// ─── Crafting Store Initial State ───────────────────────────────────────────── // Helper to generate the starting equipment instances for new games. import * as CraftingUtils from '../crafting-utils'; export function createInitialEquipmentInstances() { const staffId = CraftingUtils.generateInstanceId(); const staffInstance = { instanceId: staffId, typeId: 'basicStaff', name: 'Basic Staff', enchantments: [{ effectId: 'spell_manaBolt', stacks: 1, actualCost: 50 }], usedCapacity: 50, totalCapacity: 50, rarity: 'common', quality: 100, tags: [], }; const shirtId = CraftingUtils.generateInstanceId(); const shirtInstance = { instanceId: shirtId, typeId: 'civilianShirt', name: 'Civilian Shirt', enchantments: [], usedCapacity: 0, totalCapacity: 30, rarity: 'common', quality: 100, tags: [], }; const shoesId = CraftingUtils.generateInstanceId(); const shoesInstance = { instanceId: shoesId, typeId: 'civilianShoes', name: 'Civilian Shoes', enchantments: [], usedCapacity: 0, totalCapacity: 15, rarity: 'common', quality: 100, tags: [], }; return { instances: { [staffId]: staffInstance, [shirtId]: shirtInstance, [shoesId]: shoesInstance, } as Record, equippedInstances: { mainHand: staffId, offHand: null, head: null, body: shirtId, hands: null, feet: shoesId, accessory1: null, accessory2: null, } as Record, }; }