Files
Mana-Loop/src/lib/game/store/manaSlice.ts
T
2026-04-03 17:23:15 +00:00

198 lines
5.7 KiB
TypeScript
Executable File

// ─── Mana Slice ───────────────────────────────────────────────────────────────
// Manages raw mana, elements, and meditation
import type { StateCreator } from 'zustand';
import type { GameState, ElementState, SpellCost } from '../types';
import { ELEMENTS, MANA_PER_ELEMENT, BASE_UNLOCKED_ELEMENTS } from '../constants';
import { computeMaxMana, computeElementMax, computeClickMana, canAffordSpellCost, getMeditationBonus } from './computed';
import { computeEffects } from '../upgrade-effects';
export interface ManaSlice {
// State
rawMana: number;
totalManaGathered: number;
meditateTicks: number;
elements: Record<string, ElementState>;
// Actions
gatherMana: () => void;
convertMana: (element: string, amount: number) => void;
unlockElement: (element: string) => void;
craftComposite: (target: string) => void;
// Computed getters
getMaxMana: () => number;
getRegen: () => number;
getClickMana: () => number;
getMeditationMultiplier: () => number;
}
export const createManaSlice = (
set: StateCreator<GameState>['set'],
get: () => GameState
): ManaSlice => ({
rawMana: 10,
totalManaGathered: 0,
meditateTicks: 0,
elements: (() => {
const elems: Record<string, ElementState> = {};
const pu = get().prestigeUpgrades;
const elemMax = computeElementMax(get());
Object.keys(ELEMENTS).forEach((k) => {
const isUnlocked = BASE_UNLOCKED_ELEMENTS.includes(k);
let startAmount = 0;
if (isUnlocked && pu.elemStart) {
startAmount = pu.elemStart * 5;
}
elems[k] = {
current: startAmount,
max: elemMax,
unlocked: isUnlocked,
};
});
return elems;
})(),
gatherMana: () => {
const state = get();
let cm = computeClickMana(state);
// Mana overflow bonus
const overflowBonus = 1 + (state.skills.manaOverflow || 0) * 0.25;
cm = Math.floor(cm * overflowBonus);
const effects = computeEffects(state.skillUpgrades || {}, state.skillTiers || {});
const max = computeMaxMana(state, effects);
// Mana Echo: 10% chance to gain double mana from clicks
const hasManaEcho = effects.specials?.has('MANA_ECHO') ?? false;
if (hasManaEcho && Math.random() < 0.1) {
cm *= 2;
}
set({
rawMana: Math.min(state.rawMana + cm, max),
totalManaGathered: state.totalManaGathered + cm,
});
},
convertMana: (element: string, amount: number = 1) => {
const state = get();
const e = state.elements[element];
if (!e?.unlocked) return;
const cost = MANA_PER_ELEMENT * amount;
if (state.rawMana < cost) return;
if (e.current >= e.max) return;
const canConvert = Math.min(
amount,
Math.floor(state.rawMana / MANA_PER_ELEMENT),
e.max - e.current
);
set({
rawMana: state.rawMana - canConvert * MANA_PER_ELEMENT,
elements: {
...state.elements,
[element]: { ...e, current: e.current + canConvert },
},
});
},
unlockElement: (element: string) => {
const state = get();
if (state.elements[element]?.unlocked) return;
const cost = 500;
if (state.rawMana < cost) return;
set({
rawMana: state.rawMana - cost,
elements: {
...state.elements,
[element]: { ...state.elements[element], unlocked: true },
},
});
},
craftComposite: (target: string) => {
const state = get();
const edef = ELEMENTS[target];
if (!edef?.recipe) return;
const recipe = edef.recipe;
const costs: Record<string, number> = {};
recipe.forEach((r) => {
costs[r] = (costs[r] || 0) + 1;
});
// Check ingredients
for (const [r, amt] of Object.entries(costs)) {
if ((state.elements[r]?.current || 0) < amt) return;
}
const newElems = { ...state.elements };
for (const [r, amt] of Object.entries(costs)) {
newElems[r] = { ...newElems[r], current: newElems[r].current - amt };
}
// Elemental crafting bonus
const craftBonus = 1 + (state.skills.elemCrafting || 0) * 0.25;
const outputAmount = Math.floor(craftBonus);
const effects = computeEffects(state.skillUpgrades || {}, state.skillTiers || {});
const elemMax = computeElementMax(state, effects);
newElems[target] = {
...(newElems[target] || { current: 0, max: elemMax, unlocked: false }),
current: (newElems[target]?.current || 0) + outputAmount,
max: elemMax,
unlocked: true,
};
set({
elements: newElems,
});
},
getMaxMana: () => computeMaxMana(get()),
getRegen: () => {
const state = get();
const effects = computeEffects(state.skillUpgrades || {}, state.skillTiers || {});
// This would need proper regen calculation
return 2;
},
getClickMana: () => computeClickMana(get()),
getMeditationMultiplier: () => {
const state = get();
const effects = computeEffects(state.skillUpgrades || {}, state.skillTiers || {});
return getMeditationBonus(state.meditateTicks, state.skills, effects.meditationEfficiency);
},
});
// Helper function to deduct spell cost
export function deductSpellCost(
cost: SpellCost,
rawMana: number,
elements: Record<string, ElementState>
): { rawMana: number; elements: Record<string, ElementState> } {
const newElements = { ...elements };
if (cost.type === 'raw') {
return { rawMana: rawMana - cost.amount, elements: newElements };
} else if (cost.element && newElements[cost.element]) {
newElements[cost.element] = {
...newElements[cost.element],
current: newElements[cost.element].current - cost.amount,
};
return { rawMana, elements: newElements };
}
return { rawMana, elements: newElements };
}
export { canAffordSpellCost };