Files
Mana-Loop/src/lib/game/data/achievements.ts
2026-04-03 10:02:19 +00:00

247 lines
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TypeScript
Executable File

// ─── Achievement Definitions ───────────────────────────────────────────────────
import type { AchievementDef } from '../types';
export const ACHIEVEMENTS: Record<string, AchievementDef> = {
// ─── Combat Achievements ───
firstBlood: {
id: 'firstBlood',
name: 'First Blood',
desc: 'Clear your first floor',
category: 'combat',
requirement: { type: 'floor', value: 2 },
reward: { insight: 10 },
},
floorClimber: {
id: 'floorClimber',
name: 'Floor Climber',
desc: 'Reach floor 10',
category: 'combat',
requirement: { type: 'floor', value: 10 },
reward: { insight: 25, manaBonus: 10 },
},
spireAssault: {
id: 'spireAssault',
name: 'Spire Assault',
desc: 'Reach floor 25',
category: 'combat',
requirement: { type: 'floor', value: 25 },
reward: { insight: 50, damageBonus: 0.05 },
},
towerConqueror: {
id: 'towerConqueror',
name: 'Tower Conqueror',
desc: 'Reach floor 50',
category: 'combat',
requirement: { type: 'floor', value: 50 },
reward: { insight: 100, manaBonus: 50, damageBonus: 0.1 },
},
spireMaster: {
id: 'spireMaster',
name: 'Spire Master',
desc: 'Reach floor 75',
category: 'combat',
requirement: { type: 'floor', value: 75 },
reward: { insight: 200, damageBonus: 0.15, title: 'Spire Master' },
},
apexReached: {
id: 'apexReached',
name: 'Apex Reached',
desc: 'Reach floor 100',
category: 'combat',
requirement: { type: 'floor', value: 100 },
reward: { insight: 500, manaBonus: 200, damageBonus: 0.25, title: 'Apex Climber' },
},
// ─── Damage Achievements ───
hundredDamage: {
id: 'hundredDamage',
name: 'Heavy Hitter',
desc: 'Deal 100 damage in a single hit',
category: 'combat',
requirement: { type: 'damage', value: 100 },
reward: { insight: 20 },
},
thousandDamage: {
id: 'thousandDamage',
name: 'Devastating Blow',
desc: 'Deal 1,000 damage in a single hit',
category: 'combat',
requirement: { type: 'damage', value: 1000 },
reward: { insight: 75, damageBonus: 0.03 },
},
tenThousandDamage: {
id: 'tenThousandDamage',
name: 'Apocalypse Now',
desc: 'Deal 10,000 damage in a single hit',
category: 'combat',
requirement: { type: 'damage', value: 10000 },
reward: { insight: 200, damageBonus: 0.05, title: 'Apocalypse Bringer' },
},
// ─── Pact Achievements ───
pactSeeker: {
id: 'pactSeeker',
name: 'Pact Seeker',
desc: 'Sign your first guardian pact',
category: 'progression',
requirement: { type: 'pact', value: 1 },
reward: { insight: 30 },
},
pactCollector: {
id: 'pactCollector',
name: 'Pact Collector',
desc: 'Sign 5 guardian pacts',
category: 'progression',
requirement: { type: 'pact', value: 5 },
reward: { insight: 100, manaBonus: 25 },
},
pactMaster: {
id: 'pactMaster',
name: 'Pact Master',
desc: 'Sign all guardian pacts',
category: 'progression',
requirement: { type: 'pact', value: 12 },
reward: { insight: 500, damageBonus: 0.2, title: 'Pact Master' },
},
// ─── Magic Achievements ───
spellCaster: {
id: 'spellCaster',
name: 'Spell Caster',
desc: 'Cast 100 spells',
category: 'magic',
requirement: { type: 'spells', value: 100 },
reward: { insight: 25 },
},
spellWeaver: {
id: 'spellWeaver',
name: 'Spell Weaver',
desc: 'Cast 1,000 spells',
category: 'magic',
