Files
Mana-Loop/src/components/game/tabs/CraftingTab/FabricatorSubTab.tsx
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feat: recreate Crafting Tab with Fabricator and Enchanter sub-tabs
- Add fabricator-recipes.ts with 12 recipes across earth/metal/crystal/sand mana types
- Add FabricatorSubTab with mana-type filtering, recipe cards, materials inventory
- Add EnchanterSubTab integrating existing 3-phase flow (Design → Prepare → Apply)
- Add CraftingTab main component with clsx-based sub-tab system (matches DisciplinesTab pattern)
- Wire into tabs barrel export and page.tsx with lazy loading + DebugName wrapper
- Add 17 tests covering exports, displayNames, recipe data integrity, helpers, file sizes
- All files under 400 lines
2026-05-20 02:32:37 +02:00

261 lines
9.2 KiB
TypeScript

'use client';
import { useState, useMemo } from 'react';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { ScrollArea } from '@/components/ui/scroll-area';
import { Separator } from '@/components/ui/separator';
import { Anvil, Hammer, Package } from 'lucide-react';
import {
FABRICATOR_RECIPES,
getRecipesByManaType,
canCraftRecipe,
} from '@/lib/game/data/fabricator-recipes';
import { LOOT_DROPS, LOOT_RARITY_COLORS } from '@/lib/game/data/loot-drops';
import { useCraftingStore, useManaStore } from '@/lib/game/stores';
import type { FabricatorRecipe } from '@/lib/game/data/fabricator-recipes';
const MANA_TYPE_LABELS: Record<string, string> = {
earth: '⛰️ Earth',
metal: '🔩 Metal',
crystal: '💎 Crystal',
sand: '🏜️ Sand',
};
function RecipeCard({
recipe,
materials,
manaAmount,
onCraft,
isCrafting,
}: {
recipe: FabricatorRecipe;
materials: Record<string, number>;
manaAmount: number;
onCraft: (recipe: FabricatorRecipe) => void;
isCrafting: boolean;
}) {
const { canCraft, missingMaterials, missingMana } = canCraftRecipe(
recipe,
materials,
manaAmount,
);
const rarityStyle = LOOT_RARITY_COLORS[recipe.rarity];
return (
<div
className="p-3 rounded border bg-gray-800/50"
style={{ borderColor: rarityStyle?.color }}
>
<div className="flex justify-between items-start mb-2">
<div>
<div className="font-semibold" style={{ color: rarityStyle?.color }}>
{recipe.name}
</div>
<div className="text-xs text-gray-400 capitalize">{recipe.rarity}</div>
</div>
<Badge variant="outline" className="text-xs">
{MANA_TYPE_LABELS[recipe.manaType] ?? recipe.manaType}
</Badge>
</div>
<div className="text-xs text-gray-400 mb-2">{recipe.description}</div>
<div className="text-xs text-amber-400/80 italic mb-2">{recipe.gearTrait}</div>
<Separator className="bg-gray-700 my-2" />
<div className="text-xs space-y-1">
<div className="text-gray-500">Materials:</div>
{Object.entries(recipe.materials).map(([matId, amount]) => {
const available = materials[matId] || 0;
const matDrop = LOOT_DROPS[matId];
const hasEnough = available >= amount;
return (
<div key={matId} className="flex justify-between">
<span>{matDrop?.name ?? matId}</span>
<span className={hasEnough ? 'text-green-400' : 'text-red-400'}>
{available} / {amount}
</span>
</div>
);
})}
<div className="flex justify-between mt-2">
<span>{MANA_TYPE_LABELS[recipe.manaType]?.split(' ')[1] ?? recipe.manaType} Mana:</span>
<span className={manaAmount >= recipe.manaCost ? 'text-green-400' : 'text-red-400'}>
{manaAmount} / {recipe.manaCost}
</span>
</div>
<div className="flex justify-between">
<span>Craft Time:</span>
<span>{recipe.craftTime}h</span>
</div>
</div>
<Button
className="w-full mt-3"
size="sm"
disabled={!canCraft || isCrafting}
onClick={() => onCraft(recipe)}
>
{canCraft ? 'Craft' : 'Missing Resources'}
</Button>
</div>
);
}
export function FabricatorSubTab() {
const [selectedManaType, setSelectedManaType] = useState<string>('earth');
const lootInventory = useCraftingStore((s) => s.lootInventory);
