'use client';
import { EquipmentSlot } from '@/lib/game/data/equipment';
import type { GameStore } from '@/lib/game/types';
import { ActionButton } from '@/components/ui/action-button';
import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip';
import { X } from 'lucide-react';
interface EquipmentControlsProps {
store: GameStore;
onUnequip: (slot: EquipmentSlot) => void;
onDelete: (instanceId: string, name: string) => void;
selectedSlot: EquipmentSlot | null;
isSlotBlocked: (slot: EquipmentSlot) => boolean;
isEquipped: (instanceId: string) => boolean;
getEquippableSlots: (typeId: string) => EquipmentSlot[];
}
export function EquipmentControls({
store,
onUnequip,
onDelete,
selectedSlot,
isSlotBlocked,
isEquipped,
getEquippableSlots,
}: EquipmentControlsProps) {
const SLOT_NAMES = {
mainHand: 'Main Hand',
offHand: 'Off Hand',
head: 'Head',
body: 'Body',
hands: 'Hands',
feet: 'Feet',
accessory1: 'Accessory 1',
accessory2: 'Accessory 2',
} as const;
return {
renderUnequipButton: (slot: EquipmentSlot, instanceName: string) => (
{
e.stopPropagation();
onUnequip(slot);
}}
aria-label={`Unequip ${instanceName}`}
>
),
renderDeleteButton: (instanceId: string, name: string) => (
onDelete(instanceId, name)}
aria-label={`Delete ${name}`}
>
Delete this item
),
};
}