3ad919a047
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DISC-2: Removed old pool-drain model from discipline-slice.ts processTick() - Disciplines no longer drain rawMana or element pools - canProceedDiscipline() no longer checks mana sufficiency - Removed auto-pause on insufficient mana from processTick() - Removed drain display and auto-paused message from DisciplineCard.tsx - Removed auto-paused log from gameStore.ts tick() DISC-4: Audited crafting pipeline — no composite crafting logic remains - craftComposite already removed from manaStore.ts (comment only) - No other composite crafting references found DISC-5: Added collapsible formula reference to Conversion Stats section - Shows unified formula, multipliers, cost formulas, and constraints DISC-6: Added per-element net regen summary line - Shows 'Net Fire Regen: +0.50/hr − 0.15/hr = +0.35/hr' per element DISC-7: Created dedicated 'Conversion Stats' section in Stats tab - Renamed from 'Conversion Breakdown' to dedicated section header DISC-8: Added detailed per-element regen breakdown to ManaDisplay - Each element card now expandable to show produced rate and downstream drains - New ElementRegenBreakdown type and elementRegenBreakdown prop Tests: Updated 4 test files to reflect new no-drain behavior - All 1090 tests pass
12 lines
585 B
Plaintext
12 lines
585 B
Plaintext
# Circular Dependencies
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Generated: 2026-06-09T08:14:36.361Z
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Found: 2 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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2. 2) stores/combatStore.ts > stores/combat-descent-actions.ts > stores/attunementStore.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean) |