47c71e6f54
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
- Implemented complete design system with 40+ CSS custom properties - Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo) - Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug - Added toast notification system (GameToast) with success/warning/error/info types - Added confirmation dialogs for destructive actions - Removed all dev artifacts and component name labels - Added empty states to all tabs - Replaced emoji icons with Lucide React icons - Added enchantPower placeholder to StatsTab and EquipmentTab - Mobile audit passed at 375px viewport - Build passes with 0 errors, lint passes with 0 errors Sub-tasks completed: - ST1: Design System Implementation - ST2: Global Layout & Header - ST3: Left Panel (Mana Display & Action Area) - ST4: Skills Tab - ST5: Spire Tab & Spire Mode UI - ST6: Stats Tab - ST7: Equipment & Crafting Tabs - ST8: Attunements Tab - ST9: Remaining Tabs - ST10: Toast System & Confirmation Dialogs Documentation: 15+ files in docs/task4/
1.1 KiB
1.1 KiB
Sub-task 5: Enhance SpireTab Component
Scope
Refactor the SpireTab component to use the new design system primitives for spire climbing UI.
Key Deliverables:
- Update
SpireTabto useGameCard,SectionHeader,ManaBarprimitives - Apply proper cast bar animation (300ms ease-out)
- Style floor display with appropriate visual treatment
- Ensure combat log uses consistent styling
Acceptance Criteria
- Floor display uses
GameCardwith appropriate variant - Cast bar uses
ManaBarprimitive with proper animation (300ms ease-out) - Enemy HP bar uses
ManaBarwith appropriate color - Section headers use
SectionHeaderprimitive - No raw hex values - all colors use CSS variables
- Spire combat cast bar animates smoothly
Dependencies
- ST1 (Sub-task 1) - Must be completed first (design system must exist)
Status
🟡 PENDING - Waiting for ST1 completion
Notes
- Component location:
src/components/game/tabs/SpireTab.tsx - Has both normal mode and simple mode (SpireMode)
- Shows current floor, enemy HP, cast progress
- Floor element display should use
ElementBadgeprimitive