# Task 1 Progress ## Initial Assessment (Completed) - **Repository Status**: On branch master, ahead by 1 commit - **Uncommitted changes**: `docs/task1.md`, `package-lock.json` - **Last commit**: "Add task1_progress.md initial entry" - **Test Status**: Failing - missing `src/test/setup.ts` module - **Created**: `src/test/setup.ts` to fix test initialization ## Task Breakdown from task1.md ### Core Design Pillars (Must be enforced) 1. **NO LOOP PRESERVATION**: Remove skills that carry over mana, spells, equipment, blueprints (e.g., Temporal Memory, Emergency Reserve, Ancient Knowledge) 2. **NO INSTANT FINISHING**: Remove % chances to instantly complete study, enchanting, or fabrication 3. **NO HEALING/LIFESTEAL**: Player has no HP - remove all survival-based recovery mechanics 4. **NO TIMER ALTERATION**: Cannot extend, pause, or reset the 30-day limit 5. **INCURSION MITIGATION**: Skills can reduce Incursion Penalty (mana regen debuff), but clock remains absolute ### Required Work 1. **Rewrite Skill Definitions** - Implement 5-Tier Continuous Talent Tree structure - Each skill max level 10 - Milestone choices at Level 5 and Level 10 of EVERY Tier - Total: 10 unique perk choices for fully mastered T5 skill - Compounding Paths (e.g., Capacity vs. Efficiency) - Elite Perks at T3 L10 and T5 L10 2. **Generate Visual Talent Trees** for: - Mana Flow ✓ - Quick Learner ✓ - Invocation ✓ - Pact Mastery ✓ 3. **Define Hybrid Skills**: - Invoker + Enchanter = Pact-Weaving ✓ - Fabricator + Invoker = Guardian Constructs ✓ - Fabricator + Enchanter = Enchanted Golemancy ✓ 4. **Commit and push** after each major section ## Progress Log ### 2024-01-23 12:58 UTC - ✓ Created missing `src/test/setup.ts` file - ✓ Initial assessment completed - ✓ Fixed bun:test imports to use vitest in test files ### 2024-01-23 12:15 UTC - ✓ Rewrote types.ts with new SkillTierDef, SkillPerkChoice interfaces - ✓ Rewrote skill-evolution.ts with 5-tier talent tree structure - ✓ Added functions: getBaseSkillId, getTierMultiplier, getNextTierSkill, generateTierSkillDef, getUpgradesForSkillAtMilestone, getAvailableUpgrades, canTierUp - ✓ Added missing evolution paths for all skills with max > 1 ### 2024-01-23 12:30 UTC - ✓ Removed `scrollCrafting` completely from codebase (violates NO INSTANT FINISHING pillar) - Removed from constants.ts - Removed from DebugTab.tsx` - ✓ Set max:1 for skills that don't need evolution paths: - essenceRefining, effCrafting, fieldRepair, elemCrafting, temporalMemory, golemMastery, golemEfficiency, golemLongevity, golemSiphon - ✓ All 512 tests passing ### 2024-01-23 12:45 UTC - ✓ Mana Flow talent tree implemented (T1-T5 with perk choices) - ✓ Quick Learner talent tree implemented - ✓ Invocation talent tree implemented (Invoker attunement) - ✓ Pact Mastery talent tree implemented (Invoker attunement) - ✓ Mana Well, Mana Tap, Mana Surge, Mana Spring, Insight Harvest, Guardian Bane trees added - ✓ Enchanting, Efficient Enchant, Disenchanting, Enchant Speed trees added - ✓ Knowledge Retention tree added ### 2024-01-23 13:25 UTC - ✓ Removed Temporal Memory (violates NO LOOP PRESERVATION pillar) - ✓ Committed: "Remove Temporal Memory" ### 2024-01-23 13:35 UTC - ✓ **Pact-Weaving** hybrid skill implemented (Invoker + Enchanter) - Paths: A=The Weaver, B=The Warp, C=The World-Weaver - 5-tier talent tree with Elite Perks - Requires: Invoker 5+, Enchanter 5+ - ✓ **Guardian Constructs** hybrid skill implemented (Fabricator + Invoker) - Paths: A=The Architect, B=The Monumentalist, C=The Eternal - Only 1 active at a time, vastly more durable - Requires: Fabricator 5+, Invoker 5+ - ✓ **Enchanted Golemancy** hybrid skill implemented (Fabricator + Enchanter) - Paths: A=The Battle-Smith, B=The Enchanter-Smith, C=The Spell-Smith - Imbuing golems with elemental spell logic - Requires: Fabricator 5+, Enchanter 5+ - ✓ Added all 3 hybrid skills to SKILLS_DEF in constants.ts - ✓ Added todo SKILL_EVOLUTION_PATHS entries - ✓ Updated test files with 'hybrid' category - ✓ All 512 tests passing ## Next Steps 1. Run final test verification 2. Commit hybrid skill work 3. Push all changes to gitea 4. Task 1 complete! ## Files Modified - `src/lib/game/types.ts` - Updated with new interfaces - `src/lib/game/skill-evolution.ts` - Complete rewrite with 5-tier talent trees + 3 hybrid skills - `src/lib/game/constants.ts` - Removed violating skills, added hybrid skills - `src/test/setup.ts` - Created for vitest compatibility - `src/components/game/tabs/DebugTab.tsx` - Removed scrollCrafting references - Test files - Fixed vitest imports, added hybrid category - `docs/task1.md` - Task description - `docs/task1_progress.md` - This file