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Mana-Loop/dev-log.notes
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Redesign skill system with upgrade trees and tier progression
Major changes:
- Created docs/skills.md with comprehensive skill system documentation
- Rewrote skill-evolution.ts with new upgrade tree structure:
  - Upgrades organized in branching paths with prerequisites
  - Each choice can lead to upgraded versions at future milestones
  - Support for upgrade children and requirement chains
- Added getBaseSkillId and generateTierSkillDef helper functions
- Fixed getFloorElement to use FLOOR_ELEM_CYCLE.length
- Updated test files to match current skill definitions
- Removed tests for non-existent skills

Skill system now supports:
- Levels 1-10 for most skills, level 5 caps for specialized, level 1 for research
- Tier up system: Tier N Level 1 = Tier N-1 Level 10 in power
- Milestone upgrades at levels 5 and 10 with branching upgrade trees
- Attunement requirements for skill access and tier up
- Study costs and time for leveling
2026-04-03 11:08:58 +00:00

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## Crafting and Equipment System - Implementation Notes
### Date: $(date)
### Completed Tasks:
1. ✅ Fixed CraftingTab icon imports (Ring → Circle, HandMetal → Hand)
2. ✅ Removed combat skill evolution paths from skill-evolution.ts:
- Removed COMBAT_TRAIN_TIER1_UPGRADES_L5 upgrade definitions
- Removed COMBAT_TRAIN_TIER1_UPGRADES_L10 upgrade definitions
- Removed combatTrain evolution path (all 5 tiers)
### System Architecture:
- **Equipment System**: 8 slots (mainHand, offHand, head, body, hands, feet, accessory1, accessory2)
- **Equipment Types**: Different categories (caster, shield, catalyst, head, body, hands, feet, accessory)
- **Capacity System**: Each equipment has base capacity, effects cost capacity
- **Enchantment Effects**: 7 categories (spell, mana, combat, elemental, defense, utility, special)
- **Starting Equipment**: Basic Staff (with Mana Bolt), Civilian Shirt/Gloves/Shoes
### Key Files:
- `/src/lib/game/data/equipment.ts` - Equipment types and capacity system
- `/src/lib/game/data/enchantment-effects.ts` - Enchantment effect catalogue
- `/src/lib/game/store/craftingSlice.ts` - Crafting store slice
- `/src/components/game/tabs/CraftingTab.tsx` - Crafting UI component
- `/src/lib/game/skill-evolution.ts` - Skill evolution paths (combat skills removed)
### Remaining Tasks:
- Update SpellsTab to work with equipment-granted spells
- Add evolution paths for crafting skills (optional)
- Add tests for new crafting system