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- Fix conversion rate level scaling from linear (1+level*0.5) to exponential (1.5^(level-1)) in conversion-rates.ts - Fix getAttunementLevelMultiplier formula to match spec §4.3 - Add level-up logging in attunementStore.ts via combat store addActivityLog - Clarify getAttunementConversionRate returns flat base rate (level scaling applied separately) - Update spec §8 to describe time-based puzzle room system matching code implementation - Add 17 regression tests verifying exponential scaling, base rate behavior, and spec table values
11 lines
494 B
Plaintext
11 lines
494 B
Plaintext
# Circular Dependencies
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Generated: 2026-06-08T18:36:58.404Z
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Found: 1 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean) |