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Mana-Loop/docs/task4/subtask_5.md
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Refactoring Agent 47c71e6f54
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feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00

1.1 KiB

Sub-task 5: Enhance SpireTab Component

Scope

Refactor the SpireTab component to use the new design system primitives for spire climbing UI.

Key Deliverables:

  1. Update SpireTab to use GameCard, SectionHeader, ManaBar primitives
  2. Apply proper cast bar animation (300ms ease-out)
  3. Style floor display with appropriate visual treatment
  4. Ensure combat log uses consistent styling

Acceptance Criteria

  1. Floor display uses GameCard with appropriate variant
  2. Cast bar uses ManaBar primitive with proper animation (300ms ease-out)
  3. Enemy HP bar uses ManaBar with appropriate color
  4. Section headers use SectionHeader primitive
  5. No raw hex values - all colors use CSS variables
  6. Spire combat cast bar animates smoothly

Dependencies

  • ST1 (Sub-task 1) - Must be completed first (design system must exist)

Status

🟡 PENDING - Waiting for ST1 completion

Notes

  • Component location: src/components/game/tabs/SpireTab.tsx
  • Has both normal mode and simple mode (SpireMode)
  • Shows current floor, enemy HP, cast progress
  • Floor element display should use ElementBadge primitive