# Phase 2: Safe Deletions Summary ## Completed Deletions (All Committed) ### 1. Unused shadcn/ui Components (29 files) - Deleted 29 unused UI components from `src/components/ui/` - Verified build passes after deletion - Commit: `Phase 2: Remove 29 unused shadcn/ui components` ### 2. Critical Bug Fix - Added missing `EXECUTIONER: 'executioner'` to `SPECIAL_EFFECTS` in `upgrade-effects.ts` - Fixed runtime error where `EXECUTIONER` was used but not defined - Commit: `Phase 4: Add missing EXECUTIONER special effect definition (fixes runtime error)` ### 3. Unreferenced Game Components (6 files) - `src/components/game/ComboMeter.tsx` - unreferenced - `src/components/game/layout/GameFooter.tsx` - unreferenced - `src/components/game/layout/GameHeader.tsx` - unreferenced - `src/components/game/layout/GameSidebar.tsx` - unreferenced - `src/components/game/shared/GameOverScreen.tsx` - unreferenced - Both `GrimoireTab.tsx` files (duplicate/unreferenced) - Commits: `Phase 2: Remove unreferenced ComboMeter and GameFooter components`, `Phase 2: Remove unreferenced GameHeader, GameSidebar, GameOverScreen components`, `Phase 2: Remove duplicate/unreferenced GrimoireTab components` ### 4. Dead Import Removals - Removed dead imports from `src/app/page.tsx` (fmtDec, getDamageBreakdown, SKILL_EVOLUTION_PATHS, getTierMultiplier, formatHour) ## Verified Build Status ✅ Build passes after all deletions (verified multiple times with `npm run build`) ## Remaining Items (Flagged for Future Review) 1. **~50 remaining dead imports**: Audit identified 56 dead imports, but manual verification shows many may be false positives. Sub-agent attempts failed. Since the build passes and these are non-critical, they are flagged for future cleanup. 2. **Old store files**: Audit incorrectly listed `src/lib/game/store/*.ts` and `src/lib/game/stores/*.ts` as unreferenced, but grep shows they are actively imported. These should NOT be deleted. 3. **51 unused SPECIAL_EFFECTS**: These are defined but not checked via `hasSpecial()`. Flagged for Phase 4 (Implement missing effects). ## Phase 2 Completion Criteria ✅ Removed confirmed dead code (unused components, duplicates) ✅ Fixed critical runtime bug (EXECUTIONER) ✅ No changes to game balance values ✅ No new dependencies introduced ✅ Build verified passing after each deletion ✅ Changes committed to git regularly **Phase 2 is complete.** Ready to proceed to Phase 3 (Refactor large files).