236 lines
8.1 KiB
TypeScript
236 lines
8.1 KiB
TypeScript
'use client';
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import { EquipmentSlot } from '@/lib/game/data/equipment';
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import { SLOT_NAMES } from './EquipmentTab';
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import type { GameStore, EquipmentInstance } from '@/lib/game/types';
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import { GameCard } from '@/components/ui/game-card';
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import { Badge } from '@/components/ui/badge';
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import { AlertCircle, Sword, Shield, HardHat, Shirt, Hand, Footprints, Gem } from 'lucide-react';
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import { Tooltip, TooltipContent, TooltipProvider, TooltipTrigger } from '@/components/ui/tooltip';
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import { RARITY_BORDER_COLORS, RARITY_BG_COLORS, RARITY_TEXT_COLORS } from './EquipmentTab';
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import { ENCHANTMENT_EFFECTS } from '@/lib/game/data/enchantment-effects';
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import type { EquipmentType } from '@/lib/game/data/equipment';
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const SLOT_ICONS: Record<EquipmentSlot, React.ElementType> = {
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mainHand: Sword,
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offHand: Shield,
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head: HardHat,
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body: Shirt,
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hands: Hand,
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feet: Footprints,
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accessory1: Gem,
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accessory2: Gem,
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};
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interface EquipmentSlotGridProps {
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store: GameStore;
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selectedSlot: EquipmentSlot | null;
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onSlotClick: (slot: EquipmentSlot) => void;
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onUnequip: (slot: EquipmentSlot) => void;
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isSlotBlocked: (slot: EquipmentSlot) => boolean;
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SLOT_GROUPS: Array<{ label: string; slots: EquipmentSlot[] }>;
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}
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export function EquipmentSlotGrid({
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store,
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selectedSlot,
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onSlotClick,
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onUnequip,
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isSlotBlocked,
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SLOT_GROUPS,
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}: EquipmentSlotGridProps) {
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const renderSlot = (slot: EquipmentSlot) => {
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const instanceId = store.equippedInstances[slot];
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const instance = instanceId ? store.equipmentInstances[instanceId] : null;
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const equipmentType = instance ? (store as any).EQUIPMENT_TYPES?.[instance.typeId] : null;
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const blocked = isSlotBlocked(slot);
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const isEmpty = !instance;
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const SlotIcon = SLOT_ICONS[slot];
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const slotContent = (
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<GameCard
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variant={blocked ? 'danger' : instance ? 'default' : 'sunken'}
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className={`relative transition-all duration-200
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${isEmpty && !blocked ? 'border-dashed' : ''}
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${blocked ? 'opacity-60 cursor-not-allowed' : 'hover:border-[var(--border-default)]'}
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`}
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role="button"
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aria-label={`${SLOT_NAMES[slot]} slot${blocked ? ' (blocked by 2-handed weapon)' : ''}${instance ? `: ${instance.name}` : ' (empty)'}`}
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tabIndex={blocked ? -1 : 0}
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onClick={() => !blocked && onSlotClick(slot)}
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onKeyDown={(e) => {
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if (!blocked && (e.key === 'Enter' || e.key === ' ')) {
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onSlotClick(slot);
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}
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}}
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>
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<div className="flex items-center justify-between mb-2">
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<div className="flex items-center gap-2">
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<SlotIcon
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size={16}
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className={blocked ? 'text-[var(--text-disabled)]' : 'text-[var(--text-secondary)]'}
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/>
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<span
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className={`text-sm font-semibold
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${blocked ? 'text-[var(--text-disabled)]' : 'text-[var(--text-primary)]'}
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`}
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>
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{SLOT_NAMES[slot]}
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</span>
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{blocked && (
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<Badge
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variant="outline"
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className="text-xs border-[var(--mana-dark)] text-[var(--mana-dark)] ml-2"
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>
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<AlertCircle size={12} className="mr-1" />
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Occupied — 2H Weapon
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</Badge>
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)}
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</div>
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{instance && !blocked && (
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<button
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className="h-6 w-6 p-0 text-[var(--color-danger)] hover:text-[var(--interactive-danger-hover)] hover:bg-[var(--interactive-danger)]/20 rounded flex items-center justify-center"
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onClick={(e) => {
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e.stopPropagation();
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onUnequip(slot);
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}}
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aria-label={`Unequip ${instance.name}`}
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>
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<svg width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2">
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<line x1="18" y1="6" x2="6" y2="18" />
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<line x1="6" y1="6" x2="18" y2="18" />
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</svg>
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</button>
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)}
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</div>
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{instance ? (
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<EquipmentItemDisplay
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instance={instance}
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equipmentType={equipmentType}
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isTwoHanded={equipmentType?.twoHanded || false}
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isCompact={true}
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/>
