Files
Mana-Loop/src/lib/game/hooks/useGameDerived.ts
T
n8n-gitea 513cab81a3 refactor: remove GUARDIANS constant, consolidate into guardian-data.ts
- Delete src/lib/game/constants/guardians.ts (the old static GUARDIANS constant)
- Create src/lib/game/data/guardian-data.ts with BASE_GUARDIANS (same data, new home)
- Remove GUARDIANS export from constants/index.ts
- Update all 11 files that imported GUARDIANS to use getGuardianForFloor() or BASE_GUARDIANS:
  - useGameDerived.ts, combat-actions.ts, gameStore.ts, prestigeStore.ts
  - combat-utils.ts, room-utils.ts, floor-utils.ts, spire-utils.ts
  - SpireCombatPage.tsx, SpireHeader.tsx
- Update 4 test files to use getGuardianForFloor() instead of GUARDIANS constant
- guardian-encounters.ts now imports BASE_GUARDIANS from guardian-data.ts
- Split room-utils.test.ts (505 lines) into room-utils.test.ts + room-utils-floor-state.test.ts
2026-05-23 16:09:19 +02:00

247 lines
7.9 KiB
TypeScript
Executable File

// ─── Derived Stats Hooks ───────────────────────────────────────────────────────
// Custom hooks for computing derived game stats from the store
import { useMemo } from 'react';
import { useGameStore } from '../stores/gameStore';
import { useManaStore } from '../stores/manaStore';
import { useCombatStore } from '../stores/combatStore';
import { usePrestigeStore } from '../stores/prestigeStore';
import { computeEffects } from '../effects/upgrade-effects';
import {
computeMaxMana,
computeRegen,
computeClickMana,
getMeditationBonus,
getIncursionStrength,
getFloorElement,
calcDamage,
getElementalBonus,
} from '../utils';
import { computePactMultiplier, computePactInsightMultiplier } from '../utils/pact-utils';
import { ELEMENTS, SPELLS_DEF, getStudySpeedMultiplier, getStudyCostMultiplier, HOURS_PER_TICK, TICK_MS } from '../constants';
import { getGuardianForFloor } from '../data/guardian-encounters';
import { hasSpecial, SPECIAL_EFFECTS } from '../effects/special-effects';
/**
* Hook for all mana-related derived stats
*/
export function useManaStats() {
const skills = useGameStore((s) => s.skills);
const skillUpgrades = useGameStore((s) => s.skillUpgrades);
const skillTiers = useGameStore((s) => s.skillTiers);
const prestigeUpgrades = usePrestigeStore((s) => s.prestigeUpgrades);
const rawMana = useManaStore((s) => s.rawMana);
const meditateTicks = useManaStore((s) => s.meditateTicks);
const day = useGameStore((s) => s.day);
const hour = useGameStore((s) => s.hour);
const upgradeEffects = useMemo(
() => computeEffects(skillUpgrades || {}, skillTiers || {}),
[skillUpgrades, skillTiers]
);
const maxMana = useMemo(
() => computeMaxMana({ skills, prestigeUpgrades, skillUpgrades, skillTiers }, upgradeEffects),
[skills, prestigeUpgrades, skillUpgrades, skillTiers, upgradeEffects]
);
const baseRegen = useMemo(
() => computeRegen({ skills, prestigeUpgrades, skillUpgrades, skillTiers }, upgradeEffects),
[skills, prestigeUpgrades, skillUpgrades, skillTiers, upgradeEffects]
);
const clickMana = useMemo(
() => computeClickMana({ skills }),
[skills]
);
const meditationMultiplier = useMemo(
() => getMeditationBonus(meditateTicks, skills, upgradeEffects.meditationEfficiency),
[meditateTicks, skills, upgradeEffects.meditationEfficiency]
);
const incursionStrength = useMemo(
() => getIncursionStrength(day, hour),
[day, hour]
);
// Effective regen with incursion penalty
const effectiveRegenWithSpecials = baseRegen * (1 - incursionStrength);
// Mana Cascade bonus
const manaCascadeBonus = hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_CASCADE)
? Math.floor(maxMana / 100) * 0.1
: 0;
// Mana Waterfall bonus
const manaWaterfallBonus = hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_WATERFALL)
? Math.floor(maxMana / 100) * 0.25
: 0;
// Final effective regen
const effectiveRegen = (effectiveRegenWithSpecials + manaCascadeBonus + manaWaterfallBonus) * meditationMultiplier;
return {
upgradeEffects,
maxMana,
baseRegen,
clickMana,
meditationMultiplier,
incursionStrength,
effectiveRegenWithSpecials,
manaCascadeBonus,
manaWaterfallBonus,
effectiveRegen,
hasSteadyStream: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.STEADY_STREAM),
