Files
Mana-Loop/docs/skills.md
Z User 69a1d87169
All checks were successful
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m51s
Complete skill system redesign: Add all upgrade trees, special effects, and comprehensive tests
- Added upgrade trees for ALL skills with max > 1
- Added 40+ new special effects for upgrades
- Created 38 new comprehensive tests for skill system
- Updated docs/skills.md with full documentation
- All new tests pass, lint clean
2026-04-03 12:29:49 +00:00

16 KiB
Raw Blame History

Mana Loop - Complete Skill System Documentation

Table of Contents

  1. Overview
  2. Core Mechanics
  3. Skill Categories
  4. All Skills Reference
  5. Upgrade Trees
  6. Tier System
  7. Banned Content

Overview

The skill system in Mana Loop provides deep character customization through a branching upgrade tree system. Skills are organized by attunement, with each attunement granting access to specific skill categories.

Skill Level Types

Max Level Description Example Skills
10 Standard skills with full upgrade trees Mana Well, Mana Flow, Enchanting
5 Specialized skills with limited upgrades Efficient Enchant, Golem Mastery
3 Focused skills with no upgrades Knowledge Retention, Golem Longevity
1 Effect research skills (unlock only) All research skills

Core Mechanics

Study System

Leveling skills requires:

  1. Mana cost - Paid upfront to begin study
  2. Study time - Hours required to complete
  3. Active studying - Must be in "study" action mode

Study Cost Formula

cost = baseCost × (currentLevel + 1) × tier × costMultiplier

Study Time Formula

time = baseStudyTime × tier / studySpeedMultiplier

Milestone Upgrades

At levels 5 and 10, you choose 1 upgrade from an upgrade tree:

  • Each skill has its own unique upgrade tree
  • Trees have branching paths with prerequisites
  • Choices are permanent for that tier
  • Upgrades persist when tiering up

Skill Categories

Core Categories (No Attunement Required)

Category Icon Description
Mana 💧 Mana pool and regeneration
Study 📚 Learning speed and efficiency
Research 🔮 Permanent bonuses
Ascension Loop-persisting benefits

Attunement Categories

Category Icon Attunement Description
Enchanting Enchanter Enchantment design and efficiency
Effect Research 🔬 Enchanter Unlock spell enchantments
Invocation 💜 Invoker Pact-based abilities
Pact Mastery 🤝 Invoker Guardian pact bonuses
Fabrication ⚒️ Fabricator Crafting and construction
Golemancy 🗿 Fabricator Golem summoning and control

All Skills Reference

Mana Skills (Core)

Skill Max Effect Base Cost Study Time
Mana Well 10 +100 max mana/level 100 4h
Mana Flow 10 +1 regen/hour/level 150 5h
Elemental Attunement 10 +50 element cap/level 200 4h
Mana Overflow 5 +25% click mana/level 400 6h

Prerequisites:

  • Mana Overflow: Mana Well 3

Study Skills (Core)

Skill Max Effect Base Cost Study Time
Quick Learner 10 +10% study speed/level 250 4h
Focused Mind 10 -5% study cost/level 300 5h
Meditation Focus 1 Up to 2.5x regen after 4hrs 400 6h
Knowledge Retention 3 +20% progress saved on cancel/level 350 5h

Research Skills (Core)

Skill Max Effect Base Cost Study Time
Mana Tap 1 +1 mana/click 300 12h
Mana Surge 1 +3 mana/click 800 36h
Mana Spring 1 +2 mana regen 600 24h
Deep Trance 1 6hr meditation = 3x regen 900 48h
Void Meditation 1 8hr meditation = 5x regen 1500 72h

Prerequisites:

  • Mana Surge: Mana Tap 1
  • Deep Trance: Meditation 1
  • Void Meditation: Deep Trance 1

Ascension Skills (Any Attunement)

Skill Max Effect Base Cost Study Time Attunement Req
Insight Harvest 5 +10% insight/level 1000 20h Any level 5+
Temporal Memory 3 Keep 1 spell/level across loops 2000 36h Any level 5+
Guardian Bane 3 +20% dmg vs guardians/level 1500 30h Invoker 1

Enchanting Skills (Enchanter)

