Enchanter Attunement — Design Spec
Describes the Enchanter attunement: identity, unlock flow, mana behavior, full
discipline list with stats/perks, systems unlocked, and attunement level interactions.
1. Objective
The Enchanter is the starting attunement and the gateway to the enchanting system.
It provides access to Transference-based disciplines that unlock enchantment
effects, boost enchantment power, and provide study/utility bonuses. The Enchanter
is always the first attunement a player uses, and it remains relevant throughout
all stages of the game through its 10 disciplines and the deep enchanting pipeline.
2. Identity
| Property |
Value |
| ID |
enchanter |
| Slot |
rightHand |
| Icon |
✨ |
| Color |
#1ABC9C (Teal) |
| Primary Mana |
transference |
| Raw Mana Regen |
+0.5/hour (base, scales with 1.5^(level-1)) |
| Conversion Rate |
0.2 raw→transference/hour (base, scales with 1.5^(level-1)) |
| Unlock |
Starting attunement (unlocked by default) |
| Capabilities |
['enchanting'] |
| Skill Categories |
['enchant', 'effectResearch'] |
3. Unlock Condition and Flow
The Enchanter is always unlocked — it is present in the initial game state:
No unlock flow is required. The player begins the game with Enchanter active.
4. Raw Mana Regen Contribution
Base regen: +0.5/hour (at level 1). Scales exponentially:
| Level |
Raw Regen |
| 1 |
0.500/hr |
| 5 |
2.531/hr |
| 10 |
19.221/hr |
5. Mana Conversion Behavior
The Enchanter is the only attunement that converts raw mana to Transference:
This is an automatic per-hour conversion. Each tick:
0.2 × 1.5^(level-1) × HOURS_PER_TICK raw mana is consumed
- The same amount is added to the Transference mana pool
At level 10, the Enchanter converts 7.69 raw→transference/hour.
6. Disciplines
The Enchanter's discipline pool contains 10 disciplines across 4 files.
6.1 Core Disciplines (enchanter.ts) — 4 disciplines
Enchantment Crafting (enchant-crafting)
| Field |
Value |
| Mana Type |
transference |
| Base Cost |
8 |
| Stat Bonus |
enchantPower +8 (base) |
| Scaling Factor |
60 |
| Difficulty Factor |
120 |
| Drain Base |
3 |
| Perk ID |
Type |
Threshold |
Bonus |
enchant-1 |
infinite |
150 |
+5 enchantPower per tier (repeats every 150 XP) |
enchant-2 |
capped |
300 |
+10 enchantPower per tier, interval 200 XP, max 3 tiers |
Mana Channeling (mana-channeling)
| Field |
Value |
| Mana Type |
transference |
| Base Cost |
12 |
| Stat Bonus |
clickManaMultiplier +0.3 (base) |
| Scaling Factor |
90 |
| Difficulty Factor |
180 |
| Drain Base |
5 |
| Perk ID |
Type |
Threshold |
Bonus |
channel-1 |
once |
250 |
elementCap_lightning +15 |
Study Basic Weapon Enchantments (study-basic-weapon-enchantments)
| Field |
Value |
| Mana Type |
transference |
| Base Cost |
10 |
| Stat Bonus |
enchantPower +3 (base) |
| Scaling Factor |
80 |
| Difficulty Factor |
100 |
| Drain Base |
2 |
| Perk ID |
Type |
Threshold |
Unlocks |
basic-weapon-fire |
once |
50 |
sword_fire |
basic-weapon-frost |
once |
100 |
sword_frost |
basic-weapon-lightning |
once |
150 |
sword_lightning |
Study Advanced Weapon Enchantments (study-advanced-weapon-enchantments)
| Field |
Value |
| Mana Type |
transference |
| Base Cost |
20 |
| Requires |
study-basic-weapon-enchantments |
| Stat Bonus |
enchantPower +5 (base) |
| Scaling Factor |
120 |
| Difficulty Factor |
200 |
