Files
Mana-Loop/src/components/game/LootInventory/BlueprintsSection.tsx
T
2026-05-28 15:28:18 +02:00

50 lines
1.5 KiB
TypeScript

'use client';
import { DebugName } from '@/components/game/debug/debug-context';
import { Scroll } from 'lucide-react';
import { Badge } from '@/components/ui/badge';
import { LOOT_DROPS } from '@/lib/game/data/loot-drops';
import { RARITY_CSS_VAR, RARITY_GLOW_CSS_VAR } from './types';
interface BlueprintsSectionProps {
blueprints: string[];
}
export function BlueprintsSection({ blueprints }: BlueprintsSectionProps) {
if (blueprints.length === 0) return null;
return (
<DebugName name="BlueprintsSection">
<div>
<div className="text-xs text-[var(--text-muted)] mb-2 flex items-center gap-1">
<Scroll className="w-3 h-3" />
Blueprints (permanent)
</div>
<div className="flex flex-wrap gap-1">
{blueprints.map((id) => {
const drop = LOOT_DROPS[id];
if (!drop) return null;
const rarityColor = RARITY_CSS_VAR[drop.rarity] || 'var(--rarity-common)';
return (
<Badge
key={id}
className="text-xs"
style={{
backgroundColor: `${RARITY_GLOW_CSS_VAR[drop.rarity] || 'var(--rarity-common-glow)'}`,
color: rarityColor,
borderColor: rarityColor,
}}
>
{drop.name}
</Badge>
);
})}
</div>
<div className="text-xs text-[var(--text-muted)] mt-1 italic">
Blueprints are permanent unlocks - use them to craft equipment
</div>
</div>
</DebugName>
);
}