// ─── Upgrade Effect System ──────────────────────────────────────────────────────── // This module handles applying skill upgrade effects to game stats // Note: Skill evolution paths have been removed. Upgrade effects now return // base/default values with no skill-dependent modifications. import type { ActiveUpgradeEffect, ComputedEffects } from './upgrade-effects.types'; // ─── Upgrade Definition Cache ─────────────────────────── // No-op: skill evolution paths have been removed function _buildUpgradeCache(): void { // No-op: no upgrade definitions to cache } // ─── Helper Functions ────────────────────────────── /** * Get all selected upgrades with their full effect definitions. * Since skills are removed, always returns empty array. */ export function getActiveUpgrades(): ActiveUpgradeEffect[] { return []; } /** * Compute all active effects from selected upgrades. * Since skills are removed, returns base values with no upgrades applied. */ export function computeEffects(): ComputedEffects { return { maxManaMultiplier: 1, maxManaBonus: 0, regenMultiplier: 1, regenBonus: 0, clickManaMultiplier: 1, clickManaBonus: 0, meditationEfficiency: 1, spellCostMultiplier: 1, conversionEfficiency: 1, baseDamageMultiplier: 1, baseDamageBonus: 0, attackSpeedMultiplier: 1, critChanceBonus: 0, critDamageMultiplier: 1.5, elementalDamageMultiplier: 1, studySpeedMultiplier: 1, studyCostMultiplier: 1, progressRetention: 0, instantStudyChance: 0, freeStudyChance: 0, elementCapMultiplier: 1, elementCapBonus: 0, perElementCapBonus: {}, perElementRegenBonus: {}, conversionCostMultiplier: 1, doubleCraftChance: 0, permanentRegenBonus: 0, specials: new Set(), activeUpgrades: [], skillLevelMultiplier: 1, enchantmentPowerMultiplier: 1, }; }