requirement: { type: 'spells', value: 1000 },
reward: { insight: 75, regenBonus: 0.5 },
},
spellStorm: {
id: 'spellStorm',
name: 'Spell Storm',
desc: 'Cast 10,000 spells',
category: 'magic',
requirement: { type: 'spells', value: 10000 },
reward: { insight: 200, regenBonus: 1, title: 'Storm Caller' },
},
// ─── Mana Achievements ───
manaPool: {
id: 'manaPool',
name: 'Mana Pool',
desc: 'Accumulate 1,000 total mana',
category: 'magic',
requirement: { type: 'mana', value: 1000 },
reward: { insight: 20 },
},
manaLake: {
id: 'manaLake',
name: 'Mana Lake',
desc: 'Accumulate 100,000 total mana',
category: 'magic',
requirement: { type: 'mana', value: 100000 },
reward: { insight: 100, manaBonus: 50 },
},
manaOcean: {
id: 'manaOcean',
name: 'Mana Ocean',
desc: 'Accumulate 10,000,000 total mana',
category: 'magic',
requirement: { type: 'mana', value: 10000000 },
reward: { insight: 500, manaBonus: 200, title: 'Mana Ocean' },
},
// ─── Crafting Achievements ───
enchanter: {
id: 'enchanter',
name: 'Enchanter',
desc: 'Complete your first enchantment',
category: 'crafting',
requirement: { type: 'craft', value: 1 },
reward: { insight: 30 },
},
masterEnchanter: {
id: 'masterEnchanter',
name: 'Master Enchanter',
desc: 'Complete 10 enchantments',
category: 'crafting',
requirement: { type: 'craft', value: 10 },
reward: { insight: 100, unlockEffect: 'efficiencyBoost' },
},
legendaryEnchanter: {
id: 'legendaryEnchanter',
name: 'Legendary Enchanter',
desc: 'Complete 50 enchantments',
category: 'crafting',
requirement: { type: 'craft', value: 50 },
reward: { insight: 300, title: 'Legendary Enchanter' },
},
// ─── Special Achievements ───
speedRunner: {
id: 'speedRunner',
name: 'Speed Runner',
desc: 'Reach floor 50 in under 5 days',
category: 'special',
requirement: { type: 'time', value: 5, subType: 'floor50' },
reward: { insight: 200, title: 'Speed Demon' },
hidden: true,
},
perfectionist: {
id: 'perfectionist',
name: 'Perfectionist',
desc: 'Reach floor 100 without any guardian pacts',
category: 'special',
requirement: { type: 'floor', value: 100, subType: 'noPacts' },
reward: { insight: 1000, title: 'Perfect Climber' },
hidden: true,
},
survivor: {
id: 'survivor',
name: 'Survivor',
desc: 'Complete a loop during full incursion (day 30+)',
category: 'special',
requirement: { type: 'time', value: 30 },
reward: { insight: 300, manaBonus: 100, title: 'Survivor' },
},
};
// Category colors for UI
export const ACHIEVEMENT_CATEGORY_COLORS: Record<string, string> = {
combat: '#EF4444', // Red
progression: '#F59E0B', // Amber
crafting: '#8B5CF6', // Purple
magic: '#3B82F6', // Blue
special: '#EC4899', // Pink
};
// Get achievements by category
export function getAchievementsByCategory(): Record<string, AchievementDef[]> {
const result: Record<string, AchievementDef[]> = {};
for (const achievement of Object.values(ACHIEVEMENTS)) {
if (!result[achievement.category]) {
result[achievement.category] = [];
}
result[achievement.category].push(achievement);
}
return result;
}
// Check if an achievement should be revealed
export function isAchievementRevealed(
achievement: AchievementDef,
progress: number
): boolean {
if (!achievement.hidden) return true;
// Reveal hidden achievements when at 50% progress
return progress >= achievement.requirement.value * 0.5;
}