Files
Mana-Loop/src/components/game/tabs/EquipmentTab/InventoryList.tsx
T
n8n-gitea dbc1b5e02c
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feat: recreate Equipment Tab with equip/unequip gear management
2026-05-19 22:04:27 +02:00

136 lines
5.6 KiB
TypeScript

'use client';
import { useState } from 'react';
import { Package, Trash2 } from 'lucide-react';
import type { EquipmentInstance, EquipmentSlot } from '@/lib/game/types';
import { EQUIPMENT_TYPES, getValidSlotsForEquipmentType } from '@/lib/game/data/equipment';
import { RARITY_CSS_VAR, RARITY_GLOW_CSS_VAR } from '@/components/game/LootInventory/types';
import { CATEGORY_ICONS } from '@/components/game/LootInventory/icons';
import { ActionButton } from '@/components/ui/action-button';
import {
AlertDialog,
AlertDialogAction,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle,
AlertDialogTrigger,
} from '@/components/ui/alert-dialog';
interface InventoryListProps {
inventoryItems: [string, EquipmentInstance][];
equippedInstances: Record<string, string | null>;
onEquip: (instanceId: string, slot: EquipmentSlot) => boolean;
onDelete: (instanceId: string) => void;
}
export function InventoryList({ inventoryItems, equippedInstances, onEquip, onDelete }: InventoryListProps) {
const [selectedSlot, setSelectedSlot] = useState<Record<string, EquipmentSlot>>({});
if (inventoryItems.length === 0) {
return (
<div className="text-sm text-[var(--text-muted)] italic text-center py-4">
No items in inventory. Craft or find equipment to fill your slots.
</div>
);
}
return (
<div className="space-y-2">
{inventoryItems.map(([instanceId, instance]) => {
const type = EQUIPMENT_TYPES[instance.typeId];
const Icon = type ? CATEGORY_ICONS[type.category] || Package : Package;
const rarityColor = RARITY_CSS_VAR[instance.rarity] || 'var(--rarity-common)';
const rarityGlow = RARITY_GLOW_CSS_VAR[instance.rarity] || 'var(--rarity-common-glow)';
const validSlots = type ? getValidSlotsForEquipmentType(type) : [];
const chosenSlot = selectedSlot[instanceId];
const availableSlots = validSlots.filter((s) => !equippedInstances[s]);
return (
<div
key={instanceId}
className="p-3 rounded border bg-[var(--bg-sunken)] group flex items-center gap-3"
style={{
borderColor: rarityColor,
backgroundColor: rarityGlow,
}}
>
<Icon className="w-5 h-5 shrink-0" style={{ color: rarityColor }} />
<div className="flex-1 min-w-0">
<div className="text-sm font-semibold truncate" style={{ color: rarityColor }}>
{instance.name}
</div>
<div className="text-xs text-[var(--text-secondary)]">
{type?.name || instance.typeId} {instance.usedCapacity}/{instance.totalCapacity} cap
</div>
<div className="text-xs text-[var(--text-muted)] capitalize">
{instance.rarity} {instance.enchantments.length} enchant{instance.enchantments.length !== 1 ? 's' : ''} {instance.quality}% quality
</div>
</div>
<div className="flex items-center gap-2 shrink-0">
{availableSlots.length > 1 ? (
<select
className="text-xs bg-[var(--bg-base)] border border-[var(--border-default)] rounded px-2 py-1 text-[var(--text-primary)]"
value={chosenSlot || ''}
onChange={(e) => setSelectedSlot((prev) => ({ ...prev, [instanceId]: e.target.value as EquipmentSlot }))}
>
<option value="">Select slot</option>
{availableSlots.map((s) => (
<option key={s} value={s}>{s}</option>
))}
</select>
) : null}
<ActionButton
variant="secondary"
size="sm"
className="text-xs"
onClick={() => {
const slot = availableSlots.length === 1 ? availableSlots[0] : chosenSlot;
if (slot) {
onEquip(instanceId, slot);
setSelectedSlot((prev) => {
const next = { ...prev };
delete next[instanceId];
return next;
});
}
}}
disabled={availableSlots.length === 0 || (availableSlots.length > 1 && !chosenSlot)}
>
Equip
</ActionButton>
<AlertDialog>
<AlertDialogTrigger asChild>
<ActionButton
variant="ghost"
size="sm"
className="h-8 w-8 p-0 text-[var(--color-danger)] hover:text-[var(--interactive-danger-hover)] hover:bg-[var(--interactive-danger)]/20"
>
<Trash2 className="w-3.5 h-3.5" />
</ActionButton>
</AlertDialogTrigger>
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>Delete {instance.name}?</AlertDialogTitle>
<AlertDialogDescription>
This action cannot be undone. The item will be permanently destroyed.
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel>Cancel</AlertDialogCancel>
<AlertDialogAction onClick={() => onDelete(instanceId)}>
Delete
</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
</div>
</div>
);
})}
</div>
);
}