hasManaTorrent: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_TORRENT),
hasDesperateWells: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.DESPERATE_WELLS),
hasManaEcho: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_ECHO),
hasManaWaterfall: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_WATERFALL),
hasFlowSurge: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.FLOW_SURGE),
hasManaOverflow: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_OVERFLOW),
hasEternalFlow: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.ETERNAL_FLOW),
};
}
/**
* Hook for combat-related derived stats
*/
export function useCombatStats() {
const skills = useGameStore((s) => s.skills);
const signedPacts = usePrestigeStore((s) => s.signedPacts);
const currentFloor = useCombatStore((s) => s.currentFloor);
const activeSpell = useCombatStore((s) => s.activeSpell);
const { upgradeEffects } = useManaStats();
const floorElem = useMemo(
() => getFloorElement(currentFloor),
[currentFloor]
);
const floorElemDef = useMemo(
() => ELEMENTS[floorElem],
[floorElem]
);
const isGuardianFloor = useMemo(
() => !!getGuardianForFloor(currentFloor),
[currentFloor]
);
const currentGuardian = useMemo(
() => getGuardianForFloor(currentFloor),
[currentFloor]
);
const activeSpellDef = useMemo(
() => SPELLS_DEF[activeSpell],
[activeSpell]
);
const pactMultiplier = useMemo(
() => computePactMultiplier({ signedPacts }),
[signedPacts]
);
const pactInsightMultiplier = useMemo(
() => computePactInsightMultiplier({ signedPacts }),
[signedPacts]
);
// DPS calculation
const dps = useMemo(() => {
if (!activeSpellDef) return 0;
const spellCastSpeed = activeSpellDef.castSpeed || 1;
const quickCastBonus = 1 + (skills.quickCast || 0) * 0.05;
const attackSpeedMult = upgradeEffects.attackSpeedMultiplier;
const totalCastSpeed = spellCastSpeed * quickCastBonus * attackSpeedMult;
const damagePerCast = calcDamage({ skills, signedPacts }, activeSpell, floorElem);
const castsPerSecond = totalCastSpeed * HOURS_PER_TICK / (TICK_MS / 1000);
return damagePerCast * castsPerSecond;
}, [activeSpellDef, skills, signedPacts, activeSpell, floorElem, upgradeEffects.attackSpeedMultiplier]);
// Damage breakdown for display
const damageBreakdown = useMemo(() => {
if (!activeSpellDef) return null;
const baseDmg = activeSpellDef.dmg;
const combatTrainBonus = (skills.combatTrain || 0) * 5;
const arcaneFuryMult = 1 + (skills.arcaneFury || 0) * 0.1;
const elemMasteryMult = 1 + (skills.elementalMastery || 0) * 0.15;
const guardianBaneMult = isGuardianFloor ? (1 + (skills.guardianBane || 0) * 0.2) : 1;
const precisionChance = (skills.precision || 0) * 0.05;
// Calculate elemental bonus
const elemBonus = getElementalBonus(activeSpellDef.elem, floorElem);
let elemBonusText = '';
if (activeSpellDef.elem !== 'raw' && floorElem) {
if (activeSpellDef.elem === floorElem) {
elemBonusText = '+25% same element';
} else if (elemBonus === 1.5) {
elemBonusText = '+50% super effective';
}
}
return {
base: baseDmg,
combatTrainBonus,
arcaneFuryMult,
elemMasteryMult,
guardianBaneMult,
pactMult: pactMultiplier,
precisionChance,
elemBonus,
elemBonusText,
total: calcDamage({ skills, signedPacts }, activeSpell, floorElem),
};
}, [activeSpellDef, skills, signedPacts, activeSpell, floorElem, isGuardianFloor, pactMultiplier]);
return {
floorElem,
floorElemDef,
isGuardianFloor,
currentGuardian,
activeSpellDef,
pactMultiplier,
pactInsightMultiplier,
dps,
damageBreakdown,
};
}
/**
* Hook for study-related derived stats
*/
export function useStudyStats() {
const skills = useGameStore((s) => s.skills);
const skillUpgrades = useGameStore((s) => s.skillUpgrades);
const skillTiers = useGameStore((s) => s.skillTiers);
const studySpeedMult = useMemo(
() => getStudySpeedMultiplier(skills),
[skills]
);
const studyCostMult = useMemo(
() => getStudyCostMultiplier(skills),
[skills]
);
const upgradeEffects = useMemo(
() => computeEffects(skillUpgrades || {}, skillTiers || {}),
[skillUpgrades, skillTiers]
);
const effectiveStudySpeedMult = studySpeedMult * upgradeEffects.studySpeedMultiplier;
return {
studySpeedMult,
studyCostMult,
effectiveStudySpeedMult,
hasParallelStudy: hasSpecial(upgradeEffects, SPECIAL_EFFECTS.PARALLEL_STUDY),
};
}