Files
Mana-Loop/src/components/game/ActionButtons.tsx
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Refactoring Agent 563e41dbe3
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WIP: Task 1 ActionButtons Rework - investigating approach
2026-04-26 17:43:58 +02:00

153 lines
5.3 KiB
TypeScript
Executable File

'use client';
import { Sparkles, Swords, BookOpen, Target, FlaskConical, Cog, Hammer } from 'lucide-react';
import type { GameAction } from '@/lib/game/types';
interface ActionButtonsProps {
currentAction: GameAction;
currentStudyTarget: { type: 'skill' | 'spell'; id: string; progress: number; required: number } | null;
designProgress: { progress: number; required: number } | null;
designProgress2: { progress: number; required: number } | null;
preparationProgress: { progress: number; required: number } | null;
applicationProgress: { progress: number; required: number } | null;
equipmentCraftingProgress: { progress: number; required: number } | null;
}
// Map action IDs to labels and icons
const ACTION_CONFIG: Record<string, { label: string; icon: typeof Sparkles; color: string }> = {
meditate: { label: 'Meditating', icon: Sparkles, color: 'text-blue-400' },
climb: { label: 'Climbing', icon: Swords, color: 'text-green-400' },
study: { label: 'Studying', icon: BookOpen, color: 'text-yellow-400' },
design: { label: 'Designing Enchantment', icon: Target, color: 'text-purple-400' },
prepare: { label: 'Preparing Equipment', icon: FlaskConical, color: 'text-purple-400' },
enchant: { label: 'Enchanting', icon: Sparkles, color: 'text-purple-400' },
craft: { label: 'Crafting Equipment', icon: Hammer, color: 'text-orange-400' },
convert: { label: 'Converting Mana', icon: Cog, color: 'text-cyan-400' },
};
function ProgressBar({ progress, required, label }: { progress: number; required: number; label?: string }) {
const percentage = Math.min(100, (progress / required) * 100);
return (
<div className="mt-1">
{label && <div className="text-xs text-gray-400 mb-0.5">{label}</div>}
<div className="w-full bg-gray-700 rounded-full h-1.5">
<div
className="bg-blue-500 h-1.5 rounded-full transition-all duration-300"
style={{ width: `${percentage}%` }}
/>
</div>
</div>
);
}
export function ActionButtons({
currentAction,
currentStudyTarget,
designProgress,
designProgress2,
preparationProgress,
applicationProgress,
equipmentCraftingProgress,
}: ActionButtonsProps) {
const config = ACTION_CONFIG[currentAction] || { label: currentAction, icon: Sparkles, color: 'text-gray-400' };
const Icon = config.icon;
// Calculate additional info for specific actions
const getActionDetails = () => {
switch (currentAction) {
case 'study':
if (currentStudyTarget) {
const progress = currentStudyTarget.progress;
const required = currentStudyTarget.required;
const percentage = Math.min(100, (progress / required) * 100);
return (
<ProgressBar
progress={progress}
required={required}
label={`${currentStudyTarget.type === 'skill' ? 'Skill' : 'Spell'}: ${percentage.toFixed(0)}%`}
/>
);
}
break;
case 'design':
if (designProgress) {
return (
<ProgressBar
progress={designProgress.progress}
required={designProgress.required}
label="Design progress"
/>
);
}
break;
case 'prepare':
if (preparationProgress) {
return (
<ProgressBar
progress={preparationProgress.progress}
required={preparationProgress.required}
label="Preparation progress"
/>
);
}
break;
case 'enchant':
if (applicationProgress) {
return (
<ProgressBar
progress={applicationProgress.progress}
required={applicationProgress.required}
label="Enchantment progress"
/>
);
}
break;
case 'craft':
if (equipmentCraftingProgress) {
return (
<ProgressBar
progress={equipmentCraftingProgress.progress}
required={equipmentCraftingProgress.required}
label="Crafting progress"
/>
);
}
break;
}
return null;
};
return (
<div className="space-y-2">
<div className="bg-gray-800/50 rounded-lg p-3 border border-gray-700">
<div className="flex items-center gap-2">
<Icon className={`w-4 h-4 ${config.color}`} />
<span className="text-sm font-medium text-gray-200">Current Activity</span>
</div>
<div className={`text-lg font-semibold mt-1 ${config.color}`}>
{config.label}
</div>
{getActionDetails()}
{/* Show second design slot if active */}
{designProgress2 && (
<div className="mt-2 pt-2 border-t border-gray-700">
<div className="flex items-center gap-2">
<Target className="w-3 h-3 text-purple-400" />
<span className="text-xs text-gray-400">Second Design Slot</span>
</div>
<ProgressBar
progress={designProgress2.progress}
required={designProgress2.required}
label="Design progress"
/>
</div>
)}
</div>
</div>
);
}
ActionButtons.displayName = "ActionButtons";
ProgressBar.displayName = "ProgressBar";