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Mana-Loop/docs/circular-deps.txt
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fix: prevent conversion system from auto-unlocking all mana types on first tick
- Removed auto-unlock lines in gameStore.ts element regen loop and recovery room boost loop
- Added unlocked guard to skip locked elements during conversion processing
- Added regression test (bug-377) verifying only transference stays unlocked

Fixes #377
2026-06-12 12:14:45 +02:00

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# Circular Dependencies
Generated: 2026-06-12T08:05:45.261Z
Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
2. 2) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
3. 3) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts
4. 4) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts > stores/non-combat-room-actions.ts
## How to fix
1. Identify which import in the chain can be extracted to a shared types/utils file.
2. Move the shared type or function there.
3. Both files import from the new shared module instead of each other.
4. Run: bunx madge --circular src/lib/game (should return clean)