| Drain Base |
4 |
| Perk ID |
Type |
Threshold |
Unlocks |
advanced-weapon-void |
once |
100 |
sword_void |
advanced-weapon-damage-5 |
once |
150 |
damage_5 |
advanced-weapon-crit |
once |
200 |
crit_5 |
advanced-weapon-attack-speed |
once |
250 |
attack_speed_10 |
6.2 Utility Disciplines (enchanter-utility.ts) — 2 disciplines
Study Utility Enchantments (study-utility-enchantments)
| Field |
Value |
| Mana Type |
transference |
| Base Cost |
8 |
| Stat Bonus |
studySpeed +0.05 (base) |
| Scaling Factor |
60 |
| Difficulty Factor |
80 |
| Drain Base |
2 |
| Perk ID |
Type |
Threshold |
Unlocks |
utility-meditate |
once |
50 |
meditate_10 |
utility-study |
once |
100 |
study_10 |
utility-insight |
once |
150 |
insight_5 |
Study Mana Enchantments (study-mana-enchantments)
| Field |
Value |
| Mana Type |
transference |
| Base Cost |
15 |
| Stat Bonus |
maxManaBonus +10 (base) |
| Scaling Factor |
100 |
| Difficulty Factor |
150 |
| Drain Base |
3 |
| Perk ID |
Type |
Threshold |
Unlocks |
mana-cap-50 |
once |
75 |
mana_cap_50 |
mana-cap-100 |
once |
150 |
mana_cap_100 |
mana-regen-1 |
once |
100 |
mana_regen_1 |
mana-regen-2 |
once |
200 |
mana_regen_2 |
click-mana-1 |
once |
125 |
click_mana_1 |
click-mana-3 |
once |
225 |
click_mana_3 |
6.3 Spell Disciplines (enchanter-spells.ts) — 3 disciplines
Study Basic Spell Enchantments (study-basic-spell-enchantments)
| Field |
Value |
| Mana Type |
transference |
| Base Cost |
18 |
| Stat Bonus |
enchantPower +4 (base) |
| Scaling Factor |
100 |
| Difficulty Factor |
160 |
| Drain Base |
3 |
| Perk ID |
Type |
Threshold |
Unlocks |
spell-mana-bolt |
once |
50 |
spell_manaBolt |
spell-fireball |
once |
100 |
spell_fireball |
spell-water-jet |
once |
100 |
spell_waterJet |
spell-gust |
once |
100 |
spell_gust |
spell-stone-bullet |
once |
100 |
spell_stoneBullet |
spell-light-lance |
once |
150 |
spell_lightLance |
spell-shadow-bolt |
once |
150 |
spell_shadowBolt |
spell-drain |
once |
150 |
spell_drain |
Study Intermediate Spell Enchantments (study-intermediate-spell-enchantments)
| Field |
Value |
| Mana Type |
transference |
| Base Cost |
25 |
| Requires |
study-basic-spell-enchantments |
| Stat Bonus |
enchantPower +6 (base) |
| Scaling Factor |
150 |
| Difficulty Factor |
250 |
| Drain Base |
5 |
| Perk ID |
Type |
Threshold |
Unlocks |
spell-inferno |
once |
100 |
spell_inferno |
spell-tidal-wave |
once |
100 |
spell_tidalWave |
spell-earthquake |
once |
120 |
spell_earthquake |
spell-chain-lightning |
once |
100 |
spell_chainLightning |
spell-metal-shard |
once |
80 |
spell_metalShard |
spell-sand-blast |
once |
80 |
spell_sandBlast |
Study Advanced Spell Enchantments (study-advanced-spell-enchantments)
| Field |
Value |
| Mana Type |
transference |
| Base Cost |
35 |
| Requires |
study-intermediate-spell-enchantments |
| Stat Bonus |
enchantPower +10 (base) |
| Scaling Factor |
200 |
| Difficulty Factor |
350 |
| Drain Base |
7 |
| Perk ID |
Type |
Threshold |
Unlocks |
spell-pyroclasm |
once |
100 |
spell_pyroclasm |
spell-tsunami |
once |
100 |
spell_tsunami |
spell-meteor-strike |
once |
120 |
spell_meteorStrike |
spell-heaven-light |
once |
100 |
spell_heavenLight |
spell-oblivion |
once |
100 |
spell_oblivion |
spell-furnace-blast |
once |
100 |
spell_furnaceBlast |
spell-dune-collapse |
once |
100 |
