Files
Mana-Loop/src/app/page.tsx
T
n8n-gitea d07e74c396
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feat: remove Spells tab UI
- Remove Spells tab trigger from TabTriggers in page.tsx
- Remove TabsContent value='spells' block in page.tsx
- Remove lazy import of SpellsTab in page.tsx
- Change default activeTab from 'spells' to 'disciplines'
- Remove SpellsTab re-export from tabs/index.ts
- Remove SpellsTab re-export from game/index.ts
- Delete src/components/game/tabs/SpellsTab.tsx

Spell data (SPELLS_DEF, spells store state) preserved - spells still exist as enchantments.
2026-06-08 16:02:48 +02:00

232 lines
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TypeScript
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'use client';
import { useEffect, useState, lazy, Suspense } from 'react';
import { useShallow } from 'zustand/react/shallow';
import {
useGameStore,
useUIStore,
useManaStore,
useCombatStore,
usePrestigeStore,
useCraftingStore,
computeMaxMana,
computeRegen,
computeClickMana,
getMeditationBonus,
getIncursionStrength
} from '@/lib/game/stores';
import { computeDisciplineEffects } from '@/lib/game/effects/discipline-effects';
import { useGameLoop } from '@/lib/game/stores/gameHooks';
import '@/lib/game/stores/debugBridge'; // side-effect: exposes stores on window.__TEST__
import { getUnifiedEffects } from '@/lib/game/effects';
import { hasSpecial, SPECIAL_EFFECTS } from '@/lib/game/effects';
import { TimeDisplay } from '@/components/game';
import { DebugName } from '@/components/game/debug/debug-context';
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs';
import { TooltipProvider } from '@/components/ui/tooltip';
import { ErrorBoundary } from '@/components/ErrorBoundary';
import { GameOverScreen } from './components/GameOverScreen';
import { LeftPanel } from './components/LeftPanel';
// Lazy load tab components
const DisciplinesTab = lazy(() => import('@/components/game/tabs').then(m => ({ default: m.DisciplinesTab })));
const StatsTab = lazy(() => import('@/components/game/tabs').then(m => ({ default: m.StatsTab })));
const DebugTab = lazy(() => import('@/components/game/tabs').then(m => ({ default: m.DebugTab })));
const AchievementsTab = lazy(() => import('@/components/game/tabs').then(m => ({ default: m.AchievementsTab })));
const AttunementsTab = lazy(() => import('@/components/game/tabs').then(m => ({ default: m.AttunementsTab })));
const PrestigeTab = lazy(() => import('@/components/game/tabs').then(m => ({ default: m.PrestigeTab })));
const EquipmentTab = lazy(() => import('@/components/game/tabs').then(m => ({ default: m.EquipmentTab })));
const GolemancyTab = lazy(() => import('@/components/game/tabs').then(m => ({ default: m.GolemancyTab })));
const GuardianPactsTab = lazy(() => import('@/components/game/tabs').then(m => ({ default: m.GuardianPactsTab })));
const SpireSummaryTab = lazy(() => import('@/components/game/tabs').then(m => ({ default: m.SpireSummaryTab })));
const CraftingTab = lazy(() => import('@/components/game/tabs').then(m => ({ default: m.CraftingTab })));
const SpireCombatPage = lazy(() => import('@/components/game/tabs/SpireCombatPage').then(m => ({ default: m.SpireCombatPage })));
const TabFallback = () => <div className="p-4 text-center text-gray-400">Loading...</div>;
function TabErrorFallback({ name }: { name: string }) {
return <div className="p-4 text-red-400">{name} tab failed to load.</div>;
}
// ─── Derived Stats Hook ──────────────────────────────────────────────────────
function useGameDerivedStats() {
const { prestigeUpgrades } = usePrestigeStore(useShallow(s => ({
prestigeUpgrades: s.prestigeUpgrades,
})));
const { meditateTicks } = useManaStore(useShallow(s => ({
meditateTicks: s.meditateTicks,
})));
const equippedInstances = useCraftingStore((s) => s.equippedInstances);
const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
const day = useGameStore((s) => s.day);
const hour = useGameStore((s) => s.hour);
const upgradeEffects = getUnifiedEffects({
skillUpgrades: {},
skillTiers: {},
equippedInstances,
equipmentInstances,
});
const disciplineEffects = computeDisciplineEffects();
const maxMana = computeMaxMana({
skills: {},
prestigeUpgrades,
skillUpgrades: {},
skillTiers: {},
}, upgradeEffects, disciplineEffects);
const baseRegen = computeRegen({
skills: {},
prestigeUpgrades,
skillUpgrades: {},
skillTiers: {},
attunements: {},
}, upgradeEffects, disciplineEffects);
const clickMana = computeClickMana({}, disciplineEffects);
const meditationMultiplier = getMeditationBonus(meditateTicks, upgradeEffects.meditationEfficiency, disciplineEffects.meditationCapBonus);
const incursionStrength = getIncursionStrength(day, hour);
const effectiveRegenWithSpecials = baseRegen * (1 - incursionStrength);
const manaCascadeBonus = hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_CASCADE)
