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Mana-Loop/src/components/game/SpellsTab.tsx
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Refactoring Agent 98ab975fb9
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Update documentation after refactoring: AGENTS.md, GAME_BRIEFING.md, skills.md
- Updated AGENTS.md to include store/ directory and clarify store architecture
- Updated GAME_BRIEFING.md Code Architecture section with store/ and legacy store info
- Updated skills.md with skill state management information
- Includes other refactoring changes (store hooks, component updates, etc.)
2026-05-04 09:49:13 +02:00

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'use client';
import { useGameStore, canAffordSpellCost, fmt } from '@/lib/game/stores';
import { ELEMENTS, SPELLS_DEF } from '@/lib/game/constants';
import { useStudyStats } from '@/lib/game/hooks/useGameDerived';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { Button } from '@/components/ui/button';
import { Progress } from '@/components/ui/progress';
// Format spell cost for display
function formatSpellCost(cost: { type: 'raw' | 'element'; element?: string; amount: number }): string {
if (cost.type === 'raw') {
return `${cost.amount} raw`;
}
const elemDef = ELEMENTS[cost.element || ''];
return `${cost.amount} ${elemDef?.sym || '?'}`;
}
// Get cost color
function getSpellCostColor(cost: { type: 'raw' | 'element'; element?: string; amount: number }): string {
if (cost.type === 'raw') {
return '#60A5FA';
}
return ELEMENTS[cost.element || '']?.color || '#9CA3AF';
}
// Format study time
function formatStudyTime(hours: number): string {
if (hours < 1) return `${Math.round(hours * 60)}m`;
return `${hours.toFixed(1)}h`;
}
export function SpellsTab() {
const store = useGameStore();
const { studySpeedMult, studyCostMult } = useStudyStats();
const spellTiers = [0, 1, 2, 3, 4];
return (
<div className="space-y-6">
{spellTiers.map(tier => {
const spellsInTier = Object.entries(SPELLS_DEF).filter(([, def]) => def.tier === tier);
if (spellsInTier.length === 0) return null;
const tierNames = ['Basic Spells (Raw Mana)', 'Tier 1 - Elemental', 'Tier 2 - Advanced', 'Tier 3 - Master', 'Tier 4 - Legendary'];
const tierColors = ['text-gray-400', 'text-green-400', 'text-blue-400', 'text-purple-400', 'text-amber-400'];
return (
<div key={tier}>
<h3 className={`text-lg font-semibold mb-3 ${tierColors[tier]}`}>{tierNames[tier]}</h3>
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
{spellsInTier.map(([id, def]) => {
const state = store.spells?.[id];
const learned = state?.learned;
const isStudying = store.currentStudyTarget?.id === id;
const elemDef = def.elem === 'raw' ? null : ELEMENTS[def.elem];
const baseStudyTime = def.studyTime || (def.tier * 4);
const isActive = store.activeSpell === id;
const canCast = learned && canAffordSpellCost(def.cost, store.rawMana, store.elements);
// Apply skill modifiers
const studyTime = baseStudyTime / studySpeedMult;
const unlockCost = Math.floor(def.unlock * studyCostMult);
// Can start studying?
const canStudy = !learned && !isStudying && store.rawMana >= unlockCost;
return (
<Card
key={id}
className={`bg-gray-900/80 border-gray-700 ${learned ? '' : 'opacity-75'} ${isStudying ? 'border-purple-500' : ''} ${canCast ? 'ring-1 ring-green-500/30' : ''}`}
>
<CardHeader className="pb-2">
<div className="flex items-center justify-between">
<CardTitle className="text-sm game-panel-title" style={{ color: def.elem === 'raw' ? '#60A5FA' : elemDef?.color }}>
{def.name}
</CardTitle>
{def.tier > 0 && (
<Badge variant="outline" className="text-xs">
T{def.tier}
</Badge>
)}
</div>
</CardHeader>
<CardContent className="space-y-2">
<div className="text-xs text-gray-400">
{def.elem !== 'raw' && <span className="mr-2">{elemDef?.sym} {elemDef?.name}</span>}
<span className="mr-2"> {def.dmg} dmg</span>
</div>
{/* Cost display */}
<div className="text-xs game-mono" style={{ color: getSpellCostColor(def.cost) }}>
Cost: {formatSpellCost(def.cost)}
</div>
{def.desc && (
<div className="text-xs text-gray-500 italic">{def.desc}</div>
)}
{def.effects && def.effects.length > 0 && (
<div className="flex gap-1 flex-wrap">
{def.effects.map((eff, i) => (
<Badge key={i} variant="outline" className="text-xs">
{eff.type === 'burn' && `🔥 Burn`}
{eff.type === 'stun' && `⚡ Stun`}
{eff.type === 'pierce' && `🎯 Pierce`}
{eff.type === 'multicast' && `✨ Multicast`}
</Badge>
))}
</div>
)}
{learned ? (
<div className="flex gap-2">
<Badge className="bg-green-900/50 text-green-300">Learned</Badge>
{isActive && <Badge className="bg-amber-900/50 text-amber-300">Active</Badge>}
{!isActive && (
<Button size="sm" variant="outline" onClick={() => store.setSpell(id)}>
Set Active
</Button>
)}
</div>
) : isStudying ? (
<div className="space-y-1">
<Progress
value={Math.min(100, ((state?.studyProgress || 0) / studyTime) * 100)}
className="h-2 bg-gray-800"
/>
<div className="text-xs text-purple-400">
Studying... {formatStudyTime(state?.studyProgress || 0)}/{formatStudyTime(studyTime)}
</div>
</div>
) : (
<div className="space-y-2">
<div className="text-xs text-gray-500">
<span className={studySpeedMult > 1 ? 'text-green-400' : ''}>
Study: {formatStudyTime(studyTime)}{studySpeedMult > 1 && <span className="text-xs ml-1">({Math.round(studySpeedMult * 100)}% speed)</span>}
</span>
{' • '}
<span className={studyCostMult < 1 ? 'text-green-400' : ''}>
Cost: {fmt(unlockCost)} mana{studyCostMult < 1 && <span className="text-xs ml-1">({Math.round(studyCostMult * 100)}% cost)</span>}
</span>
</div>
<Button
size="sm"
variant={canStudy ? 'default' : 'outline'}
disabled={!canStudy}
className={canStudy ? 'bg-purple-600 hover:bg-purple-700' : 'opacity-50'}
onClick={() => store.setCurrentStudy?.(id, 'spell')}
>
Start Study ({fmt(unlockCost)} mana)
</Button>
</div>
)}
</CardContent>
</Card>
);
})}
</div>
</div>
);
})}
</div>
);
}
SpellsTab.displayName = "SpellsTab";