spell_duneCollapse |
spell-stellar-nova |
once |
200 |
spell_stellarNova |
spell-void-collapse |
once |
180 |
spell_voidCollapse |
spell-crystal-shatter |
once |
160 |
spell_crystalShatter |
6.4 Special Discipline (enchanter-special.ts) — 1 discipline
Study Special Enchantments (study-special-enchantments)
| Field |
Value |
| Mana Type |
transference |
| Base Cost |
22 |
| Requires |
study-advanced-weapon-enchantments |
| Stat Bonus |
enchantPower +5 (base) |
| Scaling Factor |
130 |
| Difficulty Factor |
220 |
| Drain Base |
4 |
| Perk ID |
Type |
Threshold |
Unlocks |
special-spell-echo |
once |
100 |
spell_echo_10 |
special-guardian-dmg |
once |
80 |
guardian_dmg_10 |
special-overpower |
once |
150 |
overpower_80 |
special-first-strike |
once |
120 |
first_strike |
special-combo-master |
once |
200 |
combo_master |
special-adrenaline-rush |
once |
180 |
adrenaline_rush |
7. Systems Unlocked
The Enchanter attunement gates the Enchanting System (see enchanting-spec.md):
- Design stage: Create named enchantment designs
- Prepare stage: Clear existing enchantments, ready equipment
- Apply stage: Apply saved designs to prepared equipment
8. Puzzle Room Behavior
In the spire, every 7th floor has a puzzle room. When the room type is
enchanter_trial, progress scales at 2.5–3% per tick per Enchanter level.
9. Attunement Level Interactions
Higher Enchanter level affects:
- Raw mana regen:
0.5 × 1.5^(level-1) per hour
- Transference conversion rate:
0.2 × 1.5^(level-1) per hour
- Enchanting XP → Attunement XP: Enchanting awards Enchanter XP (1 per 10 capacity used), feeding back into leveling
Attunement level does not directly affect enchantment strength or discipline
power — those scale through discipline XP alone.
10. Discipline Dependency Chain
6 root disciplines. Maximum dependency depth: 3.
11. Acceptance Criteria
| # |
Criterion |
| AC-1 |
Enchanter starts unlocked at level 1 with 0 XP. |
| AC-2 |
All 10 Enchanter disciplines are available when Enchanter is active. |
| AC-3 |
Discipline dependency chains are enforced — Advanced Weapon Enchantments requires Basic Weapon Enchantments. |
| AC-4 |
All perk thresholds unlock the correct enchantment effects at the specified XP values. |
| AC-5 |
Enchantment Power stat bonus from all active Enchanter disciplines stacks additively. |
| AC-6 |
The enchant-1 infinite perk grants +5 enchantPower every 150 XP beyond threshold. |
| AC-7 |
The enchant-2 capped perk grants +10 enchantPower per tier, max 3 tiers, interval 200 XP beyond threshold. |
| AC-8 |
Enchanting system is accessible when Enchanter is active, locked when inactive. |
| AC-9 |
Enchanter enchanter_trial puzzle rooms grant bonus progress per Enchanter level. |
| AC-10 |
Enchanter level scales raw regen and conversion rate by 1.5^(level-1). |
12. Files Reference
| File |
Role |
src/lib/game/data/attunements.ts |
Enchanter definition |
src/lib/game/data/disciplines/enchanter.ts |
Core Enchanter disciplines (4) |
src/lib/game/data/disciplines/enchanter-utility.ts |
Utility enchantment disciplines (2) |
src/lib/game/data/disciplines/enchanter-spells.ts |
Spell enchantment disciplines (3) |
src/lib/game/data/disciplines/enchanter-special.ts |
Special enchantment discipline (1) |
docs/specs/attunements/enchanter/systems/enchanting-spec.md |
Enchanting system spec |