Skill Max Effect Base Cost Study Time Attunement Req
Enchanting 10 Unlocks enchantment design 200 5h Enchanter 1
Efficient Enchant 5 -5% capacity cost/level 350 6h Enchanter 2
Disenchanting 3 +20% mana recovery/level 400 6h Enchanter 1
Enchant Speed 5 -10% enchant time/level 300 4h Enchanter 1
Scroll Crafting 3 Store enchantment designs 500 8h Enchanter 3
Essence Refining 5 +10% effect power/level 450 7h Enchanter 2

Prerequisites:

  • Efficient Enchant: Enchanting 3
  • Disenchanting: Enchanting 2
  • Enchant Speed: Enchanting 2
  • Scroll Crafting: Enchanting 5
  • Essence Refining: Enchanting 4

Golemancy Skills (Fabricator)

Skill Max Effect Base Cost Study Time Attunement Req
Golem Mastery 5 +10% golem damage/level 300 6h Fabricator 2
Golem Efficiency 5 +5% attack speed/level 350 6h Fabricator 2
Golem Longevity 3 +1 floor duration/level 500 8h Fabricator 3
Golem Siphon 3 -10% maintenance/level 400 8h Fabricator 3
Advanced Golemancy 1 Unlock hybrid recipes 800 16h Fabricator 5
Golem Resonance 1 +1 golem slot 1200 24h Fabricator 8

Prerequisites:

  • Advanced Golemancy: Golem Mastery 3
  • Golem Resonance: Golem Mastery 5

Effect Research Skills (Enchanter)

All effect research skills are max level 1 and unlock specific enchantment effects.

Tier 1 Research (Basic Spells)

Skill Unlocks Study Time
Mana Spell Research Mana Strike enchantment 4h
Fire Spell Research Ember Shot, Fireball 6h
Water Spell Research Water Jet, Ice Shard 6h
Air Spell Research Gust, Wind Slash 6h
Earth Spell Research Stone Bullet, Rock Spike 6h
Light Spell Research Light Lance, Radiance 8h
Dark Spell Research Shadow Bolt, Dark Pulse 8h
Death Research Drain enchantment 8h

Tier 2 Research (Advanced Spells)

Requires Enchanter 3+ and parent element research.

Skill Unlocks Study Time
Advanced Fire Research Inferno, Flame Wave 12h
Advanced Water Research Tidal Wave, Ice Storm 12h
Advanced Air Research Hurricane, Wind Blade 12h
Advanced Earth Research Earthquake, Stone Barrage 12h
Advanced Light Research Solar Flare, Divine Smite 14h
Advanced Dark Research Void Rift, Shadow Storm 14h

Tier 3 Research (Master Spells)

Requires Enchanter 5+ and advanced research.

Skill Unlocks Study Time
Master Fire Research Pyroclasm 24h
Master Water Research Tsunami 24h
Master Earth Research Meteor Strike 26h

Compound Element Research

Requires parent element research + Enchanter 3+.

Skill Unlocks Study Time
Metal Spell Research Metal Shard, Iron Fist 6h
Sand Spell Research Sand Blast, Sandstorm 6h
Lightning Spell Research Spark, Lightning Bolt 6h
Advanced Metal Research Steel Tempest 12h
Advanced Sand Research Desert Wind 12h
Advanced Lightning Research Chain Lightning, Storm Call 12h
Master Metal Research Furnace Blast 26h
Master Sand Research Dune Collapse 26h
Master Lightning Research Thunder Strike 26h

Utility Research

Skill Unlocks Study Time
Transference Spell Research Transfer Strike, Mana Rip 5h
Advanced Transference Research Essence Drain 12h
Master Transference Research Soul Transfer 26h

Effect Research

Skill Unlocks Study Time
Damage Effect Research Minor/Moderate Power, Amplification 5h
Combat Effect Research Sharp Edge, Swift Casting 6h
Mana Effect Research Mana Reserve, Trickle, Mana Tap 4h
Advanced Mana Research Mana Reservoir, Stream, River 8h
Utility Effect Research Meditative Focus, Quick Study 6h
Special Effect Research Echo Chamber, Siphoning, Bane 10h
Overpower Research Overpower effect 12h

Upgrade Trees

Mana Well Upgrade Tree

Tier 1 Upgrades

Level 5 Choices:

