Files
Mana-Loop/src/components/game/tabs/CraftingTab.tsx
T
n8n-gitea 482320b519
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m12s
fix: apply DebugName wrappers to tab components (BUG 7 partial) and other updates
2026-05-07 13:32:04 +02:00

262 lines
11 KiB
TypeScript
Executable File

'use client';
import { useState } from 'react';
import { Progress } from '@/components/ui/progress';
import { GameCard } from '@/components/ui/game-card';
import { SectionHeader } from '@/components/ui/section-header';
import { ActionButton } from '@/components/ui/action-button';
import { Scroll, Hammer, Sparkles, Anvil } from 'lucide-react';
import { fmt } from '@/lib/game/stores';
import {
EnchantmentDesigner,
EnchantmentPreparer,
EnchantmentApplier,
EquipmentCrafter,
} from '@/components/game/crafting';
import { useCombatStore, useCraftingStore } from '@/lib/game/stores';
import { DebugName } from '@/lib/game/debug-context';
import { useGameToast } from '@/components/game/GameToast';
export function CraftingTab() {
const showToast = useGameToast();
const currentAction = useCombatStore((s) => s.currentAction);
const designProgress = useCraftingStore((s) => s.designProgress);
const preparationProgress = useCraftingStore((s) => s.preparationProgress);
const applicationProgress = useCraftingStore((s) => s.applicationProgress);
const equipmentCraftingProgress = useCraftingStore((s) => s.equipmentCraftingProgress);
const pauseApplication = useCraftingStore((s) => s.pauseApplication);
const resumeApplication = useCraftingStore((s) => s.resumeApplication);
const [activeTab, setActiveTab] = useState<'fabricate' | 'enchant'>('fabricate');
const [enchantStage, setEnchantStage] = useState<'design' | 'prepare' | 'apply'>('design');
// Safe toFixed helper
const safeToFixed = (value: number | undefined, decimals: number = 0): string => {
if (value === undefined || isNaN(value)) return '0';
return value.toFixed(decimals);
};
// Safe percentage calculation
const calcPercent = (progress: number, required: number): number => {
if (!required || required === 0) return 0;
return (progress / required) * 100;
};
// Handle enchantment application with toast
const handleEnchantmentApplied = () => {
showToast('success', 'Enchantment Applied', 'The enchantment has been successfully applied!');
};
// Handle enchantment capacity exceeded
const handleCapacityExceeded = (itemName: string, used: number, total: number) => {
showToast('error', 'Enchantment Capacity Exceeded', `${itemName} can only hold ${total} enchantments (${used}/${total} used). Remove some enchantments first.`);
};
return (
<DebugName name="CraftingTab">
<div className="space-y-4 max-w-full overflow-x-hidden">
{/* Top Sub-Tabs: Fabricate / Enchant */}
<GameCard variant="default" className="p-4">
<div className="flex justify-center gap-2">
<ActionButton
variant={activeTab === 'fabricate' ? 'primary' : 'secondary'}
onClick={() => setActiveTab('fabricate')}
className={activeTab === 'fabricate' ? 'ring-2 ring-[var(--interactive-primary)]' : ''}
>
<Anvil size={14} className="mr-1" />
Fabricate
</ActionButton>
<ActionButton
variant={activeTab === 'enchant' ? 'primary' : 'secondary'}
onClick={() => setActiveTab('enchant')}
className={activeTab === 'enchant' ? 'ring-2 ring-[var(--interactive-primary)]' : ''}
>
<Sparkles size={14} className="mr-1" />
Enchant
</ActionButton>
</div>
</GameCard>
{/* Fabricate Content: EquipmentCrafter */}
{activeTab === 'fabricate' && (
<EquipmentCrafter />
)}
{/* Enchant Content: Design → Prepare → Apply workflow */}
{activeTab === 'enchant' && (
<div className="space-y-4">
{/* Enchant Sub-Navigation (no numbered stepper) */}
<GameCard variant="default" className="p-4">
<div className="flex justify-center gap-2 flex-wrap">
<ActionButton
variant={enchantStage === 'design' ? 'primary' : 'secondary'}
size="sm"
onClick={() => setEnchantStage('design')}
className={enchantStage === 'design' ? 'ring-2 ring-[var(--interactive-primary)]' : ''}
>
<Scroll size={14} className="mr-1" />
Design
</ActionButton>
<ActionButton
variant={enchantStage === 'prepare' ? 'primary' : 'secondary'}
size="sm"
onClick={() => setEnchantStage('prepare')}
className={enchantStage === 'prepare' ? 'ring-2 ring-[var(--interactive-primary)]' : ''}
>
<Hammer size={14} className="mr-1" />
Prepare
</ActionButton>
<ActionButton
variant={enchantStage === 'apply' ? 'primary' : 'secondary'}
size="sm"
onClick={() => setEnchantStage('apply')}
className={enchantStage === 'apply' ? 'ring-2 ring-[var(--interactive-primary)]' : ''}
