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Mana-Loop/src/components/game/tabs/DisciplinesTab.tsx
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refactor: make activate() read mana state from stores directly instead of requiring UI to pass gameState bag
2026-06-09 10:14:20 +02:00

158 lines
6.6 KiB
TypeScript

import React, { useState, useCallback } from 'react';
import { useDisciplineStore } from '@/lib/game/stores/discipline-slice';
import type { DisciplineDefinition, DisciplineState } from '@/lib/game/types/disciplines';
import { baseDisciplines } from '@/lib/game/data/disciplines/base';
import { elementalAttunementDisciplines } from '@/lib/game/data/disciplines/elemental';
import { elementalRegenDisciplines } from '@/lib/game/data/disciplines/elemental-regen';
import { elementalRegenAdvancedDisciplines } from '@/lib/game/data/disciplines/elemental-regen-advanced';
import { enchanterDisciplines } from '@/lib/game/data/disciplines/enchanter';
import { enchanterUtilityDisciplines } from '@/lib/game/data/disciplines/enchanter-utility';
import { enchanterSpellDisciplines } from '@/lib/game/data/disciplines/enchanter-spells';
import { enchanterSpecialDisciplines } from '@/lib/game/data/disciplines/enchanter-special';
import { fabricatorDisciplines } from '@/lib/game/data/disciplines/fabricator';
import { invokerDisciplines } from '@/lib/game/data/disciplines/invoker';
import { checkDisciplinePrerequisites } from '@/lib/game/utils/discipline-math';
import { ALL_DISCIPLINES } from '@/lib/game/data/disciplines';
import { useManaStore } from '@/lib/game/stores/manaStore';
import { usePrestigeStore } from '@/lib/game/stores/prestigeStore';
import clsx from 'clsx';
import { DebugName } from '@/components/game/debug/debug-context';
import { DisciplineCard } from './DisciplineCard';
import { ElementalSubtab } from './ElementalSubtab';
// ─── Attunement Tabs ─────────────────────────────────────────────────────────
interface AttunementTab {
key: string;
label: string;
items: DisciplineDefinition[];
}
const ATTUNEMENT_TABS: AttunementTab[] = [
{ key: 'base', label: 'Base', items: baseDisciplines },
{ key: 'elemental', label: 'Elemental', items: [...elementalAttunementDisciplines, ...elementalRegenDisciplines, ...elementalRegenAdvancedDisciplines] },
{ key: 'enchanter', label: 'Enchanter', items: [...enchanterDisciplines, ...enchanterUtilityDisciplines, ...enchanterSpellDisciplines, ...enchanterSpecialDisciplines] },
{ key: 'fabricator', label: 'Fabricator', items: fabricatorDisciplines },
{ key: 'invoker', label: 'Invoker', items: invokerDisciplines },
];
// ─── Discipline Card Wrapper (for flat grid) ─────────────────────────────────
interface CardWrapperProps {
disc: DisciplineDefinition;
disciplines: Record<string, DisciplineState>;
activeIds: string[];
concurrentLimit: number;
elements: ReturnType<typeof useManaStore.getState>['elements'];
signedPacts: ReturnType<typeof usePrestigeStore.getState>['signedPacts'];
onToggle: (id: string, paused: boolean) => void;
}
const CardWrapper: React.FC<CardWrapperProps> = ({
disc, disciplines, activeIds, concurrentLimit, elements, signedPacts, onToggle,
}) => {
const discState = disciplines[disc.id] ?? { xp: 0, paused: true };
const prereqCheck = checkDisciplinePrerequisites(disc, disciplines, ALL_DISCIPLINES, elements, signedPacts);
return (
<DisciplineCard
definition={disc}
xp={discState.xp}
paused={discState.paused}
autoPaused={discState.autoPaused}
activeIds={activeIds}
concurrentLimit={concurrentLimit}
isLocked={!prereqCheck.canProceed}
missingPrereqs={prereqCheck.missingPrereqs}
missingSourceMana={disc.sourceManaTypes
? disc.sourceManaTypes
.filter((src) => src !== 'raw' && (!elements[src] || !elements[src].unlocked))
.map((src) => `${src} mana`)
: []}
onToggle={onToggle}
/>
);
};
// ─── Disciplines Tab ─────────────────────────────────────────────────────────
export const DisciplinesTab: React.FC = () => {
const activeIds = useDisciplineStore((s) => s.activeIds);
const concurrentLimit = useDisciplineStore((s) => s.concurrentLimit);
const disciplines = useDisciplineStore((s) => s.disciplines);
const activate = useDisciplineStore((s) => s.activate);
const deactivate = useDisciplineStore((s) => s.deactivate);
const [activeAttunement, setActiveAttunement] = useState<string>('base');
const elements = useManaStore((s) => s.elements);
const signedPacts = usePrestigeStore((s) => s.signedPacts);
// NOTE: activate() now reads rawMana/elements/signedPacts directly from the
// mana and prestige stores, so the UI only needs to pass the discipline id.
// This prevents the recurring bug where a missing field in a manually
// constructed gameState bag silently prevented reactivation.
const handleToggle = useCallback((id: string, paused: boolean) => {
if (paused) {
activate(id);
} else {
deactivate(id);
}
}, [activate, deactivate]);
const activeTab = ATTUNEMENT_TABS.find((t) => t.key === activeAttunement);
return (
<DebugName name="DisciplinesTab">
<div className="mt-6">
{/* Tab bar */}
<div className="flex gap-2 mb-4">
{ATTUNEMENT_TABS.map((tab) => (
<button
key={tab.key}
onClick={() => setActiveAttunement(tab.key)}
className={clsx('rounded px-3 py-1', {
'bg-blue-600 text-white': activeAttunement === tab.key,
'text-gray-600': activeAttunement !== tab.key,
})}
>
{tab.label}
</button>
))}
</div>
{/* Grouped layout for elemental tab, grid for others */}
{activeAttunement === 'elemental' ? (
<ElementalSubtab
disciplines={disciplines}
activeIds={activeIds}
concurrentLimit={concurrentLimit}
elements={elements}
onToggle={handleToggle}
/>
) : (
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-4">
{activeTab?.items.map((disc) => (
<CardWrapper
key={disc.id}
disc={disc}
disciplines={disciplines}
activeIds={activeIds}
concurrentLimit={concurrentLimit}
elements={elements}
signedPacts={signedPacts}
onToggle={handleToggle}
/>
))}
</div>
)}
{/* Summary */}
<div className="mt-4 flex flex-col sm:flex-row gap-2 text-sm text-gray-500">
<div>Active Disciplines: {activeIds.length} / {concurrentLimit}</div>
<div>Concurrent Limit: {concurrentLimit}</div>
</div>
</div>
</DebugName>
);
};