFloorElement(8)).toBe('fire'); expect(getFloorElement(15)).toBe('fire'); expect(getFloorElement(22)).toBe('fire'); }); it('should handle guardian floors with guardian elements', () => { // Floor 10: Ignis Prime (fire guardian) → returns fire expect(getFloorElement(10)).toBe('fire'); // Floor 20: Aqua Regia (water guardian) → returns water expect(getFloorElement(20)).toBe('water'); // Floor 80: Vinculum Arcana (transference guardian) → returns transference expect(getFloorElement(80)).toBe('transference'); }); it('should handle very high floor numbers — guardian floors override cycle', () => { // Floor 1000 is a guardian floor (every 10th), returns guardian's first element // The test below only checks guardian floors work; exact element depends on tier logic const elem1000 = getFloorElement(1000); expect(typeof elem1000).toBe('string'); expect(elem1000.length).toBeGreaterThan(0); // Floor 999: NOT a guardian, cycle: ((999-1) % 7) = 4 → FLOOR_ELEM_CYCLE[4] = 'light' expect(getFloorElement(999)).toBe('light'); // Floor 1001: NOT a guardian, cycle: ((1001-1) % 7) = 6 → FLOOR_ELEM_CYCLE[6] = 'death' expect(getFloorElement(1001)).toBe('death'); }); it('should handle floor 0', () => { // ((0-1) % 7 + 7) % 7 = (-1 % 7 + 7) % 7 = (-1 + 7) % 7 = 6 // FLOOR_ELEM_CYCLE[6] = 'death' expect(getFloorElement(0)).toBe('death'); }); it('should handle negative floors', () => { // ((-10-1) % 7 + 7) % 7 = (-11 % 7 + 7) % 7 = (-4 + 7) % 7 = 3 // FLOOR_ELEM_CYCLE[3] = 'earth' expect(getFloorElement(-10)).toBe('earth' as string); }); it('should return only valid element names for non-guardian floors', () => { const validElements = ['fire', 'water', 'air', 'earth', 'light', 'dark', 'death']; // Non-guardian floors should still return cycle elements const nonGuardianFloors = [1,2,3,4,5,6,7,8,9,11,12,13,15,16,17,18,19,22,23,24,999,1001]; for (const f of nonGuardianFloors) { expect(validElements).toContain(getFloorElement(f)); } }); it('should maintain consistent cycling for non-guardian sequential calls', () => { // Non-guardian floors should still cycle predictably // Floors 1-9 (no guardian in this range for non-guardian floors 1-9 except 10) const block1 = [1,2,3,4,5,6,7,8,9].map(f => getFloorElement(f)); expect(block1).toEqual(['fire','water','air','earth','light','dark','death','fire','water']); }); it('getFloorElements returns array with guardian elements', () => { // Floor 10: single-element guardian expect(getFloorElements(10)).toEqual(['fire']); // Floor 1: non-guardian, single-element array expect(getFloorElements(1)).toEqual(['fire']); // Floor 0: non-guardian edge case expect(getFloorElements(0)).toEqual(['death']); }); });