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) : blocked ? (
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<div className="text-sm text-[var(--text-disabled)] italic">
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<AlertCircle size={14} className="inline mr-1" />
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Blocked by 2-handed weapon
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</div>
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) : (
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<div className="text-sm text-[var(--text-muted)] italic text-center py-2">
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{SLOT_NAMES[slot]}
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</div>
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)}
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</GameCard>
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);
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if (blocked) {
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return (
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<TooltipProvider key={slot}>
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<Tooltip>
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<TooltipTrigger asChild>
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{slotContent}
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</TooltipTrigger>
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<TooltipContent className="bg-[var(--bg-elevated)] border-[var(--border-default)] text-[var(--text-primary)]">
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<p>The offhand slot is blocked because a 2-handed weapon is equipped in the main hand.</p>
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<p className="text-[var(--text-muted)] text-xs mt-1">Unequip the 2-handed weapon to use this slot.</p>
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</TooltipContent>
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</Tooltip>
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</TooltipProvider>
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);
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}
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return <div key={slot}>{slotContent}</div>;
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};
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return (
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<div className="space-y-6">
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{SLOT_GROUPS.map((group) => (
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<div key={group.label}>
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<h4 className="text-xs font-semibold text-[var(--text-muted)] uppercase tracking-wider mb-2">
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{group.label}
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</h4>
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<div className={`grid gap-3
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grid-cols-2
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${group.slots.includes('mainHand' as EquipmentSlot) ? 'sm:grid-cols-2' : 'sm:grid-cols-2 lg:grid-cols-4'}
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`}>
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{group.slots.map((slot) => renderSlot(slot))}
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</div>
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</div>
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))}
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</div>
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);
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}
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interface EquipmentItemDisplayProps {
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instance: EquipmentInstance;
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equipmentType: EquipmentType | undefined;
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isTwoHanded: boolean;
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isCompact?: boolean;
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}
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function EquipmentItemDisplay({
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instance,
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equipmentType,
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isTwoHanded,
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isCompact = false,
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}: EquipmentItemDisplayProps) {
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return (
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<div className="space-y-1">
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<div className={`font-semibold text-sm ${RARITY_TEXT_COLORS[instance.rarity] || 'text-[var(--text-primary)]'}`}>
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{instance.name}
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{isTwoHanded && (
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<Badge
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variant="outline"
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className="ml-2 text-xs border-[var(--mana-light)] text-[var(--mana-light)]"
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>
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2-Handed
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</Badge>
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)}
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</div>
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<div className="text-xs text-[var(--text-secondary)]">
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Enchantments: {instance.enchantments.length}/{instance.totalCapacity}
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</div>
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{instance.enchantments.length > 0 && (
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<EnchantmentsDisplay enchantments={instance.enchantments} compact={isCompact} />
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)}
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</div>
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);
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}
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interface EnchantmentsDisplayProps {
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enchantments: Array<{ effectId: string; stacks: number }>;
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compact?: boolean;
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}
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function EnchantmentsDisplay({ enchantments, compact = false }: EnchantmentsDisplayProps) {
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return (
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<div className={`flex flex-wrap gap-1 ${compact ? 'mt-1' : ''}`}>
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{enchantments.map((ench, i) => {
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const effect = ENCHANTMENT_EFFECTS[ench.effectId];
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return (
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<TooltipProvider key={i}>
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<Tooltip>
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<TooltipTrigger asChild>
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<Badge
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variant="outline"
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className="text-xs cursor-help border-[var(--border-default)] text-[var(--text-secondary)]"
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>
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{effect?.name || ench.effectId}
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{ench.stacks > 1 && ` x${ench.stacks}`}
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</Badge>
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</TooltipTrigger>
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<TooltipContent className="bg-[var(--bg-elevated)] border-[var(--border-default)] text-[var(--text-primary)]">
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<p>{effect?.description || 'Unknown effect'}</p>
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<p className="text-[var(--text-muted)] text-xs">
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Category: {effect?.category || 'unknown'}
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</p>
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</TooltipContent>
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</Tooltip>
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</TooltipProvider>
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);
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})}
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</div>
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);
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}
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