8b41f137d5
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
- playwright.config.ts: change baseURL from dev site to localhost:3000 - combat-happy-path.spec.ts: fix climb button location (LeftPanel, not spire tab), fix descent via store, handle game-over from day overflow, reduce tick counts to avoid day 30 limit - fabricator-happy-path.spec.ts: set currentAction to meditate before crafting (required by startFabricatorCrafting) - playtest.spec.ts: rewrite from scratch — use localhost, window.__TEST__ bridge (not window.__debug), current tab names (no grimoire/element tabs), split into 3 files under 400-line limit - playtest-basic-ui.spec.ts: sections 1-3 (basic UI, stats, spire) - playtest-tabs.spec.ts: sections 4-11 (all tab navigation tests) - playtest-debug.spec.ts: sections 12-14 (debug tab, bridge, stress test)
153 lines
5.6 KiB
TypeScript
153 lines
5.6 KiB
TypeScript
import { test, expect, type Page } from '@playwright/test';
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test.use({
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baseURL: 'http://localhost:3000/',
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});
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// ─── Helpers ─────────────────────────────────────────────────────────────────
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async function waitForMs(page: Page, ms: number) {
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await page.waitForTimeout(ms);
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}
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async function startFreshGame(page: Page) {
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await page.goto('/');
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await page.evaluate(() => localStorage.clear());
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await page.reload();
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await page.waitForLoadState('networkidle');
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await waitForMs(page, 3000);
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}
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async function waitForBridge(page: Page) {
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for (let attempt = 0; attempt < 30; attempt++) {
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const ready = await page.evaluate(() => !!(window as any).__TEST__);
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if (ready) return;
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await waitForMs(page, 1000);
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}
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throw new Error('Debug bridge (window.__TEST__) not available after 30s');
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}
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async function clickTab(page: Page, label: string) {
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const tab = page.getByRole('tab', { name: new RegExp(label, 'i') }).first();
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if (await tab.isVisible({ timeout: 2000 })) {
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await tab.click();
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await waitForMs(page, 400);
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return true;
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}
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return false;
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}
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// ─── Test Suite ──────────────────────────────────────────────────────────────
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test.describe('Mana Loop - Comprehensive Playtest', () => {
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// =========================================================================
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// SECTION 1: Basic UI & Starting State
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// =========================================================================
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test.describe('1 - Basic UI & Starting State', () => {
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test.beforeEach(async ({ page }) => {
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await startFreshGame(page);
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});
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test('game loads without console errors', async ({ page }) => {
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const errors: string[] = [];
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page.on('console', (msg) => {
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if (msg.type() === 'error') errors.push(msg.text());
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});
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await waitForMs(page, 2000);
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const reactErrors = errors.filter(e =>
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e.includes('React') || e.includes('Minified') || e.includes('Error #') || e.includes('Maximum update depth')
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);
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expect(reactErrors, `React errors found: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
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});
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test('ManaDisplay is visible and shows Transference mana', async ({ page }) => {
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await waitForMs(page, 500);
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// Transference starts unlocked but with 0 current mana.
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// The element section only shows elements with current > 0.
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// Click Gather a few times to get raw mana, then check the display.
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const gatherBtn = page.getByRole('button', { name: /gather/i }).first();
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await expect(gatherBtn).toBeVisible({ timeout: 10000 });
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// Gather some mana
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for (let i = 0; i < 5; i++) {
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await gatherBtn.click();
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await waitForMs(page, 100);
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}
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// The raw mana display should be visible
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const bodyText = await page.textContent('body') || '';
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expect(bodyText).toContain('mana');
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});
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test('TimeDisplay shows correct starting time', async ({ page }) => {
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await waitForMs(page, 500);
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const bodyText = await page.textContent('body');
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expect(bodyText).toContain('Day 1');
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});
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test('Activity log is present and shows start message', async ({ page }) => {
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await waitForMs(page, 500);
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const bodyText = await page.textContent('body');
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expect(bodyText).toBeTruthy();
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});
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});
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// =========================================================================
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// SECTION 2 - Stats Tab
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// =========================================================================
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test.describe('2 - Stats Tab', () => {
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test.beforeEach(async ({ page }) => {
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await startFreshGame(page);
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});
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test('navigate to Stats tab', async ({ page }) => {
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await waitForMs(page, 500);
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const visited = await clickTab(page, 'stats');
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expect(visited).toBe(true);
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const bodyText = await page.textContent('body');
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expect(bodyText).toBeTruthy();
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});
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test('Stats tab shows mana-related stats', async ({ page }) => {
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await waitForMs(page, 500);
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const visited = await clickTab(page, 'stats');
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if (visited) {
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const bodyText = await page.textContent('body') || '';
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// Stats tab should show some mana-related content
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expect(bodyText.length).toBeGreaterThan(100);
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}
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});
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});
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// =========================================================================
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// SECTION 3 - Spire / Climbing
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// =========================================================================
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test.describe('3 - Spire / Climbing', () => {
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test.beforeEach(async ({ page }) => {
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await startFreshGame(page);
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});
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test('navigate to Spire tab without crash', async ({ page }) => {
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const errors: string[] = [];
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page.on('console', (msg) => {
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if (msg.type() === 'error') errors.push(msg.text());
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});
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await waitForMs(page, 500);
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const visited = await clickTab(page, 'spire');
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expect(visited).toBe(true);
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await waitForMs(page, 500);
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const reactErrors = errors.filter(e =>
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e.includes('Maximum update depth') || e.includes('Error #185')
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);
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expect(reactErrors, `Spire tab errors: ${JSON.stringify(reactErrors)}`).toHaveLength(0);
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});
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test('Climb the Spire button is visible on main page', async ({ page }) => {
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await waitForMs(page, 500);
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const climbBtn = page.getByRole('button', { name: /climb the spire/i }).first();
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await expect(climbBtn).toBeVisible({ timeout: 10000 });
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});
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});
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});
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