├── Expanded Capacity (+25% max mana)
│   └── Level 10: Deep Reservoir (+50% max mana) [replaces]
│
├── Natural Spring (+0.5 regen/hour)
│   └── Level 10: Flowing Spring (+1.5 regen) [replaces]
│
├── Mana Threshold (+30% max mana, -10% regen)
│   └── Level 10: Mana Conversion (5% max → click bonus)
│
└── Desperate Wells (+50% regen when below 25% mana)
    └── Level 10: Panic Reserve (+100% regen below 10%)

Level 10 Additional Choices:

  • Mana Echo (10% chance double mana from clicks)
  • Emergency Reserve (Keep 10% mana on loop reset)
  • Deep Wellspring (+50% meditation efficiency)

Tier 2 Upgrades (Deep Reservoir)

  • Abyssal Depth (+50% max mana)
  • Ancient Well (+500 starting mana per loop)
  • Mana Condense (+1% max per 1000 gathered)
  • Deep Reserve (+0.5 regen per 100 max mana)
  • Ocean of Mana (+1000 max mana)
  • Mana Tide (Regen pulses ±50%)
  • Void Storage (Store 150% max temporarily)
  • Mana Core (0.5% max mana as regen)

Mana Flow Upgrade Tree

Tier 1 Upgrades

Level 5 Choices:

├── Rapid Flow (+25% regen speed)
│   └── Level 10: Mana Torrent (+50% regen above 75% mana)
│
├── Steady Stream (Immune to incursion penalty)
│   └── Level 10: Eternal Flow (Immune to all penalties)
│
├── Mana Cascade (+0.1 regen per 100 max mana)
│   └── Level 10: Mana Waterfall (+0.25 per 100 max) [replaces]
│
└── Mana Overflow (Raw mana can exceed max by 20%)

Level 10 Additional Choices:

  • Ambient Absorption (+1 permanent regen)
  • Flow Surge (Clicks boost regen for 1 hour)
  • Flow Mastery (+10% mana from all sources)

Elemental Attunement Upgrade Tree

Tier 1 Upgrades

Level 5 Choices:

├── Expanded Attunement (+25% element cap)
│   └── Level 10: Element Master (+50% element cap) [replaces]
│
├── Elemental Surge (+15% elemental spell damage)
│   └── Level 10: Elemental Power (+30% damage) [replaces]
│
└── Elemental Affinity (New elements start with 10 capacity)

Level 10 Additional Choices:

  • Elemental Resonance (Spell use restores element)
  • Exotic Mastery (+20% exotic element damage)

Quick Learner Upgrade Tree

Tier 1 Upgrades

Level 5 Choices:

├── Deep Focus (+25% study speed)
│   └── Level 10: Deep Concentration (+50% speed) [replaces]
│
├── Quick Grasp (5% chance double study progress)
│   └── Level 10: Knowledge Echo (15% instant complete)
│
├── Parallel Study (Study 2 things at 50% speed each)
│
└── Quick Mastery (-20% time for final 3 levels)

Level 10 Additional Choices:

  • Study Momentum (+5% speed per hour, max 50%)
  • Knowledge Transfer (New skills start at 10% progress)

Focused Mind Upgrade Tree

Tier 1 Upgrades

Level 5 Choices:

├── Mind Efficiency (+25% cost reduction)
│   └── Level 10: Efficient Learning (-15% study cost) [replaces]
│
├── Mental Clarity (+10% speed when mana > 75%)
│   └── Level 10: Study Rush (First hour 2x speed)
│
└── Study Refund (25% mana back on completion)
    └── Level 10: Deep Understanding (+10% skill bonuses)

Level 10 Additional Choices:

  • Chain Study (-5% cost per maxed skill)

Enchanting Upgrade Tree

Tier 1 Upgrades

Level 5 Choices:

├── Enchantment Capacity (+20% equipment capacity)
├── Swift Enchanting (-15% design time)
│
└── Quality Control (+10% effect power)
    └── Level 10: Perfect Refinement (+25% power) [replaces]

Level 10 Additional Choices:

  • Enchantment Mastery (2 designs in progress)
  • Mana Preservation (25% chance free enchant)

Golem Mastery Upgrade Tree

Tier 1 Upgrades

Level 5 Choices:

├── Golem Power (+25% golem damage)
├── Golem Durability (+1 floor duration)
│
└── Efficient Summons (-20% summon cost)
    └── Level 10: Golem Siphon (-30% maintenance)

Level 10 Additional Choices:

