Files
Mana-Loop/src/components/game/tabs/StatsTab.tsx
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Refactoring Agent 03815f27ee
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feat: add prestige system and skill upgrades with comprehensive documentation
2026-05-01 15:18:09 +02:00

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TypeScript
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'use client';
import { ELEMENTS, GUARDIANS } from '@/lib/game/constants';
import { getTierMultiplier } from '@/lib/game/skill-evolution';
import { hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
import { fmt, fmtDec } from '@/lib/game/store';
import type { GameStore, UnifiedEffects } from '@/lib/game/types';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Separator } from '@/components/ui/separator';
import { FlaskConical, Trophy, RotateCcw } from 'lucide-react';
import { ManaStatsSection } from '../stats/ManaStatsSection';
import { ManaTypeBreakdown } from '../stats/ManaTypeBreakdown';
import { CombatStatsSection } from '../stats/CombatStatsSection';
import { StudyStatsSection } from '../stats/StudyStatsSection';
import { UpgradeEffectsSection } from '../stats/UpgradeEffectsSection';
export interface StatsTabProps {
store: GameStore;
upgradeEffects: UnifiedEffects;
maxMana: number;
baseRegen: number;
clickMana: number;
meditationMultiplier: number;
effectiveRegen: number;
incursionStrength: number;
manaCascadeBonus: number;
manaWaterfallBonus: number;
hasManaWaterfall: boolean;
hasFlowSurge: boolean;
hasManaOverflow: boolean;
hasEternalFlow: boolean;
studySpeedMult: number;
studyCostMult: number;
}
export function StatsTab({
store,
upgradeEffects,
maxMana,
baseRegen,
clickMana,
meditationMultiplier,
effectiveRegen,
incursionStrength,
manaCascadeBonus,
manaWaterfallBonus,
hasManaWaterfall,
hasFlowSurge,
hasManaOverflow,
hasEternalFlow,
studySpeedMult,
studyCostMult,
}: StatsTabProps) {
// Compute element max
const elemMax = (() => {
const ea = store.skillTiers?.elemAttune || 1;
const tieredSkillId = ea > 1 ? `elemAttune_t${ea}` : 'elemAttune';
const level = store.skills[tieredSkillId] || store.skills.elemAttune || 0;
const tierMult = getTierMultiplier(tieredSkillId);
return 10 + level * 50 * tierMult + (store.prestigeUpgrades.elementalAttune || 0) * 25;
})();
return (
<div className="space-y-4">
{/* Mana Stats */}
<ManaStatsSection
store={store}
upgradeEffects={upgradeEffects}
maxMana={maxMana}
baseRegen={baseRegen}
clickMana={clickMana}
meditationMultiplier={meditationMultiplier}
effectiveRegen={effectiveRegen}
incursionStrength={incursionStrength}
manaCascadeBonus={manaCascadeBonus}
manaWaterfallBonus={manaWaterfallBonus}
hasManaWaterfall={hasManaWaterfall}
hasFlowSurge={hasFlowSurge}
hasManaOverflow={hasManaOverflow}
hasEternalFlow={hasEternalFlow}
/>
{/* Mana Type Breakdown */}
<ManaTypeBreakdown store={store} />
{/* Combat Stats */}
<CombatStatsSection store={store} />
{/* Study Stats */}
<StudyStatsSection
store={store}
studySpeedMult={studySpeedMult}
studyCostMult={studyCostMult}
/>
{/* Element Stats */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-green-400 game-panel-title text-xs flex items-center gap-2">
<FlaskConical className="w-4 h-4" />
Element Stats
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Element Capacity:</span>
<span className="text-green-300">{elemMax}</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Elem. Attunement Bonus:</span>
<span className="text-green-300">
{(() => {
const ea = store.skillTiers?.elemAttune || 1;
const tieredSkillId = ea > 1 ? `elemAttune_t${ea}` : 'elemAttune';
const level = store.skills[tieredSkillId] || store.skills.elemAttune || 0;
const tierMult = getTierMultiplier(tieredSkillId);
return `+${level * 50 * tierMult}`;
})()}
</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Prestige Attunement:</span>
<span className="text-green-300">+{(store.prestigeUpgrades.elementalAttune || 0) * 25}</span>
</div>
</div>
<div className="space-y-2">
<div className="flex justify-between text-sm">
<span className="text-gray-400">Unlocked Elements:</span>
<span className="text-green-300">{Object.values(store.elements).filter(e => e.unlocked).length} / {Object.keys(ELEMENTS).length}</span>
</div>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Elem. Crafting Bonus:</span>
<span className="text-green-300">×{fmtDec(1 + (store.skills.elemCrafting || 0) * 0.25, 2)}</span>
</div>
</div>
</div>
<Separator className="bg-gray-700 my-3" />
