2.3 KiB
2.3 KiB
Phase 3: Refactor Large Files - Progress
Completed Refactorings (All Committed & Pushed)
1. types.ts (516 lines) ✅
- Commit:
eb81ccb Phase 3: Split types.ts into domain-specific files - Result: Split into
types/elements.ts,types/attunements.ts,types/spells.ts,types/skills.ts,types/equipment.ts,types/game.ts,types/index.ts - Build: ✅ Passes
2. constants.ts (1436 lines) ✅
- Commit:
f8520e1 Phase 3: Split constants.ts into domain-specific files - Result: Split into
constants/elements.ts,constants/guardians.ts,constants/spells.ts,constants/skills.ts,constants/prestige.ts,constants/rooms.ts,constants/core.ts,constants/index.ts - Build: ✅ Passes
3. enchantment-effects.ts (846 lines) ✅
- Commit:
c46981d Phase 3: Split enchantment-effects.ts into category files - Result: Split into
data/enchantments/spell-effects.ts,mana-effects.ts,combat-effects.ts,elemental-effects.ts,defense-effects.ts,utility-effects.ts,special-effects.ts,enchantment-types.ts,index.ts - Build: ✅ Passes
Failed Refactorings
1. store.ts (2464 lines) ❌
- Issue: Sub-agent made changes that broke build (
Cannot read properties of undefined (reading 'mainHand')) - Action: Reverted changes with
git restore . - Status: Flagged as "too large for current sub-agent setup"
2. skill-evolution.ts (2312 lines) ❌
- Issue: Larger than
store.tswhich failed - Status: Flagged as "too large for current sub-agent setup"
Next Files to Refactor
High Priority (Smaller, Likely to Work)
src/components/game/tabs/CraftingTab.tsx(965 lines) - Split by crafting stagesrc/lib/game/computed-stats.ts(492 lines) - Split by responsibilitysrc/lib/game/utils.ts(372 lines) - Split by responsibility
Medium Priority
src/components/game/tabs/DebugTab.tsx(700 lines) - Split by functional areasrc/lib/game/stores/gameStore.ts(509 lines) - Clean up coordinatorsrc/app/page.tsx(465 lines) - Lazy load tabs
Build Status
✅ Build passes after each successful refactoring ✅ All commits pushed to remote
Notes
- Sub-agents work best with files under ~1500 lines
- Focused prompts yield better results
- Larger files (2000+ lines) tend to break builds or fail silently