  • Golem Fury (+50% attack speed for first 2 floors)
  • Golem Resonance (Golems share 10% damage)

Other Skill Upgrade Trees

Mana Overflow (Max 5)

  • Level 5: Click Surge (+50% click mana above 90% mana)
  • Tier 2 Level 5: Mana Flood (+75% click mana above 75% mana)

Efficient Enchant (Max 5)

  • Level 5: Thrifty Enchanter (+10% free enchant chance)
  • Tier 2 Level 5: Optimized Enchanting (+25% free chance)

Enchant Speed (Max 5)

  • Level 5: Hasty Enchanter (+25% speed for repeat designs)
  • Tier 2 Level 5: Instant Designs (10% instant completion)

Essence Refining (Max 5)

  • Level 5: Pure Essence (+25% power for tier 1 enchants)
  • Tier 2 Level 5: Perfect Essence (+50% all enchant power)

Efficient Crafting (Max 5)

  • Level 5: Batch Crafting (2 items at 75% speed each)
  • Tier 2 Level 5: Mass Production (3 items at full speed)

Field Repair (Max 5)

  • Level 5: Scavenge (Recover 10% materials from broken items)
  • Tier 2 Level 5: Reclaim (Recover 25% materials)

Golem Efficiency (Max 5)

  • Level 5: Rapid Strikes (+25% speed for first 3 floors)
  • Tier 2 Level 5: Blitz Attack (+50% speed for first 5 floors)

Insight Harvest (Max 5)

  • Level 5: Insight Bounty (+25% insight from guardians)
  • Tier 2 Level 5: Greater Harvest (+50% insight from all sources)

Tier System

How Tiers Work

  1. Reach max level (10 for most skills, 5 for specialized)
  2. Meet attunement requirements
  3. Tier up - Skill resets to level 1 with 10x power multiplier

Tier Power Scaling

Tier Multiplier Level 1 Power =
1 1x Base
2 10x Tier 1 Level 10
3 100x Tier 2 Level 10
4 1000x Tier 3 Level 10
5 10000x Tier 4 Level 10

Tier Up Requirements

Core Skills (Mana, Study)

Tier Requirement
1→2 Any attunement level 3
2→3 Any attunement level 5
3→4 Any attunement level 7
4→5 Any attunement level 10

Enchanter Skills

Tier Requirement
1→2 Enchanter level 3
2→3 Enchanter level 5
3→4 Enchanter level 7
4→5 Enchanter level 10

Fabricator Skills (Golemancy)

Tier Requirement
1→2 Fabricator level 3
2→3 Fabricator level 5
3→4 Fabricator level 7
4→5 Fabricator level 10

Banned Content

The following effects/mechanics are NOT allowed in skill upgrades:

Banned Effect Reason
Lifesteal Player cannot take damage
Healing (for player) Player cannot take damage
Life/Blood/Wood/Mental/Force mana Removed elements
Execution effects Bypasses gameplay mechanics
Instant finishing Skips mechanics
Direct spell damage bonuses Spells only via weapons
Familiar system Replaced by golemancy

Design Philosophy

  1. Player cannot take damage - Only floors/enemies have HP
  2. No healing needed - Player health doesn't exist
  3. Weapons matter - Player attacks through enchanted weapons
  4. Golems fight - Fabricator's constructs do the combat
  5. Enchantments empower - Enchanter enhances equipment
  6. Pacts grant power - Invoker makes deals with guardians

Example Progression

Mana Well Complete Journey

  1. Level 1-4: +400 max mana (100 per level)
  2. Level 5: Choose "Expanded Capacity" (+25% max)
    • Total: 500 base + 125 bonus = 625 max mana
  3. Level 6-9: +400 more max mana
  4. Level 10: Choose "Deep Reservoir" (replaces to +50%)
    • Total: 1000 base + 500 bonus = 1500 max mana
  5. Tier Up to Tier 2: Mana Well becomes "Deep Reservoir"
  6. Tier 2 Level 1: 100 × 10 = 1000 base (same as T1 L10)
  7. Tier 2 Level 5: Choose "Abyssal Depth" (+50% max)
  8. Continue progression...

Total Power at Tier 2 Level 5:

  • Base: 500 × 10 = 5000 max mana
  • Upgrades: +50% from Tier 1 +50% from Tier 2 = +100%
  • Total: 5000 × 2 = 10,000 max mana