<div className="text-xs text-gray-400 mb-2">Elemental Mana Pools:</div>
<div className="grid grid-cols-4 sm:grid-cols-6 md:grid-cols-8 gap-2">
{Object.entries(store.elements)
.filter(([, state]) => state.unlocked)
.map(([id, state]) => {
const def = ELEMENTS[id];
return (
<div key={id} className="p-2 rounded border border-gray-700 bg-gray-800/50 text-center">
<div className="text-lg">{def?.sym}</div>
<div className="text-xs text-gray-400">{state.current}/{state.max}</div>
</div>
);
})}
</div>
</CardContent>
</Card>
{/* Active Upgrades */}
<UpgradeEffectsSection store={store} />
{/* Enchantment Power (placeholder for Task 5) */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-blue-400 game-panel-title text-xs flex items-center gap-2">
Enchantment Power
</CardTitle>
</CardHeader>
<CardContent>
<div className="flex justify-between text-sm">
<span className="text-gray-400">Enchantment Power:</span>
<span className="text-blue-300 font-[var(--font-mono)]">
{upgradeEffects?.enchantmentPowerMultiplier?.toFixed(2) || '1.0'}×
</span>
</div>
<p className="text-xs text-gray-500 mt-2">
Increases the power of all enchantments by {((upgradeEffects?.enchantmentPowerMultiplier || 1) - 1) * 100}%. Multiplier applied to all enchantment effects.
</p>
</CardContent>
</Card>
{/* Pact Bonuses */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 game-panel-title text-xs flex items-center gap-2">
<Trophy className="w-4 h-4" />
Signed Pacts ({store.signedPacts.length}/10)
</CardTitle>
</CardHeader>
<CardContent>
{store.signedPacts.length === 0 ? (
<div className="text-gray-500 text-sm">No pacts signed yet. Defeat guardians to earn pacts.</div>
) : (
<div className="space-y-2">
{store.signedPacts.map((floor) => {
const guardian = GUARDIANS[floor];
if (!guardian) return null;
return (
<div
key={floor}
className="flex items-center justify-between p-2 rounded border"
style={{ borderColor: guardian.color, backgroundColor: `${guardian.color}15` }}
>
<div>
<div className="font-semibold text-sm" style={{ color: guardian.color }}>
{guardian.name}
</div>
<div className="text-xs text-gray-400">Floor {floor}</div>
</div>
<Badge className="bg-amber-900/50 text-amber-300">
{guardian.pact}x multiplier
</Badge>
</div>
);
})}
<div className="flex justify-between text-sm font-semibold border-t border-gray-700 pt-2 mt-2">
<span className="text-gray-300">Combined Pact Multiplier:</span>
<span className="text-amber-400">×{fmtDec(store.signedPacts.reduce((m, f) => m * (GUARDIANS[f]?.pact || 1), 1), 2)}</span>
</div>
</div>
)}
</CardContent>
</Card>
{/* Loop Stats */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-purple-400 game-panel-title text-xs flex items-center gap-2">
<RotateCcw className="w-4 h-4" />
Loop Stats
</CardTitle>
</CardHeader>
<CardContent>
<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-2xl font-bold text-amber-400 game-mono">{store.loopCount}</div>
<div className="text-xs text-gray-400">Loops Completed</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-2xl font-bold text-purple-400 game-mono">{fmt(store.insight)}</div>
<div className="text-xs text-gray-400">Current Insight</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-2xl font-bold text-blue-400 game-mono">{fmt(store.totalInsight)}</div>
<div className="text-xs text-gray-400">Total Insight</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-2xl font-bold text-green-400 game-mono">{store.maxFloorReached}</div>
<div className="text-xs text-gray-400">Max Floor</div>
</div>
</div>
<Separator className="bg-gray-700 my-3" />
<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-xl font-bold text-gray-300 game-mono">{Object.values(store.spells).filter(s => s.learned).length}</div>
<div className="text-xs text-gray-400">Spells Learned</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-xl font-bold text-gray-300 game-mono">{Object.values(store.skills).reduce((a, b) => a + b, 0)}</div>
<div className="text-xs text-gray-400">Total Skill Levels</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-xl font-bold text-gray-300 game-mono">{fmt(store.totalManaGathered)}</div>
<div className="text-xs text-gray-400">Total Mana Gathered</div>
</div>
<div className="p-3 bg-gray-800/50 rounded text-center">
<div className="text-xl font-bold text-gray-300 game-mono">{store.memorySlots}</div>
<div className="text-xs text-gray-400">Memory Slots</div>
</div>
</div>
</CardContent>
</Card>
</div>
);
}
StatsTab.displayName = "StatsTab";