8aacc2c88e
- Added enemy naming system with getEnemyName() function - Updated EnemyState type to include name field - Updated generateSwarmEnemies() and generateFloorState() to assign enemy names - Fixed SpireTab.tsx (both versions) to display: - Floor type (Combat/Swarm/Speed/Guardian/Puzzle) with icons - Named enemies based on element and floor tier - Special floor properties (armor %, dodge chance) - Multiple enemies for swarm floors with individual HP bars - Added ROOM_TYPE_LABELS to constants for display - Verified floor type generation logic works correctly - Build succeeds with npm run build
44 lines
1.1 KiB
TypeScript
Executable File
44 lines
1.1 KiB
TypeScript
Executable File
import type { Metadata } from "next";
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import { Geist, Geist_Mono } from "next/font/google";
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import "./globals.css";
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import { Toaster } from "@/components/ui/toaster";
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import { GameToaster } from "@/components/game/GameToast";
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import { DebugProvider } from "@/lib/game/debug-context";
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const geistSans = Geist({
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variable: "--font-geist-sans",
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subsets: ["latin"],
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});
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const geistMono = Geist_Mono({
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variable: "--font-geist-mono",
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subsets: ["latin"],
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});
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export const metadata: Metadata = {
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title: "Mana Loop",
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description: "A time-loop incremental game where you climb the Spire and sign pacts with guardians.",
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keywords: ["Mana Loop", "incremental game", "idle game", "time loop"],
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authors: [{ name: "Mana Loop Team" }],
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};
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export default function RootLayout({
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children,
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}: Readonly<{
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children: React.ReactNode;
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}>) {
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return (
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<html lang="en" suppressHydrationWarning>
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<body
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className={`${geistSans.variable} ${geistMono.variable} antialiased bg-background text-foreground`}
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>
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<DebugProvider>
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{children}
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<Toaster />
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<GameToaster />
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</DebugProvider>
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</body>
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</html>
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);
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}
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