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- Remove familiar-slice.ts, familiars.ts data file, and FamiliarTab.tsx - Remove all familiar types from types.ts (FamiliarRole, FamiliarAbilityType, etc.) - Remove familiar state from GameState interface - Remove familiar bonuses from combat calculations - Remove familiar XP tracking from tick function - Remove familiar tab from page.tsx UI This simplifies the game to focus on guardian pacts as the primary progression mechanic, avoiding the parallel familiar system that diluted the importance of pacts.