Files
Mana-Loop/src/lib/game/effects/discipline-effects.ts
T
n8n-gitea ab3afae2a6
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m2s
feat: overhaul mana conversion system to unified regen-deduction model
- New files: element-distance.ts, conversion-costs.ts, conversion-rates.ts
- All conversion types (discipline, attunement, pact) use unified formula
- Conversion costs scale exponentially by element tier (10^(d+1) raw, 10*(d+1) per component)
- Costs deducted from regen, not from mana pool
- Auto-pause on insufficient regen with UI warning
- Meditation boosts conversion rates (reduced by distance)
- Attunement levels provide +50% multiplicative bonus per level
- Guardian pacts provide +0.15/hr base rate + invoker level bonus
- Removed convertMana, processConvertAction, craftComposite from manaStore
- Stats tab shows per-element conversion breakdown with formulas
- ManaDisplay shows per-element net regen rates
- All 916 tests pass, all files under 400 lines
2026-06-04 18:12:41 +02:00

156 lines
5.3 KiB
TypeScript

// ─── Discipline Effects ───────────────────────────────────────────────────────
// Computes bonuses from active disciplines and integrates with the unified effect system
//
// NEW MODEL: Conversion disciplines contribute to conversion_{element} stat bonuses.
// The unified conversion-rates.ts calculator handles rate computation and regen deduction.
// This file no longer builds a direct conversions map for the tick pipeline.
import type { DisciplineStoreState } from '../stores/discipline-slice';
import type { DisciplineState } from '../types/disciplines';
import { useDisciplineStore } from '../stores/discipline-slice';
import { ALL_DISCIPLINES } from '../data/disciplines';
import {
calculateStatBonus,
calculatePerkTier,
getUnlockedPerks,
} from '../utils/discipline-math';
/**
* Known stat keys consumed by computeAllEffects() in effects.ts.
* Perk bonuses are routed to these keys so they flow into the unified system.
*/
const KNOWN_BONUS_STATS = new Set([
'maxManaBonus',
'regenBonus',
'regenMultiplier',
'clickManaBonus',
'baseDamageBonus',
'elementCapBonus',
'elementCap_lightning',
'meditationCapBonus',
'pactAffinityBonus',
'guardianBoonMultiplier',
'enchantPower',
'golemCapacity',
'craftingCostReduction',
'disciplineXpBonus',
'clickManaMultiplier',
'studySpeed',
// Conversion stat bonuses (one per element)
'conversion_fire',
'conversion_water',
'conversion_air',
'conversion_earth',
'conversion_light',
'conversion_dark',
'conversion_death',
'conversion_transference',
'conversion_metal',
'conversion_sand',
'conversion_lightning',
'conversion_frost',
'conversion_blackflame',
'conversion_radiantflames',
'conversion_miasma',
'conversion_shadowglass',
'conversion_crystal',
'conversion_stellar',
'conversion_void',
'conversion_soul',
'conversion_plasma',
'conversion_time',
]);
export interface DisciplineEffectsResult {
bonuses: Record<string, number>;
multipliers: Record<string, number>;
specials: Set<string>;
meditationCapBonus: number;
/**
* Conversion entries: for each active discipline with a conversionRate,
* maps target mana type → { rate, sourceManaTypes }.
* Used by the unified conversion calculator for rate computation.
*/
conversions: Record<string, { rate: number; sourceManaTypes: string[] }>;
}
export function computeDisciplineEffects(_state?: DisciplineStoreState): DisciplineEffectsResult {
const { disciplines } = useDisciplineStore.getState();
const activeDiscs = Object.entries(disciplines)
.filter(([, disc]) => disc && disc.xp > 0)
.map(([id, disc]) => ({ id, disc, def: ALL_DISCIPLINES.find(d => d.id === id) }))
.filter((entry): entry is { id: string; disc: DisciplineState; def: NonNullable<typeof ALL_DISCIPLINES[0]> } => !!entry.def);
const bonuses: Record<string, number> = {};
const multipliers: Record<string, number> = {};
const specials = new Set<string>();
let meditationCapBonus = 0;
const conversions: Record<string, { rate: number; sourceManaTypes: string[] }> = {};
function addBonus(stat: string, amount: number) {
if (stat === 'meditationCapBonus') {
meditationCapBonus += amount;
return;
}
if (stat === 'regenMultiplier') {
multipliers[stat] = (multipliers[stat] || 0) + amount;
return;
}
bonuses[stat] = (bonuses[stat] || 0) + amount;
}
for (const { disc, def } of activeDiscs) {
// Continuous stat bonus (includes conversion_{element} for regen disciplines)
const statBonus = calculateStatBonus(def.statBonus.baseValue, disc.xp, def.scalingFactor);
if (def.statBonus.stat) {
addBonus(def.statBonus.stat, statBonus);
}
// Conversion entry — if this discipline defines conversionRate
// This is used by the unified conversion calculator
if (def.conversionRate && def.sourceManaTypes && def.sourceManaTypes.length > 0) {
const scaledRate = def.conversionRate + statBonus;
conversions[def.manaType] = {
rate: scaledRate,
sourceManaTypes: def.sourceManaTypes,
};
}
// Perk unlocks
const perks = getUnlockedPerks(def, disc.xp);
for (const perk of perks) {
if (perk.type === 'once') {
if (perk.bonus) {
addBonus(perk.bonus.stat, perk.bonus.amount);
} else if (!perk.unlocksEffects) {
specials.add(perk.id);
}
} else if (perk.type === 'infinite') {
if (perk.bonus) {
const interval = perk.value;
const tier = calculatePerkTier(disc.xp, perk.threshold, interval);
if (tier > 0) {
addBonus(perk.bonus.stat, tier * perk.bonus.amount);
}
} else if (!perk.unlocksEffects) {
specials.add(perk.id);
}
} else if (perk.type === 'capped') {
if (perk.bonus) {
let tier = calculatePerkTier(disc.xp, perk.threshold, perk.value);
if (tier > 0 && perk.maxTier !== undefined) {
tier = Math.min(tier, perk.maxTier);
}
if (tier > 0) {
addBonus(perk.bonus.stat, tier * perk.bonus.amount);
}
} else if (!perk.unlocksEffects) {
specials.add(perk.id);
}
}
}
}
return { bonuses, multipliers, specials, meditationCapBonus, conversions };
}