47c71e6f54
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
- Implemented complete design system with 40+ CSS custom properties - Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo) - Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug - Added toast notification system (GameToast) with success/warning/error/info types - Added confirmation dialogs for destructive actions - Removed all dev artifacts and component name labels - Added empty states to all tabs - Replaced emoji icons with Lucide React icons - Added enchantPower placeholder to StatsTab and EquipmentTab - Mobile audit passed at 375px viewport - Build passes with 0 errors, lint passes with 0 errors Sub-tasks completed: - ST1: Design System Implementation - ST2: Global Layout & Header - ST3: Left Panel (Mana Display & Action Area) - ST4: Skills Tab - ST5: Spire Tab & Spire Mode UI - ST6: Stats Tab - ST7: Equipment & Crafting Tabs - ST8: Attunements Tab - ST9: Remaining Tabs - ST10: Toast System & Confirmation Dialogs Documentation: 15+ files in docs/task4/
1.3 KiB
1.3 KiB
Sub-task 6: Enhance Equipment & Crafting Tabs
Scope
Refactor the EquipmentTab and CraftingTab components to use the new design system primitives.
Key Deliverables:
- Update
EquipmentTabto useGameCard,SectionHeader,ElementBadgeprimitives - Update
CraftingTabto useGameCard,ActionButton,Progressprimitives - Style equipment slots with proper variants
- Add
ElementBadgefor equipment element types - Ensure crafting progress uses proper animation (linear transition)
Acceptance Criteria
- Equipment slots use
GameCardwith appropriate variant - Equipment elements display using
ElementBadgeprimitive - Crafting progress uses
Progressprimitive (linear transition) - Action buttons use
ActionButtonprimitive with correct variants - Section headers use
SectionHeaderprimitive - No raw hex values - all colors use CSS variables
Dependencies
- ST1 (Sub-task 1) - Must be completed first (design system must exist)
Status
🟡 PENDING - Waiting for ST1 completion
Notes
- EquipmentTab location:
src/components/game/tabs/EquipmentTab.tsx - CraftingTab location:
src/components/game/tabs/CraftingTab.tsx - Equipment has multiple slots (mainHand, offHand, head, body, etc.)
- Crafting has 3 stages: Design, Prepare, Apply
- Show 2-handed weapon handling in UI