8aacc2c88e
- Added enemy naming system with getEnemyName() function - Updated EnemyState type to include name field - Updated generateSwarmEnemies() and generateFloorState() to assign enemy names - Fixed SpireTab.tsx (both versions) to display: - Floor type (Combat/Swarm/Speed/Guardian/Puzzle) with icons - Named enemies based on element and floor tier - Special floor properties (armor %, dodge chance) - Multiple enemies for swarm floors with individual HP bars - Added ROOM_TYPE_LABELS to constants for display - Verified floor type generation logic works correctly - Build succeeds with npm run build
123 lines
4.3 KiB
TypeScript
Executable File
123 lines
4.3 KiB
TypeScript
Executable File
'use client';
|
|
|
|
import { GameCard, ElementBadge, ActionButton } from '@/components/ui';
|
|
import { Button } from '@/components/ui/button';
|
|
import { ELEMENTS } from '@/lib/game/constants';
|
|
|
|
interface LabTabProps {
|
|
store: {
|
|
rawMana: number;
|
|
elements: Record<string, { current: number; max: number; unlocked: boolean }>;
|
|
skills: Record<string, number>;
|
|
craftComposite: (target: string) => void;
|
|
};
|
|
}
|
|
|
|
export function LabTab({ store }: LabTabProps) {
|
|
// Render elemental mana grid - only show elements with current > 0
|
|
const renderElementsGrid = () => (
|
|
<div className="grid grid-cols-3 sm:grid-cols-4 md:grid-cols-6 lg:grid-cols-8 gap-2">
|
|
{Object.entries(store.elements || {})
|
|
.filter(([, state]) => state.unlocked && state.current > 0)
|
|
.map(([id, state]) => {
|
|
const def = ELEMENTS[id];
|
|
return (
|
|
<div
|
|
key={id}
|
|
className="p-2 rounded border border-[var(--border-subtle)] bg-[var(--bg-sunken)]"
|
|
>
|
|
<div className="text-lg text-center">
|
|
<ElementBadge elementId={id} size="sm" />
|
|
</div>
|
|
<div className="text-xs font-semibold text-center" style={{ color: `var(--mana-${id})` }}>{def?.name}</div>
|
|
<div className="text-xs text-[var(--text-secondary)] font-[var(--font-mono)] text-center">{state.current}/{state.max}</div>
|
|
</div>
|
|
);
|
|
})}
|
|
</div>
|
|
);
|
|
|
|
// Render composite crafting
|
|
const renderCompositeCrafting = () => {
|
|
const compositeElements = Object.entries(ELEMENTS)
|
|
.filter(([, def]) => def.recipe)
|
|
.filter(([id]) => (store.elements || {})[id]?.unlocked);
|
|
|
|
if (compositeElements.length === 0) return null;
|
|
|
|
return (
|
|
<GameCard>
|
|
<div className="pb-2">
|
|
<h3 className="text-sm font-semibold text-[var(--text-primary)]">Composite Crafting</h3>
|
|
</div>
|
|
<div className="space-y-2">
|
|
{compositeElements.map(([id, def]) => {
|
|
const recipe = def.recipe || [];
|
|
const canCraft = recipe.every(r => ((store.elements || {})[r]?.current || 0) >= 1);
|
|
const craftBonus = 1 + (store.skills.elemCrafting || 0) * 0.25;
|
|
const output = Math.floor(craftBonus);
|
|
|
|
return (
|
|
<div key={id} className="p-2 rounded border border-[var(--border-subtle)] bg-[var(--bg-sunken)] flex items-center justify-between">
|
|
<div className="flex items-center gap-2">
|
|
<ElementBadge elementId={id} size="md" />
|
|
<span className="text-sm" style={{ color: `var(--mana-${id})` }}>{def.name}</span>
|
|
<span className="text-xs text-[var(--text-muted)]">
|
|
({recipe.map(r => {
|
|
const rDef = ELEMENTS[r];
|
|
return rDef?.sym || r;
|
|
}).join(' + ')})
|
|
</span>
|
|
</div>
|
|
<Button
|
|
size="sm"
|
|
variant="outline"
|
|
disabled={!canCraft}
|
|
onClick={() => store.craftComposite(id)}
|
|
className={!canCraft ? 'opacity-50 cursor-not-allowed' : ''}
|
|
>
|
|
Craft ({output})
|
|
</Button>
|
|
</div>
|
|
);
|
|
})}
|
|
</div>
|
|
</GameCard>
|
|
);
|
|
};
|
|
|
|
// Check if there are any unlocked elements with current > 0
|
|
const hasUnlockedElements = Object.values(store.elements || {}).some(e => e.unlocked && e.current > 0);
|
|
|
|
if (!hasUnlockedElements) {
|
|
return (
|
|
<GameCard>
|
|
<div className="pt-6">
|
|
<div className="text-center text-[var(--text-muted)]">
|
|
No elemental mana available. Gather or convert mana to see elemental pools.
|
|
</div>
|
|
</div>
|
|
</GameCard>
|
|
);
|
|
}
|
|
|
|
return (
|
|
<div className="grid grid-cols-1 lg:grid-cols-2 gap-4">
|
|
{/* Elemental Mana Display */}
|
|
<GameCard className="lg:col-span-2">
|
|
<div className="pb-2">
|
|
<h3 className="text-sm font-semibold text-[var(--text-primary)]">Elemental Mana</h3>
|
|
</div>
|
|
<div>
|
|
{renderElementsGrid()}
|
|
</div>
|
|
</GameCard>
|
|
|
|
{/* Composite Crafting */}
|
|
{renderCompositeCrafting()}
|
|
</div>
|
|
);
|
|
}
|
|
|
|
LabTab.displayName = "LabTab";
|