>
<Sparkles size={14} className="mr-1" />
Apply
</ActionButton>
</div>
</GameCard>
{/* Enchant Stage Content */}
{enchantStage === 'design' && (
<EnchantmentDesigner
selectedEquipmentType={null}
setSelectedEquipmentType={() => {}}
selectedEffects={[]}
setSelectedEffects={() => {}}
designName={''}
setDesignName={() => {}}
selectedDesign={null}
setSelectedDesign={() => {}}
/>
)}
{enchantStage === 'prepare' && (
<EnchantmentPreparer
selectedEquipmentInstance={null}
setSelectedEquipmentInstance={() => {}}
/>
)}
{enchantStage === 'apply' && (
<EnchantmentApplier
selectedEquipmentInstance={null}
setSelectedEquipmentInstance={() => {}}
selectedDesign={null}
setSelectedDesign={() => {}}
onEnchantmentApplied={handleEnchantmentApplied}
onCapacityExceeded={handleCapacityExceeded}
/>
)}
</div>
)}
{/* Current Activity Indicator: Crafting */}
{currentAction === 'craft' && equipmentCraftingProgress && (
<GameCard variant="default" className="border-[var(--mana-water)]/60 bg-[var(--mana-water)]/10">
<SectionHeader
title="Crafting Equipment"
action={
<span className="text-sm text-[var(--text-muted)]">
{safeToFixed(calcPercent(equipmentCraftingProgress.progress, equipmentCraftingProgress.required), 0)}%
</span>
}
/>
<Progress
value={calcPercent(equipmentCraftingProgress.progress, equipmentCraftingProgress.required)}
className="h-3 bg-[var(--bg-sunken)]"
/>
<div className="flex items-center gap-2 mt-2 text-sm text-[var(--text-secondary)]">
<Anvil size={16} className="text-[var(--mana-water)]" />
<span>Crafting equipment...</span>
</div>
</GameCard>
)}
{/* Current Activity Indicator: Designing */}
{currentAction === 'design' && designProgress && (
<GameCard variant="default" className="border-[var(--mana-stellar)]/60 bg-[var(--mana-stellar)]/10">
<SectionHeader
title="Designing Enchantment"
action={
<ActionButton variant="ghost" size="sm" onClick={() => useCraftingStore.getState().cancelDesign()}>
Cancel
</ActionButton>
}
/>
<Progress
value={calcPercent(designProgress.progress, designProgress.required)}
className="h-3 bg-[var(--bg-sunken)]"
/>
<div className="flex items-center gap-2 mt-2 text-sm text-[var(--text-secondary)]">
<Scroll size={16} className="text-[var(--mana-stellar)]" />
<span>Designing: {designProgress.name}</span>
</div>
</GameCard>
)}
{/* Current Activity Indicator: Preparing */}
{currentAction === 'prepare' && preparationProgress && (
<GameCard variant="default" className="border-[var(--color-warning)]/60 bg-[var(--color-warning)]/10">
<SectionHeader
title="Preparing Equipment"
action={
<ActionButton variant="ghost" size="sm" onClick={() => useCraftingStore.getState().cancelPreparation()}>
Cancel
</ActionButton>
}
/>
<Progress
value={calcPercent(preparationProgress.progress, preparationProgress.required)}
className="h-3 bg-[var(--bg-sunken)]"
/>
<div className="flex items-center gap-2 mt-2 text-sm text-[var(--text-secondary)]">
<Hammer size={16} className="text-[var(--color-warning)]" />
<span>Preparing equipment...</span>
<span className="text-[var(--text-muted)] ml-auto">
Mana paid: {fmt(preparationProgress.manaCostPaid)}
</span>
</div>
</GameCard>
)}
{/* Current Activity Indicator: Enchanting */}
{currentAction === 'enchant' && applicationProgress && (
<GameCard variant="default" className="border-[var(--mana-light)]/60 bg-[var(--mana-light)]/10">
<SectionHeader
title={applicationProgress.paused ? "Enchantment Paused" : "Applying Enchantment"}
action={
<div className="flex gap-2">
{applicationProgress.paused ? (
<ActionButton size="sm" onClick={resumeApplication}>Resume</ActionButton>
) : (
<>
<ActionButton variant="secondary" size="sm" onClick={pauseApplication}>Pause</ActionButton>
<ActionButton variant="ghost" size="sm" onClick={() => {
useCraftingStore.getState().cancelApplication();
showToast('warning', 'Enchantment Cancelled', 'The enchantment application was cancelled.');
}}>Cancel</ActionButton>
</>
)}
</div>
}
/>
<Progress
value={calcPercent(applicationProgress.progress, applicationProgress.required)}
className="h-3 bg-[var(--bg-sunken)]"
/>
<div className="flex items-center gap-2 mt-2 text-sm text-[var(--text-secondary)]">
<Sparkles size={16} className="text-[var(--mana-light)]" />
<span>{applicationProgress.paused ? 'Enchantment paused' : 'Applying enchantment...'}</span>
<span className="text-[var(--text-muted)] ml-auto">
{safeToFixed(calcPercent(applicationProgress.progress, applicationProgress.required), 0)}%
</span>
</div>
</GameCard>
)}
</div>
</DebugName>
);
}
CraftingTab.displayName = 'CraftingTab';