? Math.floor(maxMana / 100) * 0.1
: 0;
const manaWaterfallBonus = hasSpecial(upgradeEffects, SPECIAL_EFFECTS.MANA_WATERFALL)
? Math.floor(maxMana / 100) * 0.25
: 0;
const effectiveRegen = (effectiveRegenWithSpecials + manaCascadeBonus + manaWaterfallBonus) * meditationMultiplier;
return { maxMana, effectiveRegen, clickMana, meditationMultiplier };
}
// ─── Tab Triggers ────────────────────────────────────────────────────────────
function TabTriggers() {
return (
<TabsList className="flex flex-wrap gap-1 w-full mb-4 h-auto">
<TabsTrigger value="stats" className="text-xs px-2 py-1">📊 Stats</TabsTrigger>
<TabsTrigger value="disciplines" className="text-xs px-2 py-1">📚 Disciplines</TabsTrigger>
<TabsTrigger value="debug" className="text-xs px-2 py-1">🐛 Debug</TabsTrigger>
<TabsTrigger value="attunements" className="text-xs px-2 py-1"> Attunements</TabsTrigger>
<TabsTrigger value="achievements" className="text-xs px-2 py-1">🏆 Achievements</TabsTrigger>
<TabsTrigger value="prestige" className="text-xs px-2 py-1"> Prestige</TabsTrigger>
<TabsTrigger value="equipment" className="text-xs px-2 py-1"> Equipment</TabsTrigger>
<TabsTrigger value="golemancy" className="text-xs px-2 py-1">🗿 Golemancy</TabsTrigger>
<TabsTrigger value="pacts" className="text-xs px-2 py-1">📜 Pacts</TabsTrigger>
<TabsTrigger value="spire" className="text-xs px-2 py-1">🏔 Spire</TabsTrigger>
<TabsTrigger value="crafting" className="text-xs px-2 py-1"> Crafting</TabsTrigger>
</TabsList>
);
}
// ─── Lazy Tab Content ────────────────────────────────────────────────────────
function LazyTab({ name, children }: { name: string; children: React.ReactNode }) {
return (
<ErrorBoundary fallback={<TabErrorFallback name={name} />}>
<Suspense fallback={<TabFallback />}>
{children}
</Suspense>
</ErrorBoundary>
);
}
// ─── Main Game Component ─────────────────────────────────────────────────────
export default function ManaLoopGame() {
const [activeTab, setActiveTab] = useState('disciplines');
useGameLoop();
const { day, hour, initGame } = useGameStore(useShallow(s => ({
day: s.day,
hour: s.hour,
initGame: s.initGame,
})));
const { insight, loopInsight } = usePrestigeStore(useShallow(s => ({
insight: s.insight,
loopInsight: s.loopInsight,
})));
const spireMode = useCombatStore((s) => s.spireMode);
const gameOver = useUIStore((s) => s.gameOver);
useGameDerivedStats();
useEffect(() => {
initGame();
}, [initGame]);
const [mounted, setMounted] = useState(false);
useEffect(() => { setMounted(true); }, []); // eslint-disable-line react-hooks/set-state-in-effect
if (gameOver) {
return <GameOverScreen day={day} hour={hour} insightGained={loopInsight} totalInsight={insight} />;
}
if (!mounted) return <div className="p-4 text-center text-gray-400">Loading...</div>;
if (spireMode) {
return (
<ErrorBoundary
onReset={() => {
useCombatStore.getState().exitSpireMode();
}}
>
<Suspense fallback={<div className="p-4 text-center text-gray-400">Loading spire...</div>}>
<SpireCombatPage />
</Suspense>
</ErrorBoundary>
);
}
return (
<DebugName name="HomePage">
<ErrorBoundary>
<TooltipProvider>
<div className="game-root min-h-screen flex flex-col">
<header className="sticky top-0 z-50 bg-gradient-to-b from-gray-900 to-gray-900/80 border-b border-gray-700 px-4 py-2">
<div className="flex items-center justify-between">
<h1 className="text-xl font-bold game-title tracking-wider">MANA LOOP</h1>
<div className="flex items-center gap-4">
<TimeDisplay day={day} hour={hour} insight={insight} />
</div>
</div>
</header>
<main className="flex-1 flex flex-col md:flex-row gap-4 p-4">
<LeftPanel />
<div className="flex-1 min-w-0">
<Tabs value={activeTab} onValueChange={setActiveTab}>
<TabTriggers />
<TabsContent value="stats"><LazyTab name="stats"><StatsTab /></LazyTab></TabsContent>
<TabsContent value="disciplines"><LazyTab name="disciplines"><DisciplinesTab /></LazyTab></TabsContent>
<TabsContent value="debug"><LazyTab name="debug"><DebugTab /></LazyTab></TabsContent>
<TabsContent value="attunements"><LazyTab name="attunements"><AttunementsTab /></LazyTab></TabsContent>
<TabsContent value="achievements"><LazyTab name="achievements"><AchievementsTab /></LazyTab></TabsContent>
<TabsContent value="prestige"><LazyTab name="prestige"><PrestigeTab /></LazyTab></TabsContent>
<TabsContent value="equipment"><LazyTab name="equipment"><EquipmentTab /></LazyTab></TabsContent>
<TabsContent value="golemancy"><LazyTab name="golemancy"><GolemancyTab /></LazyTab></TabsContent>
<TabsContent value="pacts"><LazyTab name="pacts"><GuardianPactsTab /></LazyTab></TabsContent>
<TabsContent value="spire"><LazyTab name="spire"><SpireSummaryTab /></LazyTab></TabsContent>
<TabsContent value="crafting"><LazyTab name="crafting"><CraftingTab /></LazyTab></TabsContent>
</Tabs>
</div>
</main>
</div>
</TooltipProvider>
</ErrorBoundary>
</DebugName>
);
}