# Sub-Task 7 Progress: SkillsTab Modifications ## Status: Completed ## Completed Steps - [x] Understand current skill data structure and SkillsTab UI - [x] Remove "Elemental Attunement" skill, add per-mana capacity upgrades (Bug 9) - [x] Update Effect Research skill costs (Bug 11) - [x] Move Research category skills to Mana, Meditation Focus to Mana (Bug 12) - [x] Remove "Disenchanting" skill completely (Bug 13) - [x] Test all skill changes in UI (build test) - [x] Commit and push changes ## Bug Fix Details ### Bug 9: Per-Mana-Type Capacity Upgrades - Removed "Elem. Attunement" skill - Added per-mana-type capacity upgrades: - fireManaCap, waterManaCap, airManaCap, earthManaCap - lightManaCap, darkManaCap, deathManaCap - metalManaCap, sandManaCap, lightningManaCap - transferenceManaCap - Each costs 100-250 of its own element mana (depending on tier) - Added `cost` field to SkillDef type ### Bug 11: Effect Research Skills Cost Update - Effect Research skills now cost: - Transference mana (base cost) - Element mana of the corresponding type (fire for Fire Spell Research, etc.) - Updated all research skills with `cost` field - Updated store.ts to handle new cost type - Updated SkillsTab.tsx to display additional cost ### Bug 12: Skill Category Changes - Moved all skills from "research" category to "mana" category - Moved "Meditation Focus" from "study" to "mana" category - Updated SKILL_CATEGORIES to remove "research" category - Updated SkillsTab.tsx to use updated categories ### Bug 13: Disenchanting Skill Removal - Removed from skills.ts (SKILLS_DEF) - Removed from skill-evolution.ts (DISENCHANTING_TIERS and SKILL_EVOLUTION_PATHS) - Removed from SkillDebug.tsx - Removed from EnchantmentPreparer.tsx - Removed from store.ts and crafting-slice.ts - Removed from attunements.ts (both files) - Updated test files (skills.test.ts) - Removed from AttunementsTab.tsx display ## Notes - All changes committed and pushed - Build test passed (npm run build) - Skill cost system now supports additional element mana costs - Per-mana capacity upgrades provide 10% capacity increase per level (max 10 levels each)