const equipmentCraftingProgress = useCraftingStore((s) => s.equipmentCraftingProgress);
const rawMana = useManaStore((s) => s.rawMana);
const startCraftingEquipment = useCraftingStore((s) => s.startCraftingEquipment);
const cancelEquipmentCrafting = useCraftingStore((s) => s.cancelEquipmentCrafting);
const availableManaTypes = useMemo(() => {
return [...new Set(FABRICATOR_RECIPES.map((r) => r.manaType))];
}, []);
const filteredRecipes = useMemo(
() => getRecipesByManaType(selectedManaType),
[selectedManaType],
);
const isCrafting = equipmentCraftingProgress !== null;
const handleCraft = (recipe: FabricatorRecipe) => {
// Use the existing equipment crafting system with a fabricator-specific blueprint ID
startCraftingEquipment(`fabricator-${recipe.id}`);
};
return (
<div className="space-y-4">
{/* Mana type filter */}
<div className="flex gap-2 flex-wrap">
{availableManaTypes.map((mt) => (
<Button
key={mt}
variant={selectedManaType === mt ? 'default' : 'outline'}
size="sm"
onClick={() => setSelectedManaType(mt)}
>
{MANA_TYPE_LABELS[mt] ?? mt}
</Button>
))}
</div>
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
{/* Recipe list */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
<Hammer className="w-4 h-4" />
{MANA_TYPE_LABELS[selectedManaType] ?? selectedManaType} Recipes
</CardTitle>
</CardHeader>
<CardContent>
{isCrafting ? (
<div className="space-y-3">
<div className="text-sm text-gray-400">
Crafting: {equipmentCraftingProgress.blueprintId}
</div>
<Progress
value={
(equipmentCraftingProgress.progress /
equipmentCraftingProgress.required) *
100
}
className="h-3"
/>
<div className="flex justify-between text-xs text-gray-400">
<span>
{equipmentCraftingProgress.progress.toFixed(1)}h /{' '}
{equipmentCraftingProgress.required.toFixed(1)}h
</span>
<span>Mana spent: {equipmentCraftingProgress.manaSpent}</span>
</div>
<Button size="sm" variant="outline" onClick={cancelEquipmentCrafting}>
Cancel
</Button>
</div>
) : (
<ScrollArea className="h-80">
<div className="space-y-2">
{filteredRecipes.length === 0 ? (
<div className="text-center text-gray-400 py-4">
<Anvil className="w-12 h-12 mx-auto mb-2 opacity-50" />
<p>No recipes for this mana type yet.</p>
</div>
) : (
filteredRecipes.map((recipe) => (
<RecipeCard
key={recipe.id}
recipe={recipe}
materials={lootInventory.materials}
manaAmount={rawMana}
onCraft={handleCraft}
isCrafting={isCrafting}
/>
))
)}
</div>
</ScrollArea>
)}
</CardContent>
</Card>
{/* Materials inventory */}
<Card className="bg-gray-900/80 border-gray-700">
<CardHeader className="pb-2">
<CardTitle className="text-amber-400 text-sm flex items-center gap-2">
<Package className="w-4 h-4" />
Materials ({Object.values(lootInventory.materials).reduce((a, b) => a + b, 0)})
</CardTitle>
</CardHeader>
<CardContent>
<ScrollArea className="h-80">
{Object.keys(lootInventory.materials).length === 0 ? (
<div className="text-center text-gray-400 py-4">
<Package className="w-12 h-12 mx-auto mb-2 opacity-50" />
<p>No materials collected yet.</p>
<p className="text-xs mt-1">Defeat floors to gather materials!</p>
</div>
) : (
<div className="grid grid-cols-2 gap-2">
{Object.entries(lootInventory.materials).map(([matId, count]) => {
if (count <= 0) return null;
const drop = LOOT_DROPS[matId];
if (!drop) return null;
const rarityStyle = LOOT_RARITY_COLORS[drop.rarity];
return (
<div
key={matId}
className="p-2 rounded border bg-gray-800/50"
style={{ borderColor: rarityStyle?.color }}
>
<div className="text-sm font-semibold" style={{ color: rarityStyle?.color }}>
{drop.name}
</div>
<div className="text-xs text-gray-400">x{count}</div>
</div>
);
})}
</div>
)}
</ScrollArea>
</CardContent>
</Card>
</div>
</div>
);
}
FabricatorSubTab.displayName = 'FabricatorSubTab';