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Mana-Loop/docs/task4/subtask_7.md
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Refactoring Agent 47c71e6f54
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feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00

1.3 KiB

Sub-task 7: Enhance SpellsTab & LootTab

Scope

Refactor the SpellsTab and LootTab components to use the new design system primitives.

Key Deliverables:

  1. Update SpellsTab to use GameCard, SectionHeader, ElementBadge primitives
  2. Update LootTab to use GameCard, StatRow, ElementBadge primitives
  3. Style spell cards with proper visual treatment
  4. Add ElementBadge for spell element types
  5. Ensure loot items are clearly displayed

Acceptance Criteria

  1. Spell cards use GameCard with appropriate variant
  2. Spell elements display using ElementBadge primitive
  3. Loot items use GameCard with proper styling
  4. Stat rows use StatRow primitive with highlighting
  5. Section headers use SectionHeader primitive
  6. No raw hex values - all colors use CSS variables
  7. Active spell has proper highlight (--mana-light border)

Dependencies

  • ST1 (Sub-task 1) - Must be completed first (design system must exist)

Status

🟡 PENDING - Waiting for ST1 completion

Notes

  • SpellsTab location: src/components/game/tabs/SpellsTab.tsx
  • LootTab location: src/components/game/tabs/LootTab.tsx
  • Spells can be cast during combat
  • Loot includes essences from defeated enemies
  • Spell cards should show cast speed and damage